RollScape
- May 22, 2024
- Leonardo the Vinchy
- 8h median play time
"RollScape" is a game where players roll dice to reveal tiles and earn points to enhance their value. The goal is to conquer a challenging path, with decisions along the way on which artifacts to wield for strategy. Players can unlock new skins, visuals, and sound packs, and can choose from various game modes and difficulties. The standard game mode must be completed to unlock challenging variants, but difficulty can be adjusted for a casual experience.
Reviews
- The game is simple yet addictive, providing a fun experience for short play sessions.
- It features a unique concept with a surprising amount of strategy involved, making each run feel different.
- The developer is active and committed to adding new content, which shows promise for future updates.
- The gameplay can become repetitive and lacks depth, leading to a feeling of staleness after a few hours.
- It heavily relies on RNG, which can result in frustrating runs where success feels out of the player's control.
- There is limited content and variety in upgrades, making it feel like there isn't much to explore or achieve long-term.
- gameplay17 mentions
- 18 % positive mentions
- 53 % neutral mentions
- 29 % negative mentions
The gameplay is described as enjoyable yet lacking depth, with a heavy reliance on luck-based mechanics and a linear progression that can lead to monotony. While the intuitive design allows for easy accessibility and moments of excitement when mechanics align, players express a desire for more diverse gameplay options and upgrades to enhance the experience. Overall, it offers a fun but ultimately shallow gameplay loop that may not justify its price for some.
“It's all luck-based dice rolling at first, and when you realize how the mechanics work with the tiles and perks you attain, it can be a blast when everything falls into place and then you skyrocket to the end.”
“Certainly recommend for the price, especially if you like satisfying gameplay and score-chasing!”
“Its intuitive mechanics make it very easy to pick up.”
“Even though it looks nice, plays good enough even on low-end machines, the gameplay is just not good.”
“I was expecting to unlock entirely new mechanics and levels, but what you start with appears to be what you get.”
“Nothing is linked to skill; the game lacks depth in its mechanics and player influence on probabilities.”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game has received high praise for its quality and integration, with a standout soundtrack that enhances the overall experience and complements the game's aesthetics. Reviewers noted the impressive variety, with each artifact featuring its own unique environment and accompanying music, creating a relaxing atmosphere that elevates gameplay. The sound design is also highlighted for its satisfying effects, contributing to an engaging and immersive experience.
“Also, from an aesthetics standpoint, it's worth mentioning that every artifact has its own environment and soundtrack associated with it, which I found pretty impressive for a solo developer to include in a small title like this.”
“Not to mention its relaxing soundtrack and satisfying, almost ASMR-like, sound design that hits those dopamine receptors in just the right way.”
“I was expecting to roll dice, not to bob my head to the music.”
“A relaxing roguelite with a banger soundtrack.”
“Personally, I really like the music as well; it seems to be a bit better than the average indie game where the dev just got the cheapest guy on Fiverr to write some filler music.”
- grinding5 mentions
- 20 % positive mentions
- 0 % neutral mentions
- 80 % negative mentions
Players find the grinding aspect of the game to be tedious and lacking in variety, with limited strategies and a heavy reliance on RNG. While some enjoy the pursuit of achievements, many casual players feel that the short gameplay experience does not justify extensive grinding, leading to a sense of dissatisfaction regarding value for money. Overall, the grinding can feel rewarding for dedicated players, but it may not appeal to those seeking a more varied or engaging experience.
“You'll need a second life for grinding.”
“Not much variation to the runs, not much variation to strategy (really only 2 that work consistently), a lot of RNG, kind of tedious overall... but if you get enjoyment out of chasing achievements, you might like it.”
“Plus, there is also a winning strategy that, upon figuring out, can dull out further runs, leaving a restart to be only motivated by small variations, challenges, or grinding achievements, none probably desired by the casual player.”
“It's a game that is really about tedious math if you want to play it well, and some upgrades are heads and shoulders above others.”
- graphics5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The graphics are praised for their creativity and aesthetic appeal, with each artifact featuring its own unique environment and soundtrack, showcasing impressive attention to detail for a solo developer. Overall, the visuals are described as fun, simple, and clean, making the game enjoyable and relaxing.
“Also, from an aesthetics standpoint, it's worth mentioning that every artifact has its own environment and soundtrack associated with it, which I found pretty impressive for a solo developer to include in a small title like this.”
“Otherwise, the graphics are fun and the visuals are creative.”
“Simple, addictive, lovely clean graphics; easy to play and great if you're just trying to chill and de-stress after work too.”
- replayability4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Overall, the game offers a fun and unique concept, but players find its replayability limited, with a lack of diverse game modes and decision-making options. Many suggest that the addition of features like endless modes could enhance its value and encourage repeated play.
“It's a really fun concept, and adding game modes with more replayability, like endless modes, would definitely make it worth the $5-7 price.”
“The idea of the game is unique and nice; however, there is not much replayability to it.”
“The problem, however, comes in how non-replayable the game starts to feel after a certain run.”
“It's a really fun concept, though adding game modes with more replayability, like endless modes, would definitely make it worth the $5-7 price.”
“Replayability is limited, and the decisions you make are also restricted if you want to do more than press the space bar a hundred times and then restart.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game lacks a narrative component, with users noting that there is no story present.
“There is no story to speak of.”
“The narrative is completely absent.”
“I found the story to be non-existent.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The optimization aspect of the game is straightforward, focusing on maximizing die rolls through repetitive clicking until a win or loss occurs. Players find the mechanic simple but potentially monotonous.
“It's a pretty basic optimization problem for how to roll the largest die value, and then you sit there and click roll until you die or win.”