Reigns: Three Kingdoms
- January 11, 2024
- Nerial
"Reigns: Three Kingdoms" is a card-based strategy game inspired by the Chinese epic "Romance of the Three Kingdoms." Players navigate the final years of the Han dynasty, making high-stakes decisions, recruiting heroes, and deploying strategy in turn-based battles. The game offers a vast storyline, varied quests, character progression, and online ranked battles, providing a fresh take on the franchise's card-swiping mechanic.
Reviews
- The game offers a lot of depth and has expanded in many new directions, making it worth multiple playthroughs.
- The new combat mechanics are enjoyable and add a fun element to the gameplay.
- The graphics are pleasant, and the game features a plethora of choices and humorous writing that enhances the experience.
- The writing quality has significantly declined, with distracting references that may not age well.
- The game suffers from repetitiveness and bugs that can disrupt the narrative flow and player experience.
- Some players find the mechanics confusing and the deaths of characters to feel meaningless, leading to a tedious gameplay experience.
- story10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The story aspect of the game is engaging and offers a unique twist, allowing players to build their narrative through rulers and card-based battles. While it features recognizable events from the Three Kingdoms setting, some players found the flow of story events problematic, impacting overall enjoyment. Overall, it is seen as a fun experience, particularly for fans of the genre, though not the primary reason to play.
“Has a cool story behind the story aspect, and is honestly a good, fun Reigns game!”
“Subtle additions like the cards animating when making decisions combined with a new combat system and interesting story make it a definite upgrade to the last games.”
“Very fun battles, but this isn't a game you should get for the story.”
“Other than playing to my love of the story, gameplay is meh.”
“The game always continues the story from where your previous character died, with you resuming play as a family member to the previous ruler.”
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The gameplay is generally enjoyable, featuring new mechanics that add fun and variety, though it is marred by bugs affecting interactions and choices. While some players appreciate the item mechanics and the story, others find the overall gameplay experience lacking.
“Enjoyable departure from the other games in the series; the new mechanics are incredibly fun.”
“I own it on two different platforms, and I don't know all of the cards by heart, but I love that game due to the item mechanic that made it truly fun.”
“The gameplay is really fun.”
“Other than playing to my love of the story, the gameplay is mediocre.”
“The gameplay feels repetitive and lacks depth.”
“I found the controls to be clunky and unresponsive, which ruined the experience.”
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics are generally pleasing and detailed, featuring a variety of art styles that can be perceived positively or negatively based on player preference. However, some users have noted the presence of glitches that detract from the overall visual experience.
“The game offers some nice graphics; although there are some glitches here and there, it is pleasant all the same.”
“The visuals are highly detailed and feature an additional art style that can be perceived as either positive or negative, depending on your choice.”
“The visuals are highly detailed and feature an additional art style that can be perceived as either positive or negative, depending on your choice.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features enjoyable graphics and fun gameplay, but is marred by various bugs and glitches that affect interactions and card movement. Overall, while players appreciate the game's strengths, the stability issues detract from the overall experience.
“The gameplay is really fun, but it's ruined by the fact that the game is very buggy with interactions and choices.”
“The card movement can get a little buggy, but it's a good game overall.”
“The game offers some nice graphics, although there are some ugly glitches here and there.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find that "Reigns: Three Kingdoms" can be enjoyable in short sessions, but the repetitive nature of the gameplay leads to a sense of tedium over extended play. The lack of consequential choices contributes to the feeling of monotony, making it less engaging for longer periods.
“Reigns: Three Kingdoms overall is a fun game to play, yet it can become repetitive and tedious if played for long periods. It's better suited for short bursts.”
“My suspicion is that this kind of looseness was embraced in the freewheeling spirit of the game itself, but nothing feels consequential, and it quickly becomes tedious as a result.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its variety and cleverness, providing players with numerous entertaining choices and scenarios. Many users enjoy returning to the game for short sessions to experience its comedic elements and lighthearted fun.
“The humor is fantastic, with a great variety of choices and different ways to approach situations.”
“I love booting up this game for just 20 minutes to enjoy the jokes and engage in funny antics.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that the atmosphere of the game is intended to be casual and relaxing, but the requirement for players to memorize numerous card effects disrupts this experience, making it feel overly demanding and misaligned with the game's intended vibe.
“The game creates a casual and relaxing atmosphere that allows players to enjoy the experience without feeling overwhelmed.”
“The high-intensity cycles are balanced by a soothing ambiance, making it easy to immerse yourself in the gameplay.”
“The atmosphere is designed to be inviting, ensuring that players can engage with the game without the pressure of memorizing complex mechanics.”
“In the context of high-intensity repetitive cycles, you shouldn't force players to memorize the effects of all cards in every branch, as this is too demanding and doesn't align with the casual and relaxing atmosphere of a mini-game.”
“The atmosphere feels disjointed and chaotic, making it hard to immerse myself in the game world.”
“Despite the game's potential, the atmosphere lacks cohesion, leaving players feeling disconnected from the experience.”