- May 1, 2023
- Pirate-Rob
- 4h median play time
RICE - Repetitive Indie Combat Experience™
Platforms
About
"RICE - Repetitive Indie Combat Experience™" is a single-player action game that offers splendid fast-paced combat, dispensing with storyline and characters to focus on destruction. Players can enjoy slaughtering their way through ecosystems and committing planetary genocide in this unique and intense experience that takes approximately 4 hours to beat. For an action-packed, repetitive combat adventure, check out "Sands of Aura."
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- The game offers a unique and engaging meta-progression system that allows for diverse builds and strategies.
- It features a fun and addictive gameplay loop, with satisfying mechanics that keep players coming back for more.
- The developer is responsive to community feedback and has made significant improvements since launch, enhancing the overall experience.
- The game suffers from severe performance issues, including lag and low frame rates, making it unplayable for many users.
- There is a lack of content and variety, leading to repetitive gameplay and a feeling of limited progression after a short time.
- The user interface and font scaling can be problematic, making it difficult for players to navigate menus and read important information.
- gameplay31 mentions Positive Neutral Negative
The gameplay is generally praised for its engaging mechanics and innovative meta-progression system, offering a satisfying loop reminiscent of other roguelikes like Vampire Survivors, while introducing unique elements such as a Tetris-like grid for upgrades. However, some players express frustration with the slow pace of meta-progression, sluggish gameplay, and a lack of clarity regarding certain mechanics. Overall, the game shows promise with its fun core mechanics, though it may require further refinement and variety as it continues in early access.
“Good game, mob survival rogue-lite with interesting meta progression, lots of enemies and weapons, interesting gameplay loop of not just killing guys but going for abyss as well.”
“Really solid bullet heaven roguelike, gameplay loop felt really engaging and solid, due to being early access a lack of variety in weapons/characters is fine, as long as the core gameplay is fun.”
“The tetris-like grid that serves as the metaprogression system allows for an incredible amount of customization, and the actual gameplay feels extremely satisfying.”
“I now need no more unlocks already, and the first few ascensions don't seem to add any new mechanics, so I'm not expecting future ones to either.”
“In my two hours of gameplay, I was only able to make around 3,000... which may seem like a decent amount, until you look at the costs and realize that you need hundreds of thousands of meta-currency to even begin to influence the outcomes of your runs (requiring well over 70 hours).”
“Plus, there is so much downtime in the gameplay.”