Retro Hacker
- August 13, 2018
- Matthew Diaz
- 3h median play time
Retro Hacker simulates hacking from a computer terminal with a text based operating system.
Reviews
- Addictive gameplay with a nostalgic feel, reminiscent of 90s hacking games.
- Simple and fun mechanics that are easy to master, making it accessible for newcomers to the genre.
- Interesting main missions and procedural elements that keep the gameplay engaging.
- The game feels abandoned with minor bugs and crashes that can affect the experience.
- Limited content and low replay value, with a storyline that is relatively short.
- Tedious gameplay and a lack of accurate DOS environment, making it less enjoyable compared to similar games.
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The game's story is engaging and addictive, particularly for fans of hacking themes, featuring interesting main missions that break away from typical gameplay mechanics. However, many players find the storyline to be relatively short and lacking in depth, with some suggesting that it could benefit from additional content and complexity. Overall, while the narrative offers excitement and nostalgia, it leaves players wanting more.
“A very addictive game with an excellent storyline for anyone who has an interest in these types of hacking games.”
“It takes about 6 hours to complete the main story, which contains more than just hacking and stealing data, making it quite exciting and nostalgic.”
“Although the chat mission is a light version of the jailbreak, both added tension to the game beyond just a trace timer reaching 0.”
“The storyline is alright, but extremely short.”
“Despite it taking me 20 hours to complete the storyline, I could have shaved 10+ hours off if I just kept all my emails!”
“If only the story were long enough to give a more complicated program to use, it would be great.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and counterintuitive, with a significant portion of the gameplay—around 10 hours—dedicated to upgrading and grinding for resources. The inaccuracies in the DOS environment further contribute to the frustration.
“The DOS environment isn't accurate, and the gameplay is tedious and counterintuitive.”
“A majority of the 10ish hours of playtime is spent grinding and upgrading your rig.”
- gameplay1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for being tedious and counterintuitive, with an inaccurate DOS environment that detracts from the overall experience.
“The DOS environment isn't accurate, and the gameplay is tedious and counterintuitive.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's heavy reliance on saving emails significantly diminishes its replay value, as players may find little incentive to revisit the experience once the narrative has been fully explored.
“The game has a heavy reliance on saving emails, which significantly reduces its replay value.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The lack of meaningful choices and consequences makes replaying the game feel pointless.”