Rogues Like Us
- May 11, 2018
- oddByte
"Rogues Like Us" is a procedurally generated dungeon crawler where players assume the role of a rogue. The game features permadeath, meaning that when a player dies, they must start over from the beginning. With a wide variety of weapons, abilities, and traps, each playthrough is a unique and challenging experience.
Reviews
- Engaging combat that encourages replayability and skill development.
- Unique mini-progression system with randomized dungeon layouts and loot.
- Decent graphics and art style that enhance the overall experience.
- Game can feel short and lacks significant content after the first playthrough.
- Limited variety in enemy types and weapon effects, leading to repetitive gameplay.
- Some technical issues, such as frame rate drops when alt-tabbing, and lack of co-op features.
- graphics16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The graphics of the game are generally described as simple, basic, and somewhat stylized, with some players appreciating their unique charm while others find them bland and unremarkable. While the artwork is considered adequate for the gameplay experience, it lacks polish and depth, leading to mixed feelings about the overall presentation. Sound effects and music are similarly viewed as functional but not particularly noteworthy.
“The graphics are simple and unique and a bit stylized.”
“The graphics are simple but work, the pacing feels nice, and the difficulty is about where you would want it to be.”
“Love the graphics and how the game looks and feels.”
“It's kinda bland in the presentation department; the graphics are basic but they work, and the music and sound effects are much the same—they're there but very unremarkable.”
“The graphics are simple and unique, but they lack depth and detail.”
“The art style feels inconsistent and doesn't really stand out in a meaningful way.”
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by a consistent experience with a well-executed difficulty curve and engaging enemy design, offering meaningful progression and customization options. Players appreciate the unique mini-progression mechanics and the challenge of boss fights, which require learning various mechanics over multiple encounters. Overall, the combat style of weapons significantly influences gameplay, enhancing the overall enjoyment and depth.
“The difficulty curve is honestly very well-done, enemy design is simple but fun, meaningful progression and customization options, and lots of hours of gameplay.”
“Feels like Zelda boss fights, and it's fun to see yourself figure out the mechanics of a boss after fighting it a few times.”
“Gameplay was consistent - no jank other than health/armor pickups being picky about how much you touch them before they are absorbed.”
“It isn't easy to explain the mechanics of this game; as I said, it is very unique, but you get the picture.”
“Each boss has several mechanics to watch out for.”
- music14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The music in the game has received mixed reviews, with some players finding it relaxing yet mismatched for combat scenarios, suggesting it may be better suited for the menu. Others appreciate the ambient quality, noting it sets a calming mood during gameplay, though many agree it lacks distinctiveness and could benefit from future updates. Overall, while the soundtrack is not a standout feature, it contributes to the game's atmosphere.
“The music that is always silently humming in the background also keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.”
“Honestly love the music.”
“The soundtrack adds a nice touch to the overall experience.”
“The music of the game is kind of not fitting at all; it's total relaxing music while you fight. I guess they'll add something else later and keep this music only in the menu.”
“It’s kind of bland in the presentation department; the graphics are basic but they work, and the music and sound effects are much the same. They’re there but very unremarkable.”
“The music that is always silently humming in the background keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is woven throughout the dungeon runs, providing a backdrop that is easy to follow; however, it is not the main focus, as player interactions do not significantly impact the plot progression. Players are rewarded for their performance in clearing areas, but the narrative remains secondary to gameplay.
“The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
“The story is easy to follow, and the game rewards players that clear areas flawlessly.”
“The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find grinding acceptable when it is fast-paced and offers a sense of progression; however, as the pace slows and the experience becomes repetitive, it can turn tedious and frustrating. While some appreciate the challenge it presents, many feel that prolonged grinding detracts from the overall enjoyment of the game.
“After a while, when the progression slows down, it feels a bit grindy and repetitive.”
“Grinding is fine if it's a bit more fast-paced and shows some progression.”
“Super annoying and tedious to fight, but I guess what is a game if there aren't any challenges.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game, while not lengthy, offers significant replayability, encouraging players to complete multiple runs to unlock all its content. This aspect contributes positively to its overall replay value.
“The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer to the player.”
“Always makes for good replay value.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players report a stable experience with no major glitches or bugs encountered during gameplay. Overall, the game's stability has been positively received.
- monetization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game is praised for its lack of microtransactions, allowing players to enjoy the experience without additional costs. While the story is woven into the dungeon runs, it is not a central focus, and player interactions do not significantly influence the plot.
“Hooray! No microtransactions! The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”