Rogues Like Us Game Cover

"Rogues Like Us" is a procedurally generated dungeon crawler where players assume the role of a rogue. The game features permadeath, meaning that when a player dies, they must start over from the beginning. With a wide variety of weapons, abilities, and traps, each playthrough is a unique and challenging experience.

Reviews

61%
Audience ScoreBased on 24 reviews
replayability2 positive mentions
gameplay3 negative mentions
  • Engaging combat that encourages replayability and skill development.
  • Unique mini-progression system with randomized loot and dungeon layouts.
  • Decent graphics and sound design that contribute to an enjoyable atmosphere.
  • Game can feel short and lacks significant content after completing it once.
  • Limited variety in enemy types and weapon effects, leading to repetitive gameplay.
  • Some technical issues, such as bugs and performance drops when alt-tabbing.
  • graphics8 mentions

    The graphics of the game are generally described as simple and stylized, with some players appreciating their unique charm while others find them basic and unremarkable. Overall, the visuals are functional and contribute to the game's enjoyable pacing, though they may not stand out in terms of presentation.

    • “The graphics are simple and unique and a bit stylized.”
    • “The graphics are simple but work, the pacing feels nice, and the difficulty is about where you would want it to be.”
    • “Love the graphics and how the game looks and feels.”
    • “It’s kinda bland in the presentation department; the graphics are basic but they work, and the music and sound effects are much the same—they’re there but very unremarkable.”
    • “The graphics are simple and unique, but a bit stylized.”
    • “The graphics are simple but work; the pacing feels nice, and the difficulty is about where you would want it to be.”
  • gameplay7 mentions

    The gameplay is characterized by its consistency and unique mini-progression mechanics, offering a well-balanced difficulty curve and engaging enemy design. Players appreciate the meaningful progression and customization options, alongside challenging boss fights that require learning and adapting to various mechanics. The combat style of weapons significantly influences gameplay, enhancing the overall experience.

    • “The difficulty curve is honestly very well-done, enemy design is simple but fun, meaningful progression and customization options, and lots of hours of gameplay.”
    • “Your weapon's combat style affects the gameplay quite a bit, which I like.”
    • “Gameplay was consistent - no jank other than health/armor pickups being picky about how much you touch them before they are absorbed.”
    • “It isn't easy to explain the mechanics of this game; as I said, it is very unique, but you get the picture.”
    • “Each boss has several mechanics to watch out for.”
  • music7 mentions

    The music in the game has received mixed reviews; some players find it relaxing and fitting for the atmosphere, while others feel it is mismatched with the action, describing it as too tranquil for combat scenarios. There are hopes that future updates will introduce more appropriate tracks, but currently, the music is seen as bland and unremarkable by some. Overall, while some enjoy the soundtrack, others believe it needs improvement to enhance the gaming experience.

    • “The music that is always silently humming in the background also keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.”
    • “Honestly love the music.”
    • “The music of the game is kind of not fitting at all; it's total relaxing music while you fight. I guess they'll add something else later and keep this music only in the menu.”
    • “It’s kind of bland in the presentation department; the graphics are basic but they work, and the music and sound effects are much the same. They’re there but very unremarkable.”
    • “The music that is always silently humming in the background keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.”
  • story3 mentions

    The game's story is woven throughout the dungeon runs, providing a clear narrative that is easy to follow; however, it is not the central focus, as player interactions do not significantly impact the plot. Players are rewarded for their performance in clearing areas, but the overall experience is more about gameplay than story progression.

    • “The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
    • “The story is easy to follow, and the game rewards players that clear areas flawlessly.”
  • grinding3 mentions

    Players generally find grinding acceptable when it is fast-paced and offers a sense of progression; however, as the pace slows and the experience becomes repetitive, it can turn tedious and frustrating. While challenges are appreciated, excessive grinding can detract from the overall enjoyment of the game.

    • “Grinding is fine if it's a bit more fast-paced and shows some progression.”
    • “After a while, when the progression slows down, it feels a bit grindy and repetitive.”
    • “Super annoying and tedious to fight, but I guess what is a game if there aren't any challenges.”
  • replayability2 mentions

    The game offers significant replayability despite its relatively short length, encouraging players to complete multiple runs to unlock all content. This aspect contributes positively to its overall value, making it enjoyable to revisit.

    • “The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer.”
    • “Always makes for good replay value.”
    • “The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer to the player.”
  • stability1 mentions

    Overall, players report a stable experience with no significant glitches or bugs encountered during gameplay.

  • monetization1 mentions

    The game features no microtransactions, which is a positive aspect for players, although it is not heavily story-driven, with narrative elements present during dungeon runs but not significantly impacting gameplay.

    • “Hooray! No microtransactions! The story is present throughout the dungeon runs, but this is not a story-centric game where each interaction will impact or progress the plot.”
    • “The monetization model is fair and doesn't disrupt gameplay, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers cosmetic items for purchase without affecting gameplay balance, making it a great experience for everyone.”
    • “The game feels heavily monetized, with constant prompts to purchase in-game currency.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to enjoy the game fully without spending money.”
    • “The monetization strategy seems greedy, as it prioritizes profit over player experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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