- May 18, 2016
- Lonely Troops
- 18h median play time
Romopolis
Platforms
About
Romopolis is a single-player strategy game that takes approximately 18 hours to complete. In this casual simulation, you build and manage an ancient Roman city, constructing houses and providing services to keep your residents happy. Win trophies and awards in 24 campaign scenarios, reach up to 22 achievements, or create your own custom scenarios in this time management game from the Townopolis-Romopolis-Megapolis series.






- Romopolis is a fun and challenging time/resource management puzzle game that offers a unique experience with its Roman aesthetics.
- The game features short levels with specific goals, making it engaging and providing a sense of purpose to the gameplay.
- It's a decent casual game that can be enjoyed for its low price, offering several hours of entertainment and easy achievements.
- The gameplay can become tedious and repetitive, with many players feeling that it lacks depth and engaging mechanics.
- The sandbox mode is limited and not as enjoyable, failing to provide the freedom typically expected from a city-building game.
- Many players were disappointed that the game is more of a puzzle game than a full city management simulator, which may not meet the expectations set by its marketing.
gameplay
12 mentions Positive Neutral NegativeThe gameplay in Romopolis revolves around efficiently managing workers to build houses that generate income, but it quickly becomes repetitive and lacks depth due to its simple mechanics and limited building types. While the game features good visuals and a well-designed upgrading system, many players may find it unengaging after the initial scenarios, leading to a potential disappointment for PC gamers seeking more complexity.
“Gameplay involves using workers to build houses that generate income and infrastructure, adding bonuses to this income while minimizing time wasted and following an efficient building strategy.”
“The mechanics are quite simple: build houses, which generate gold; use gold to buy resources and workers, and then build more houses.”
“The gameplay and upgrading systems are well thought out, contributing to an overall enjoyable experience.”
“Lacks engaging gameplay, becoming very boring and repetitive after just the first scenario.”
“The mechanics are also pretty simple; build houses, houses give you gold, gold buys resources/workers, and with them you build more houses.”
“Few building types and few relevant upgrades quickly devolve into a repetitive level goal-oriented gameplay.”