- August 25, 2017
- Heroes Productions
Robot Heroes
Platforms
About
Control the mysterious robot army to resist falling giant aliens. The combat system more like Nintendo's famous game "Pikmin" (designed by Shigeru Miyamoto), but with pixel graphics and simple control. If you didn't play "Pikmin" before, you can try our game, a 2d pixel "Pikmin" game.






- The game features an interesting concept with unique mechanics, such as using robots as both ammo and lives.
- Boss battles are well-designed and provide a good level of challenge, making them a highlight of the game.
- The game allows for unlimited retries at game over, which helps reduce frustration and encourages experimentation.
- The gameplay can feel overly punishing, with instant failures for minor mistakes, leading to frustration.
- There is a lack of movement, which can make the game feel simplistic and limit player engagement.
- The game suffers from a lack of content, with only a few levels and bosses, leading to a quick completion time.
- gameplay11 mentions Positive Neutral Negative
The gameplay is characterized by a challenging arcade-style shooter experience with unique mechanics, such as using robots as both ammo and lives. While the game is fully functional and presents an interesting story, players have noted issues with arbitrary instant-death mechanics and a lack of sufficient post-completion content. Overall, it offers a solid level of challenge and addictive elements, but could benefit from a more forgiving introduction to its mechanics.
“Fully functional, no bugs encountered, an actual story mixed in between a pretty interesting shmup with a couple interesting and unique gameplay mechanics, specifically the single cannon with no movement and the way you use robots as both ammo and lives.”
“There are 4 types of shooting mechanics, and you layer them all on in this fast-paced, memory recall, twitch-based shoot 'em up.”
“Not a bad game, once you learn the tricks and mechanics - it's kinda addicting.”
“Not to mention cheap mechanics that insta-kill you for silly arbitrary reasons, like your gun being as likely to kill you as the enemy's.”
“I cannot recommend the game after finishing it for one reason: not enough gameplay.”
“Post-completion gameplay exists but was done sloppily.”