Revival: Recolonization Game Cover
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"Revival: Recolonization" is a single-player, turn-based strategy game set on a post-apocalyptic Earth. With an unprecedented level of freedom, players must adapt to changing conditions and terraform the planet using the nuanced edict system. The game features a vast possibility space and takes about 10 hours to complete, providing a highly replayable experience as players progress through the ages and prepare for war with a despotic entity.

  • PC
  • Windows

Reviews

53%
Audience ScoreBased on 108 reviews
graphics4 positive mentions
stability4 negative mentions
  • Dynamic world mechanics and a nuanced edict system add depth and replayability to the gameplay.
  • The game features a diverse clan selection, allowing players to choose clans with unique traits that influence gameplay style.
  • The tactical combat system is engaging, offering customization options for armies and requiring strategic thinking to defeat enemies.
  • The user interface is unintuitive and lacks clarity, making it difficult for players to navigate and understand game mechanics.
  • There are significant performance issues, including bugs and crashes that disrupt the gameplay experience.
  • The steep learning curve and lack of comprehensive tutorials can make it challenging for new players to grasp the game's mechanics.
  • gameplay34 mentions

    The gameplay of "Revival: Recolonization" presents a mix of innovative mechanics and significant challenges. While the dynamic world mechanics and diverse clan selection add depth and replayability, players face a steep learning curve due to complex systems and an unintuitive user interface. Despite some improvements from developers, many mechanics feel incomplete or frustrating, leading to comparisons with established titles like "Civilization" and "Humankind," and leaving players hoping for further updates to enhance the overall experience.

    • “It has some really interesting mechanics for a 4X game and how you go from using bows and arrows to lasers as you tech up a collapsed earth.”
    • “- Dynamic world mechanics: the game introduces a nuanced edict system that allows players to terraform the planet and fine-tune game rules in specific regions, adding depth and replayability.”
    • “- Diverse clan selection: players can choose from various clans, each with unique traits and bonuses, influencing gameplay style and strategic decisions.”
    • “The user interface has been noted as unintuitive, with critical commands buried behind additional menus, potentially hindering the gameplay experience.”
    • “Most of its 'unique' features are more of a hindrance than actual gameplay.”
    • “The mechanics overall are lacking, feel incomplete, or are just plain dumb.”
  • graphics10 mentions

    The game's graphics receive mixed reviews, with some praising the art style and fluid visuals, while others point out technical issues such as glitches and UI problems that detract from the overall experience. Despite these flaws, many players appreciate the aesthetic and setting, noting that the graphics are generally well-executed and enjoyable. Overall, while the visuals are considered decent, the user interface can diminish their impact.

    • “I love the art style, the epochs, and the setting. The game is fantastic!”
    • “The visuals are nice, the UI is friendly (for a 4X game, of course), and the basics are easy to grasp.”
    • “Very good and fluid graphics, not too much, not too little.”
    • “One of the game's major weaknesses was its technical execution – graphical glitches, UI issues, and balancing problems detracted from the enjoyment.”
    • “The graphics are okay, but the UI makes them look worse.”
    • “Graphically, it just feels the same.”
  • stability4 mentions

    The game's stability has been criticized for significant technical issues, including graphical glitches, UI problems, and game freezes, which have negatively impacted the overall experience. While some of these issues have been addressed, players still report persistent bugs, such as unintended early access to items leading to crashes.

    • “One of the game's major weaknesses was its technical execution – graphical glitches, UI issues, and balancing problems detracted from the enjoyment.”
    • “I think I got the gravity gun really early (bug), but when I tried using it, the game freezes.”
    • “It is beyond buggy.”
  • optimization3 mentions

    The optimization of the game has received mixed feedback, with many users reporting significant performance issues, including crashes and input lag, which detract from the overall experience. However, some players have noted that the performance is generally acceptable.

    • “Performance issues: reports of bugs and performance issues, such as crashes and input lag, can disrupt the overall experience.”
    • “Performance issues: reports of bugs and performance issues, such as crashes and input lag, can disrupt the overall experience.”
  • story3 mentions

    The story aspect of the game is criticized for its lack of engaging missions, with players noting that it's uncommon to find missions that can be completed. Additionally, the decision to position a non-combat leader in the midst of combat raises questions about narrative coherence and character placement.

    • “Making the leader a non-combat unit may be interesting story-wise, but I still do not understand why he has to be standing on the map in the midst of combat.”
  • replayability1 mentions

    The game's dynamic world mechanics, particularly the nuanced edict system that enables players to terraform the planet and customize game rules in various regions, significantly enhance its replayability by offering diverse gameplay experiences.

    • “The game introduces a nuanced edict system that allows players to terraform the planet and fine-tune game rules in specific regions, adding depth and replayability.”
    • “Each playthrough feels unique due to the dynamic world mechanics, ensuring that no two games are ever the same.”
    • “The variety of choices and outcomes keeps me coming back for more, as I discover new strategies and paths to explore.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
6hAverage play time
1-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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