- May 11, 2018
- oddByte
Rogues Like Us
Platforms
About
"Rogues Like Us" is a procedurally generated dungeon crawler where players assume the role of a rogue. The game features permadeath, meaning that when a player dies, they must start over from the beginning. With a wide variety of weapons, abilities, and traps, each playthrough is a unique and challenging experience.











- Engaging combat system that rewards skill and strategy, making each run feel unique and challenging.
- Charming art style and satisfying controls enhance the overall gameplay experience.
- Decent replayability with a variety of weapons, armor, and collectibles to unlock, appealing to completionists.
- Game length may feel short for some players, especially after completing the main story.
- Limited enemy variety and some mechanics can feel repetitive over time.
- Lack of online co-op and some clunky controls detract from the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay in this roguelike is generally solid, featuring a consistent experience with unique mini-progression mechanics and a variety of dungeon types, though some players find the combat and dashing mechanics a bit clunky. The game offers a satisfying loop of fighting through dungeons, acquiring new weapons, and facing challenging bosses, but some reviewers noted a lack of a strong sense of progression and a desire for more dynamic combat. Overall, it combines enjoyable mechanics with meaningful customization and a well-executed difficulty curve.
“The difficulty curve is honestly very well-done, enemy design is simple but fun, meaningful progression and customization options, and lots of hours of gameplay.”
“Rogues like us has a strong gameplay loop and satisfying controls.”
“My only gripe with combat was that the dashing mechanic feels a bit clunky and sluggish, and I was often better off not using it at all, despite knowing it would be beneficial in a lot of scenarios (if I could trust it).”
“The combat gameplay is okay, it feels a little clunky at times but overall is okay, it just needs a bit more work.”
“Gameplay is what you’d expect from a rogue-like: you fight through dungeons made up of rooms of different types – the standard monster rooms, treasure rooms that provide you with different weapons, statue rooms that can provide stat bonuses or challenge you to fight waves of enemies for prizes, etc. – with each dungeon being punctuated by a boss fight.”