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RollScape Game Cover

About

RollScape is a single player casual management game with economy and science fiction themes. It was developed by Leonardo the Vinchy and was released on May 22, 2024. It received positive reviews from players.

ROLL, ROLL, ROLLRoll your dice! Not once, not twice. Easily more than a thousand times! With each roll, reveal tiles and earn points to enhance their value. Throughout your journey, you will find many ways of gaining more rolls to reach the final location. None left? We go again! ARTIFACTS & LOCATIONSAs you try to conquer the challenging path ahead, you will be faced with many difficu…

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86%
Audience ScoreBased on 285 reviews
gameplay11 positive mentions
grinding6 negative mentions

  • Addictive and dopamine-inducing gameplay loop with satisfying big number growth and upgrades.
  • Relaxing and enjoyable for casual or short play sessions, featuring a chill atmosphere and a highly praised soundtrack.
  • Strategic depth with meaningful decisions regarding upgrades, artifacts, and paths despite RNG, enhanced further by ongoing developer support and content updates.
  • High reliance on RNG can lead to frustrating runs, limiting player agency and causing some runs to feel unwinnable despite good strategy.
  • Limited build variety and upgrade options can make gameplay repetitive and reduce replayability after initial completion.
  • Some game modes and challenges, especially Trials and Mayhem, are overly RNG-dependent or poorly balanced, leading to perception of forced, tedious puzzle-like grinding.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay offers a simple yet addictive roguelike puzzle experience with a satisfying variety of artifacts, modes, and upgrades that create dynamic runs, though it heavily relies on RNG and can feel frustrating or shallow due to limited player control and repetitive mechanics. While some appreciate its relaxing aesthetics, dopamine-driven loops, and creative combinations, others criticize its lack of depth, occasional bugs, and the delayed clarity on artifact mechanics that hampers strategic planning. Overall, it's enjoyable but may quickly feel stale or luck-dependent for many players.

    • “Dopamine inducing gameplay loop, acceptable balance spread, decent variety of artifacts, solid fill of modes and challenges.”
    • “This is a fun, beautifully created puzzle/maths roguelike with some great mechanics, hard to master gameplay and amazing soundtrack.”
    • “With the latest update (trials), a unique gamemode came out, that combines puzzle and deck building elements with the already satisfying gameplay.”
    • “Unfortunately, somewhere in the late game there's a bug whereby the cost of an upgrade to your character rapidly increases for no good reason, causing a failed game contrary to the stated mechanics.”
    • “The gameplay itself is meh; if you're gonna get it, get it on sale or don't bother.”
    • “Nothing is linked to skill; the game lacks depth in its mechanics and player influence on probabilities.”
  • music
    27 mentions Positive Neutral Negative

    The game's music is highly praised for its unique, relaxing, and high-quality soundtrack that enhances the atmosphere and gameplay experience. Many reviewers highlight the soundtrack as a standout feature, describing it as beautiful, addictive, and seamlessly integrated with the game's themes and mechanics. Overall, the music is considered a major strength, contributing significantly to the game's charm and immersion.

    • “This is a fun, beautifully created puzzle/maths roguelike with some great mechanics, hard to master gameplay and amazing soundtrack.”
    • “The sound design, soundtrack, and animations, for it being made by a solo dev, are insanely high quality.”
    • “And it is all brought together by this great soundtrack that seamlessly switches between songs and is filled with satisfying rolls and clacks.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics feature simple, clean, and aesthetically pleasing visuals that complement its relaxing and creative atmosphere. While not highly complex or graphically intense, the visuals, combined with superb sound design and unique environments, create an enjoyable and charming experience. However, the lack of graphic settings can impact performance on lower-end devices.

    • “The music in the game is incredible, the graphics are simply beautiful.”
    • “Additionally, the game's superb audio design and spartan-yet-gorgeous aesthetics give each run so much personality that you will enjoy every run (including those when the random generator hates you).”
    • “Also, from an aesthetics standpoint, it's worth mentioning that every artifact has its own environment and soundtrack associated with it, which I found pretty impressive for a solo developer to include in a small title like this.”
    • “A great game that doesn't stand out for its graphic design or a high level of complexity in gameplay.”
    • “Only main con is that there doesn't seem to be any graphics settings to lower the quality of the animations, so trying to play this on a work laptop during my lunch break isn't really ideal as it chugs whenever a lot of effects are going on.”
    • “At least, we can say that they did work a bit on the visuals, even if it feels quite empty most of the time.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers a decent amount of replayability through different difficulties, trials, and modifiers, providing variety and extended playtime for some users. However, many find it becomes repetitive after completing all game modes, with limited decision-making and a desire for additional modes like endless play to enhance longevity. Overall, while enjoyable and simple, it may lack depth and polish to sustain long-term replay value for all players.

    • “Love how much content there is, not just with the replayability of the normal mode but the trials and modifiers add so much variety I can see myself playing forever.”
    • “Extremely simple but very replayable game along the same lines as Balatro and Pip My Dice.”
    • “I'd put this up against games like Vampire Survivors and Ballionaire in terms of quality, enjoyment, and replayability, but it does need a bit more polish to hit those levels.”
    • “There are two ways to play the game: the normal mode includes different difficulties and offers some replayability, but not that much.”
    • “The problem, however, is how non-replayable the game becomes after a certain run.”
    • “Replayability is limited, and the decisions you make are also limited if you want to do more than press the space bar a hundred times and then restart.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in this game is widely seen as tedious and repetitive, with limited strategic variation and heavy reliance on RNG, making it feel more like a slog than enjoyable gameplay. While achievement hunters may find some reward in the grind, casual players might find it dull, especially after discovering dominant strategies that reduce challenge and replay value. Overall, the grind can be worthwhile for dedicated players but lacks engaging content to sustain long-term motivation.

    • “For what it's worth, you're better off getting Cookie Clicker and not dealing with this RNG slog packaged as a 'fun dice game,' which is only fun to people who like to be bored out of their mind and who enjoy tedious, boring tasks.”
    • “Not much variation to the runs, not much variation to strategy (really only two that work consistently), a lot of RNG, kind of tedious overall... but if you get enjoyment out of chasing achievements, you might like it.”
    • “Plus, there is also a winning strategy that, upon figuring out, can dull out further runs, leaving a restart to be only motivated by small variations, challenges or grinding achievements, none probably desired by the casual player.”
  • story
    3 mentions Positive Neutral Negative

    Reviews for the story aspect are mixed, with some users praising the storytelling highly, while others note that the game has no story at all.

    • “No story.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is quirky and absurd, often inducing a lighthearted, amusing experience. It seems to have a nostalgic or unexpected charm that surprises players, making it memorable and entertaining.

    • “Brain goes half off, we go gambling, show big number, funny feeling acquired.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization aspect is straightforward and lacks complexity, focusing mainly on simple choices like selecting the largest die value. Overall, it involves repetitive actions without deep strategic optimization.

    • “There are no secret techniques; most of the small optimizations are pretty obvious.”
    • “It's a pretty basic optimization problem: how to roll the largest die value, and then you just click roll repeatedly until you win or lose.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no microtransactions or scummy monetization tactics, focusing instead on great gameplay, meaningful updates, and active developer support. However, some users feel that marketing elements like "rogue-lite" and meta-progression are somewhat misleading.

    • “No scummy monetization, no microtransactions, just great gameplay, amazing updates, and an active dev.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its chill vibe and beautifully fitting music, which effectively enhances the overall experience. However, some users find that the enjoyment of the atmosphere is occasionally hindered by frustrating gameplay mechanics.

    • “And the music is gorgeous and really captures the atmosphere of the game well!”
    • “The game's atmosphere is chill, and I like the simple mechanics of the game.”
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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

RollScape is a casual management game with economy and science fiction themes.

RollScape is available on PC and Windows.

On average players spend around 7 hours playing RollScape.

RollScape was released on May 22, 2024.

RollScape was developed by Leonardo the Vinchy.

RollScape has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

RollScape is a single player game.

Similar games include Luck be a Landlord, Dice & Fold, Slots & Daggers, Word Play, Rogue Tower and others.