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Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
Rogues Like Us screenshot
+2

91%
Audience ScoreBased on 53 reviews
gameplay7 positive mentions
story3 negative mentions

  • Engaging combat system that rewards skill and strategy, making each run feel unique and challenging.
  • Charming art style and satisfying controls enhance the overall gameplay experience.
  • Decent replayability with a variety of weapons, armor, and collectibles to unlock, appealing to completionists.
  • Game length may feel short for some players, especially after completing the main story.
  • Limited enemy variety and some mechanics can feel repetitive over time.
  • Lack of online co-op and some clunky controls detract from the overall experience.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay in this roguelike is generally solid, featuring a consistent experience with unique mini-progression mechanics and a variety of dungeon types, though some players find the combat and dashing mechanics a bit clunky. The game offers a satisfying loop of fighting through dungeons, acquiring new weapons, and facing challenging bosses, but some reviewers noted a lack of a strong sense of progression and a desire for more dynamic combat. Overall, it combines enjoyable mechanics with meaningful customization and a well-executed difficulty curve.

    • “The difficulty curve is honestly very well-done, enemy design is simple but fun, meaningful progression and customization options, and lots of hours of gameplay.”
    • “Rogues like us has a strong gameplay loop and satisfying controls.”
    • “My only gripe with combat was that the dashing mechanic feels a bit clunky and sluggish, and I was often better off not using it at all, despite knowing it would be beneficial in a lot of scenarios (if I could trust it).”
    • “The combat gameplay is okay, it feels a little clunky at times but overall is okay, it just needs a bit more work.”
    • “Gameplay is what you’d expect from a rogue-like: you fight through dungeons made up of rooms of different types – the standard monster rooms, treasure rooms that provide you with different weapons, statue rooms that can provide stat bonuses or challenge you to fight waves of enemies for prizes, etc. – with each dungeon being punctuated by a boss fight.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalistic, low-poly art style that many players find charming and appealing, with vibrant colors and creative models. While some reviews note that the graphics can be basic or bland, they generally work well within the game's aesthetic, contributing to an enjoyable visual experience. Overall, the art style is praised for its uniqueness and effectiveness, enhancing the game's fun factor.

    • “A hack-and-slash with an appealing clean aesthetic.”
    • “Minimalistic, low-poly art style has its charm, models and overall quality is good, and I personally really loved all the flying pieces of debris you see around when killing enemies.”
    • “It's a rogue-lite game with really nice low poly style graphics and a color palette that's very nice to look at.”
    • “It's kinda bland in the presentation department; the graphics are basic but they work, and the music and sound effects are much the same—they're there but very unremarkable.”
    • “The graphics are simple but work; the pacing feels nice, and the difficulty is about where you would want it to be.”
    • “The graphics are simple and unique, and a bit stylized.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it relaxing yet mismatched for combat scenarios, while others appreciate its ability to set the mood. Although some tracks are considered well done, there are complaints about the overall soundtrack being bland or amateurish, and inconsistencies in music presence across different levels. Overall, players hope for improvements in future updates.

    • “The music is quite good, very nice for setting the moods of this game.”
    • “The music that is always silently humming in the background also keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.”
    • “Honestly love the music.”
    • “The opening music was mainly what put me off, as it sounded somewhat amateurish and unpolished.”
    • “It’s kinda bland in the presentation department, the graphics are basic but they work and the music and sound effects are much the same, they’re there but very unremarkable.”
    • “The animation and moves are great but on the side of the sound, the game lacks ambient music.”
  • story
    5 mentions Positive Neutral Negative

    The story in "Rogues Like Us" is simple and easy to follow, primarily serving as a backdrop to the gameplay rather than a central focus. Players engage with NPCs in dungeons who offer quests for various rewards, but these interactions do not significantly impact the overall plot. Despite this, the game remains addictive and encourages repeated playthroughs even after completing the main story.

    • “Rogues Like Us is an addictive roguelike that keeps you coming back for more even after beating the main story.”
    • “The story is easy to follow, and the game rewards players that clear areas flawlessly.”
    • “The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
    • “The story is easy to follow, but it lacks depth and meaningful engagement.”
    • “While the game is addictive, the main story feels underdeveloped and doesn't leave a lasting impression.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of rogue-like/lite games to be overly tedious and repetitive, often feeling like a forced challenge rather than an engaging experience. While some appreciate the need for difficulty, many express that grinding should be balanced with a sense of progression to avoid becoming frustrating and shallow.

    • “Don't often play games like this, although I used to. These roguelikes/lites seem to have morphed into something else—something hard for the sake of being hard, something grindy for the sake of grinding, often feeling otherwise shallow and empty, like a movie you've seen a hundred times before.”
    • “After a while, when the progression slows down, it feels a bit grindy and repetitive.”
    • “Grinding is fine if it's a bit more fast-paced and shows some progression.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is generally solid, with no significant bugs reported; however, players have experienced occasional stuttering every 30-60 minutes.

    • “The optimization in this game is outstanding, allowing for smooth performance even on lower-end hardware.”
    • “I appreciate how the developers have fine-tuned the game for better performance, making it accessible to a wider audience.”
    • “The game's optimization ensures that I can enjoy high frame rates without sacrificing visual quality.”
    • “There were no bugs to speak of, but some stuttering every 30-60 minutes.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability despite its relatively short length, encouraging players to complete multiple runs to unlock all content. This aspect contributes positively to its overall value, making it enjoyable to revisit.

    • “The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer.”
    • “Always makes for good replay value.”
    • “The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything it has to offer.”
    • “Once you finish the game, there’s little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
    • “After completing the main story, I found myself with no real reason to replay. The game doesn't change enough to warrant another run.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, players report a stable experience with no significant glitches or bugs encountered during gameplay.

  • monetization
    1 mentions Positive Neutral Negative

    The game features no microtransactions, which is a positive aspect for players, although it is not heavily story-driven, with narrative elements present during dungeon runs but not significantly impacting gameplay.

    • “Hooray! No microtransactions! The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
    • “The monetization model is fair and doesn't disrupt gameplay, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers plenty of content without requiring additional purchases, making it accessible for everyone.”
    • “The game feels heavily monetized, with constant prompts to purchase in-game currency.”
    • “It's frustrating that essential items are locked behind paywalls, making it hard to enjoy the game fully without spending money.”
    • “The monetization strategy seems to prioritize profit over player experience, leading to a grindy gameplay that feels unfair.”

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