- March 2, 2022
- Cogoo
- 9h median play time
Rocco's Island: Ring to End the Pain
Platforms
About
In "Rocco's Island: Ring to End the Pain," a teenager must correct a mistake that has put the island's inhabitants in danger. The game features a variety of eccentric characters and involves self-discovery and problem-solving. It is recommended to play with a mouse and headphones for the best experience.











- The art direction and graphics are beautiful, creating a charming and immersive atmosphere.
- The game features a unique blend of adventure and puzzle elements, with engaging characters and an intriguing story.
- The puzzles, while sometimes challenging, are well-integrated into the gameplay and provide a satisfying experience for both casual and more dedicated players.
- The game suffers from frustrating mechanics, such as losing progress in puzzles and slow character movement, which can hinder the overall experience.
- Many players found the puzzles to be repetitive and lacking in depth, with some mechanics feeling poorly implemented or overly reliant on chance.
- The dialogue is lengthy and cannot be skipped, which can detract from the pacing and enjoyment of the game.
story
25 mentions Positive Neutral NegativeThe game's story is a central focus, engaging players with intriguing narratives and strong world-building, while also allowing for customization in puzzle difficulty to enhance the storytelling experience. Many players appreciate the balance between story and puzzles, noting that the narrative is compelling enough to keep them invested, even if some puzzles can be frustrating. Overall, the combination of a captivating plot, appealing visuals, and character development contributes to a rich adventure experience.
“The strength of Rocco's Island lies in the story, visuals, and world building.”
“I have yet to finish it, but from what I have played so far, it has offered an engaging story; there is lots of intrigue which keeps my interest.”
“What drew me to it was that it was a story-driven game, with puzzle mechanics, that also proclaimed it gave a sense of adventure.”
“If it's aimed for storytelling, well, if the story is locked behind these not-so-good puzzles, then I don't think I can get to that storytelling part, can I?”
“I was wondering how a match-3 puzzle game fits into the story-based adventure.”
“Came for the story and stayed for the puzzles.”