- September 22, 2016
- Argent Games
Requiescence
Platforms
About
"Requiescence" is a single-player Romance Visual Novel game with an intriguing story and marvelous music. As the young mage Kymil, you embark on a journey to uncover the mystery behind your uncle's murder, leading you to a mysterious cathedral in the middle of the Dead Plains. With 125,000 words of gameplay, unique hybrid art, and interactive elements, this 10-15 hour long game features 17 CGs and 13 characters with unique expressions.
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- The writing is engaging and well-developed, with interesting characters and a compelling story that keeps players invested.
- The sound design, including music and voice acting, is immersive and enhances the overall atmosphere of the game.
- The game offers multiple routes and endings, providing a lengthy playtime and replayability for players.
- Choices in the game often feel limited and do not significantly impact the story, which can be frustrating for players seeking more interactivity.
- The art style, particularly the character sprites, may not appeal to everyone and can clash with the background visuals.
- Some voice acting is inconsistent, with certain characters delivering lines awkwardly, which detracts from the overall experience.
- story66 mentions Positive Neutral Negative
The story has received mixed reviews, with some players finding it entertaining and immersive, while others feel it lacks uniqueness and depth. Many appreciate the character backstories and the impact of choices, although some noted that not all choices significantly affect the narrative. Overall, the game is praised for its engaging atmosphere, romance, and well-written content, particularly in the context of old-school visual novels, despite some criticisms regarding pacing and the protagonist's naivety.
“Requiescence did a rare thing for me, and that is to captivate me so strongly as to immerse me completely in the story's world.”
“The final story is the most complex, the longest to finish and in its way, the most rewarding.”
“Mages, demons, intense fighting, decaying world... I loved the story, although it is not that long, only 125,000 words; many characters have captivating background stories that make their personalities quite deep.”
“I almost gave up after seemingly endless dreary backgrounds and repetitive tunnel shots without a sense of a plot, but I'm glad I persisted.”
“In my first playthrough, I counted exactly 10 choices over the course of a pretty long game; subsequent playthroughs taught me that only 3 of them had an actual impact on the story.”
“I was definitely just watching a story play out—I wasn't truly interacting with it in any way.”