ROKH Game Cover

ROKH is a science fiction open-world survival game set on Mars, featuring co-op and PvP gameplay for up to 2 players in local multi-player or massively multiplayer. Developed by experienced game designers, ROKH offers a realistic and immersive experience with fabricated visuals, where players must work together to scavenge, build, and survive in a persistent world. However, the game is known for its grinding and numerous bugs.

  • PC
  • Windows

Reviews

36%
Audience ScoreBased on 394 reviews
graphics24 positive mentions
stability24 negative mentions
  • The game has a visually appealing design and atmosphere, capturing the essence of Mars effectively.
  • There is a deep crafting system that offers a variety of building and survival mechanics, providing potential for complex gameplay.
  • Some players have reported enjoyable experiences when they managed to connect to servers and explore the game world.
  • The game has been abandoned by developers, leading to numerous technical issues and lack of updates, rendering it unplayable.
  • Players have experienced constant server issues, including timeouts and crashes, making it difficult to connect and play.
  • The absence of single-player mode and reliance on unstable servers has frustrated many users, leading to a poor overall experience.
  • graphics36 mentions

    Overall, the graphics of the game have received a largely positive reception, with many users praising the beautiful visuals, detailed landscapes, and ambitious design that captures the essence of Mars. However, some players have reported issues with blurriness and pixelation, particularly at max settings, and noted that the game is still in early access, which may contribute to these graphical inconsistencies. Despite these drawbacks, the graphics are generally considered a strong point of the game, enhancing the immersive experience of exploration and crafting.

    • “The design is ambitious, from beautiful visuals to the inclusion of realistic chemistry and engineering to advance up the crafting tree and establish a sustainable colony.”
    • “Graphics – beautiful, truly captures the detailed Mars landscapes from the texture use in the rocks to the majestic canyons, mountains, valleys, and impact craters.”
    • “Show's a great deal of promise, yes it's buggy but runs pretty smooth, graphics are brilliant and atmosphere is cool, before people judge this game, remember it's a very early access!”
    • “The graphics were just really bad.”
    • “Graphics are blurry and pixilated on max settings.”
    • “No option to change controls, graphics or mouse settings meaning you have to disconnect and then go back to the server browser and wait another 10 mins which is annoying when you just want to crank the mouse sensitivity up a tad.”
  • gameplay34 mentions

    The gameplay of Rokh is generally well-received, featuring deep crafting and survival mechanics that enhance the experience, although it suffers from early access bugs and server stability issues. Players appreciate the beautiful graphics and sound design, but note that the game has not fully evolved due to its early access status, leading to a lack of comprehensive gameplay experiences. While the mechanics encourage solo or private play, there is optimism for future updates that could expand gameplay options and improve overall enjoyment.

    • “The graphics are beautiful, the crafting system is very deep (while a bit tedious at the beginning but it seems the next update will fix this) and the building mechanic offers a wide range of possibilities.”
    • “I personally enjoy craft-centered gameplay, which makes you feel like a true survivor.”
    • “The survival mechanics are great.”
    • “I'm not going to give an exhaustive review of the gameplay, because unfortunately Rokh never had the chance to evolve into an actual game before it died.”
    • “Client crashes from utilization of core game mechanics (wires and assembly machines).”
    • “Current mechanics discourage online play unless working with friends privately as resources are shared on the map, but cannot be taken and there is no chat system or voice chat.”
  • stability24 mentions

    The game's stability has been widely criticized, with many users reporting significant bugs, crashes, and lag, particularly in its early access phase. While some acknowledge the potential and improvements made, the overall consensus is that the game remains a "buggy mess" that struggles to provide a stable experience. Players are advised to approach with caution, as the current state may deter those unwilling to tolerate ongoing issues.

    • “But, ultimately a waste of time as they got in over their heads funding a buggy mess that has never improved.”
    • “The end result was a half-baked buggy mess that can't be defined, and the last bit of money left over from a failed Kickstarter and meager early access sales went towards bug-fixing and server code rewrites... which seemed like a great effort to at least make the game 'playable'... only one look at the servers tells you it's still not, not really.”
    • “Super buggy, game crashing, lag, etc. If you are patient enough you can see the bones of what it could become, but it's hard to recommend unless you're willing to live with it being very early.”
  • grinding20 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to the cumbersome tool management and the repetitive nature of gathering materials for crafting. Many express frustration with the limited toolbelt slots and the lack of a food system, which adds to the grind. Despite these issues, some players still enjoy the game and are optimistic about future updates.

    • “Crafting is very tedious; I should not have like 10 tools, maybe more, and a 5-slot toolbelt, being forced to switch between them in order to craft something as simple as a battery charger.”
    • “The game is tedious; after an hour gathering materials and exploring 2 bases right next to me, I only had a doorway and a floor to my hall.”
    • “However, I felt the game was kind of tedious, especially playing solo.”
  • atmosphere12 mentions

    The game's atmosphere is widely praised for its captivating sci-fi elements and a strong sense of isolation, contributing to an immersive experience. Despite some bugs, players appreciate the brilliant graphics and overall smooth performance, highlighting the game's potential in early access.

    • “The atmosphere the game has is good too.”
    • “Good sci-fi atmosphere and a feeling of isolation.”
    • “Atmospheric sounds are very captivating.”
  • story10 mentions

    The game features a subtle narrative that enhances the open survival and sandbox crafting experience, providing players with motivation to explore their environment. While it lacks a deep backstory, there are hints of lore involving NPCs and factions that could be developed further in the future. Overall, players appreciate the integration of story elements into the gameplay.

    • “I really did enjoy the gameplay and backstory, and I look forward to a time when future investors pick it up.”
    • “Although it is an open survival/sandbox crafting game, it does have hints of a story, giving you further incentives to explore your surroundings.”
    • “Was it going to have a deep backstory with NPCs and factions and interactive points among the first wave wreckage?”
    • “Although it is an open survival/sandbox crafting game, it has hints of a story, giving you further incentives to explore your surroundings.”
    • “The story feels underdeveloped and lacks the depth that would make the game more engaging.”
  • music8 mentions

    The music in the game received mixed reviews; while the menu music was generally considered acceptable, there was a notable absence of in-game music, which disappointed some players. Overall, the lack of dynamic music during gameplay detracted from the experience for many users.

    • “On a plus side, the menus and menu music were more than acceptable.”
    • “Nice music.”
    • “Another thing that I did not like was the fact that my hands did not move when I was moving, no game music, and honestly just no point really at all.”
    • “- no in-game music”
    • “- no in-game music”
  • optimization6 mentions

    Overall, the optimization of the game appears to be inconsistent, with some users reporting good performance and frame rates, while others criticize the poor optimization, lack of content, and a frustrating interface. There seems to be a notable imbalance between content development and stability/performance testing.

    • “So far no performance issues and FPS is really good.”
    • “Unfortunately, it seems like there's a content vs testing/stability/performance imbalance right now.”
    • “Poor optimization, lack of content, and a horrible interface.”
    • “Poor optimization, lack of content, and a horrible interface.”
  • monetization4 mentions

    Reviewers express frustration with the game's monetization strategy, suggesting it prioritizes profit over player experience. The severe limitation of base tile count is seen as a tactic to encourage additional spending, leading to perceptions of the game being a cash grab.

    • “Feels like they dropped this game for a cash grab.”
    • “- severely limiting 2000 tile count for bases (there's no way the bases in the store page advertisement are 2000 or less tiles as a small cube took well over 600 and that's 3 layers of roofing because apparently one layer does not block out radiation.”
  • humor4 mentions

    Players find the game to be quite humorous, often describing it as "funny like sh*t," and appreciate its comedic elements that enhance the adventure experience. However, they also express frustration with server issues and bugs that detract from the overall enjoyment.

    • “The game is very funny and allows you to start another new adventure after Ark, but the developers must address some bugs.”
    • “It's hilarious trying to gather items and tools for tier 3 crafting, even if the server kicks me sometimes!”
  • emotional2 mentions

    Users express strong emotional dissatisfaction with the game, indicating a deep disappointment that has led them to vow not to engage with future titles from the developer. This sentiment reflects a significant emotional impact, suggesting that the experience was frustrating or disheartening.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
6hAverage play time
3-10hSpent by most gamers
*Based on 6 analyzed playthroughs

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