- August 6, 2014
- Katauri
- 7h median play time
Royal Quest
Platforms
About
"Royal Quest is an MMO game with an elemental combat system, where players can join Guild Wars, conquer castles, and engage in unique PvPvE battles. Explore over 100 outdoor locations and dungeons, complete 1000 quests, and fight against 200+ monsters with unique cards. Customize your skills and talents in 8 classes, and enjoy the company of pets that collect loot for you."







- The game has a nostalgic feel reminiscent of classic MMORPGs like Ragnarok Online, appealing to fans of the genre.
- The graphics and art style are colorful and engaging, providing a pleasant visual experience.
- The community is generally friendly and helpful, making it easier for new players to get into the game.
- The game has a significant pay-to-win aspect, with many essential features locked behind a paywall, making it difficult for free players to progress.
- The questing system is repetitive and often requires excessive grinding, leading to a tedious gameplay experience.
- Inventory space is extremely limited, forcing players to frequently manage their items or spend real money to expand their storage.
- story196 mentions Positive Neutral Negative
The story aspect of the game is generally perceived as lacking depth and engagement, with many quests being repetitive and formulaic, primarily revolving around fetch and kill tasks. While some players appreciate the lore and narrative elements present in certain quests, the overall consensus is that the questing experience becomes grindy and tedious, especially after reaching higher levels where quests become scarce. Additionally, the presence of PvP zones complicates quest completion, leading to frustration among players who prefer a more narrative-driven experience.
“The quests have more detail and story to them than just the typical 'kill 10 rats' type of tasks.”
“You also find a lot of NPCs that aren't part of the quest line but that actually have story bits to add if you talk to them.”
“It's been interesting and fun and is a good example of how to put real story and more meaning into quests.”
“If you like a storyline and actual quests to follow, don't waste your time.”
“The storyline absolutely sucks.”
“I've tried to read the quests and they make no sense... there is no art to the game basically... just a bunch of grunt work hunter-gatherer quests.”