RollScape Game Cover
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"RollScape" is a game where players roll dice to reveal tiles and earn points to enhance their value. The goal is to conquer a challenging path, with decisions along the way on which artifacts to wield for strategy. Players can unlock new skins, visuals, and sound packs, and can choose from various game modes and difficulties. The standard game mode must be completed to unlock challenging variants, but difficulty can be adjusted for a casual experience.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 246 reviews
music4 positive mentions
gameplay10 negative mentions
  • Simple and addictive gameplay that is easy to pick up and play.
  • The game features a unique concept with a surprising amount of strategy involved, making it engaging.
  • The developer is actively updating the game, showing commitment to adding new content and features.
  • The game suffers from a lack of variety in runs and strategies, leading to repetitive gameplay.
  • Heavy reliance on RNG can make runs feel frustrating and out of the player's control.
  • Limited content and achievements can lead to a short overall playtime, leaving players wanting more.
  • gameplay34 mentions

    The gameplay is described as visually appealing and easy to pick up, but it suffers from a lack of depth and diversity, relying heavily on luck-based mechanics rather than skill. Players enjoy the satisfaction of the mechanics when they align, but the linear progression and limited upgrades can lead to a stale experience over time. While some aspects, like the sense of discovery with artifacts, are appreciated, the overall consensus suggests that the game could benefit from more varied gameplay elements and improvements to enhance player engagement.

    • “It's all luck-based dice rolling at first, and when you realize how the mechanics work with the tiles and perks you attain, it can be a blast when everything falls into place and then you skyrocket to the end.”
    • “It certainly could do with a variety of new upgrades; I'm addicted to the gameplay, but it gets stale having a linear build path in a roguelike run builder game.”
    • “Its intuitive mechanics make it very easy to pick up.”
    • “Even though it looks nice and plays well enough on low-end machines, the gameplay is just not good.”
    • “I was expecting to unlock entirely new mechanics and levels, but what you start with appears to be what you get.”
    • “Nothing is linked to skill; the game lacks depth in its mechanics and player influence on probabilities.”
  • music16 mentions

    The music in the game has received high praise for its quality and variety, with many reviewers noting that it enhances the overall experience rather than feeling like filler. The soundtrack is described as relaxing and engaging, featuring unique themes for different artifacts and a seamless transition between tracks, which contributes to an immersive atmosphere. Overall, it stands out as a significant strength of the game, especially for a title developed by a solo creator.

    • “Also, from an aesthetics standpoint, it's worth mentioning that every artifact has its own environment and soundtrack associated with it, which I found pretty impressive for a solo developer to include in a small title like this.”
    • “Not to mention its relaxing soundtrack and satisfying, almost ASMR-like, sound design that hits those dopamine receptors in just the right way.”
    • “And it is all brought together by this great soundtrack that seamlessly switches between songs and is filled with satisfying rolls and clacks.”
    • “I was expecting to roll dice, not to bob my head to the music.”
    • “Personally, I really like the music as well; it seems to be a bit better than the average indie game where the dev just got the cheapest guy on Fiverr to write some filler music.”
    • “A relaxing roguelite with a banger soundtrack.”
  • grinding10 mentions

    The grinding aspect of the game is often described as tedious and lacking in variety, with only a couple of effective strategies and a heavy reliance on RNG. While some players find enjoyment in chasing achievements, the overall experience can feel short and repetitive, leading to a sense of underwhelming value for those who dislike extensive grinding. Casual players may find the limited content and the need for significant dedication to be off-putting.

    • “You'll need a second life for grinding.”
    • “Not much variation to the runs, not much variation to strategy (really only 2 that work consistently), a lot of RNG, kind of tedious overall... but if you get enjoyment out of chasing achievements, you might like it.”
    • “Plus, there is also a winning strategy that, upon figuring out, can dull out further runs, leaving a restart to be only motivated by small variations, challenges, or grinding achievements, none probably desired by the casual player.”
    • “Fun to play but kind of short to 100%. I did most of it but 7 achievements in just 6 hours, plus they were easy ones that I knew I could do really fast but would take dedication. I would love it if they added more to do other than keep playing to grind to the top of the leaderboards. I find it too short; I love games and I don't like grinding for hours and hours, but when a game is too short, it feels like I didn't pay what is worth the value of my money.”
  • graphics10 mentions

    The graphics are praised for their creativity and cleanliness, with users noting that each artifact features its own unique environment and soundtrack, showcasing impressive attention to detail for a solo developer. Overall, the visuals are described as fun and suitable for a relaxing gaming experience.

    • “Also, from an aesthetics standpoint, it's worth mentioning that every artifact has its own environment and soundtrack associated with it, which I found pretty impressive for a solo developer to include in a small title like this.”
    • “Otherwise, the graphics are fun and the visuals are creative.”
    • “Simple, addictive, lovely clean graphics, easy to play, great if you're just trying to chill and de-stress after work too.”
  • replayability8 mentions

    Overall, the game has been criticized for its limited replayability, with players noting that after a few runs, the experience becomes repetitive and lacks meaningful choices. While the concept is enjoyable, many suggest that the addition of varied game modes, such as endless modes, could enhance its value and replay potential.

    • “It's a really fun concept though, and adding game modes with more replayability like endless modes would definitely make it worth the $5-7 price.”
    • “The idea of the game is unique and nice; however, there is not much replayability to it.”
    • “The problem, however, comes in how non-replayable the game starts to turn after a certain run.”
    • “It's a really fun concept, though, and adding game modes with more replayability, like endless modes, would definitely make it worth the $5-7 price.”
    • “Replayability is limited, and the decisions you make are also limited if you want to do more than press the space bar a hundred times and then restart.”
  • story4 mentions

    The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.

    • “No story.”
    • “No story.”
  • optimization2 mentions

    The optimization aspect of the game is described as straightforward, focusing on maximizing die rolls through repetitive clicking until a win or loss occurs. This simplicity may appeal to some players but could also lead to a lack of depth in gameplay.

    • “It's a pretty basic optimization problem for how to roll the largest die value, and then you sit there and click roll until you die or win.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
3-10hSpent by most gamers
*Based on 4 analyzed playthroughs

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