Romopolis Game Cover
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Romopolis is a single-player strategy game that takes approximately 18 hours to complete. In this casual simulation, you build and manage an ancient Roman city, constructing houses and providing services to keep your residents happy. Win trophies and awards in 24 campaign scenarios, reach up to 22 achievements, or create your own custom scenarios in this time management game from the Townopolis-Romopolis-Megapolis series.

  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Tablet

Reviews

83%
Audience ScoreBased on 84 reviews
graphics4 positive mentions
story3 negative mentions
  • Romopolis is a fun and challenging time/resource management puzzle game that offers a unique experience with its Roman aesthetics.
  • The game features short levels with specific goals, making it engaging and providing a sense of purpose to the gameplay.
  • It's a decent casual game that can be enjoyed for its low price, offering several hours of entertainment and easy achievements.
  • The gameplay can become tedious and repetitive, with many players feeling that it lacks depth and engaging mechanics.
  • The sandbox mode is limited and not as enjoyable, failing to provide the freedom typically expected from a city-building game.
  • Many players were disappointed that the game is more of a puzzle game than a full city management simulator, which may not meet the expectations set by its marketing.
  • gameplay12 mentions

    The gameplay in Romopolis revolves around efficiently managing workers to build houses that generate income, but it quickly becomes repetitive and lacks depth due to its simple mechanics and limited building types. While the game features good visuals and a well-designed upgrading system, many players may find it unengaging after the initial scenarios, leading to a potential disappointment for PC gamers seeking more complexity.

    • “Gameplay involves using workers to build houses that generate income and infrastructure, adding bonuses to this income while minimizing time wasted and following an efficient building strategy.”
    • “The mechanics are quite simple: build houses, which generate gold; use gold to buy resources and workers, and then build more houses.”
    • “The gameplay and upgrading systems are well thought out, contributing to an overall enjoyable experience.”
    • “Lacks engaging gameplay, becoming very boring and repetitive after just the first scenario.”
    • “The mechanics are also pretty simple; build houses, houses give you gold, gold buys resources/workers, and with them you build more houses.”
    • “Few building types and few relevant upgrades quickly devolve into a repetitive level goal-oriented gameplay.”
  • graphics10 mentions

    The graphics of the game are described as simple and not cutting-edge, with a basic aesthetic that aligns with its Roman theme. While some reviewers note a lack of polish and flashy animations compared to similar titles, the overall visuals are considered decent for the game's price, contributing to an enjoyable experience despite their limitations.

    • “It has great visuals, the gameplay and upgrading systems are well thought out, and the sounds are pretty good too.”
    • “The graphics may be a bit on the not-cutting-edge side, but the game is polished, surprisingly well balanced, and offered 20 hours of real entertainment to me.”
    • “[b]romopolis[/b] is a basic point and click city builder set in a Roman theme offering simple graphics to click yourself towards certain pre-set goals per level (i.e. build 15 of type x houses, collect 12 culture, etc.) to achieve a medal or trophy in each level. Certain goals must either be met by the end of the level or within a certain time limit, making a bunch of the levels a decent challenge to set up correctly.”
    • “Even though it is just like Build-a-Lot, it is less polished than those games, with bland graphics, no flashy animations, different backdrops, or even a way to zoom in, which is really missed. But for its price, it's excusable.”
  • story10 mentions

    The story aspect of Romopolis is largely criticized for lacking depth, as the campaign is perceived more as an extended tutorial with no real narrative. Players find the missions challenging but feel constrained by the game's focus on specific building goals, which detracts from any meaningful storytelling. Overall, the game is seen as a puzzle experience disguised as a city builder, with a campaign consisting of 24 missions that do not contribute to a cohesive story.

    • “You have a campaign mode which provides you 24 different missions to complete.”
    • “The missions themselves can be quite challenging due to the time restrictions for the medals that can be achieved.”
    • “Overall, very fun, but the campaign is basically a long tutorial with no actual story.”
    • “Romopolis only appears to be a city builder simulation game on its surface, but after a couple of missions, it becomes clear that the game is in fact a puzzle game.”
    • “The amount of building types seems sufficient for the relatively small maps, but what upgrades you build is dependent on the mission goal, meaning you quickly get stuck into building what the game tells you to build right up to the very last level.”
  • replayability4 mentions

    The game offers minimal replayability, as players feel that once they have collected all 48 trophies, there is little incentive to revisit the content. Even the inclusion of a sandbox mode does not significantly enhance replay value.

    • “There is little to no replayability once you collect the 48 trophies.”
    • “Even with sandbox mode, I don't think this game offers a lot of replayable content.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be extremely tedious and boring, as it often involves replaying the same content multiple times with minimal changes, leading to a repetitive experience.

    • “Extremely tedious and boring; you're just replaying the game about 100 times back to back, but with one extra feature added each time.”
  • monetization2 mentions

    The monetization strategy of the game is not heavily reliant on advertisements, and it diverges from typical city management games, suggesting a different approach to in-game purchases or revenue generation.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
15hAverage play time
7-22hSpent by most gamers
*Based on 4 analyzed playthroughs

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