Romopolis Game Cover
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Romopolis is a single-player strategy game that takes approximately 18 hours to complete. In this casual simulation, you build and manage an ancient Roman city, constructing houses and providing services to keep your residents happy. Win trophies and awards in 24 campaign scenarios, reach up to 22 achievements, or create your own custom scenarios in this time management game from the Townopolis-Romopolis-Megapolis series.

Reviews

76%
Audience ScoreBased on 42 reviews
graphics3 negative mentions
  • Romopolis offers a fun and challenging puzzle experience, with each level presenting unique goals that require strategic planning.
  • The game features a charming Roman aesthetic and is visually appealing, making it enjoyable to play.
  • It's a decent casual game for its price, providing several hours of entertainment and a satisfying sense of accomplishment through achievements.
  • Many players find the gameplay repetitive and tedious, as it often feels like replaying the same scenarios with minor variations.
  • The sandbox mode lacks depth and is not engaging, offering limited replayability once the main campaign is completed.
  • The game is not a true city management simulator, which may disappoint those expecting a more complex and expansive building experience.
  • gameplay6 mentions

    The gameplay in Romopolis revolves around efficiently managing workers to build houses and infrastructure that generate income, but it quickly becomes repetitive and lacks depth due to limited building types and upgrades. While some players may appreciate its straightforward mechanics and visual appeal, others may find it boring and unengaging after the initial scenarios. Overall, the game offers a solid experience for its niche but may disappoint those seeking more complexity.

    • “Gameplay involves using workers to build houses that generate income and infrastructure, maximizing efficiency while following a strategic building approach.”
    • “The mechanics are straightforward: build houses, which generate gold; use gold to buy resources and workers, and then build more houses.”
    • “The gameplay and upgrading systems are well thought out, contributing to an overall enjoyable experience.”
    • “Lacks engaging gameplay, becoming very boring and repetitive after just the first scenario.”
    • “The mechanics are also pretty simple; build houses, houses give you gold, gold buys resources/workers, and with them you build more houses.”
    • “Few building types and few relevant upgrades quickly devolve into a repetitive level goal oriented gameplay.”
  • graphics5 mentions

    The graphics in the game are described as simple and not cutting-edge, with a basic aesthetic that aligns with its Roman theme. While some reviewers note a lack of polish and flashy animations, others appreciate the overall visual appeal and find it acceptable given the game's price point. Overall, the graphics contribute to a fun and engaging city-building experience, despite some limitations.

    • “It has great visuals, the gameplay and upgrading systems are well thought out and the sounds are pretty good too.”
    • “Very fun city builder with a Roman aesthetic.”
    • “The graphics may be a bit on the not-cutting-edge side, but the game is polished, surprisingly well balanced, and offered 20 hours of real entertainment to me.”
    • “[b]romopolis[/b] is a basic point-and-click city builder set in a Roman theme offering simple graphics to click yourself towards certain pre-set goals per level (i.e. build 15 of type x houses, collect 12 culture, etc.) to achieve a medal or trophy in each level. Certain goals must either be met by the end of the level or within a certain time limit, making a bunch of the levels a decent challenge to set up correctly.”
    • “Even though it is just like Build-a-Lot, it is less polished than those games, with bland graphics, no flashy animations, different backdrops, or even a way to zoom in, which is really missed. But for its price, it's excusable.”
  • story5 mentions

    The story aspect of the game is largely criticized for being minimal, as the campaign functions more as an extended tutorial with no substantial narrative. Players find the missions challenging but feel constrained by the game's requirements, which limit creative building choices. Ultimately, the game is perceived as a puzzle experience disguised as a city builder, with a campaign consisting of 24 missions that lack depth in storytelling.

    • “The missions themselves can be quite challenging due to the time restrictions for the medals that can be achieved.”
    • “Overall, very fun, but the campaign is basically a long tutorial with no actual story.”
    • “Romopolis only appears to be a city builder simulation game on its surface, but after a couple of missions, it becomes clear that the game is, in fact, a puzzle game.”
    • “You have a campaign mode which provides you 24 different missions to complete.”
  • replayability2 mentions

    The game has limited replayability, primarily due to the lack of content beyond collecting the 48 trophies, and even the sandbox mode fails to provide substantial replay value.

    • “There is little to no replayability once you collect the 48 trophies.”
    • “Even with sandbox mode, I don't think this game offers a lot of replayable content.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be extremely tedious and boring, often involving repetitive gameplay where they must replay the same content multiple times with minimal variation.

    • “Extremely tedious and boring; you're just replaying the game about 100 times back to back, but with one extra feature added each time.”
    • “The grinding feels endless and lacks any real reward, making it a chore rather than an enjoyable experience.”
    • “It becomes a monotonous cycle where progress is painfully slow, leaving you feeling more frustrated than accomplished.”
  • monetization1 mentions

    The monetization strategy of the game is not heavily reliant on advertisements, distinguishing it from typical city management games.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

18hMedian play time
15hAverage play time
7-22hSpent by most gamers
*Based on 2 analyzed playthroughs

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