Skip to main content
ReCore Game Cover

About ReCore

ReCore is a single player and multiplayer open world platformer game with post-apocalyptic and science fiction themes. It was developed by Comcept and was released on September 13, 2016. It received mostly positive reviews from players.

From legendary creator Keiji Inafune and the makers of Metroid Prime comes the "ReCore Definitive Edition", an action-adventure masterfully crafted for a new generation. As one of the last remaining humans, forge friendships with courageous robotic companions and lead them on an epic adventure through a mysterious dynamic world. Includes the new "Eye of Obsidian" adventure and "T8-NK" Corebot fr…

Skip Games Like ReCore

Games Like ReCore

Looking for games like ReCore? Here are top open world platformer recommendations with a post-apocalyptic and science fiction focus, selected from player-similarity data — start with Blue Fire, Darksiders II Deathinitive Edition or Atlas Fallen: Reign Of Sand.

Skip User Reviews

Reviews

62%Audience ScoreBased on 698 reviews
story85 positive mentions
grinding64 negative mentions

  • Enjoyable and fluid platforming with interesting traversal mechanics involving robotic companions.
  • Companions (Corebots) add personality and strategic depth in combat and exploration; customization is engaging.
  • Definitive Edition improved performance, added content, and addressed many original issues, making it a charming experience.
  • Repetitive gameplay and collectathon mechanics can feel tedious and encourage excessive backtracking.
  • Combat becomes bland and frustrating due to limited weapon variety, enemy stunlocks, and artificial difficulty spikes.
  • Technical issues remain, including bugs, glitches, long load times, and lack of keyboard/mouse key remapping.
  • story

    391 mentions Positive Neutral Negative
    22% positive mentions, 70% neutral mentions, 8% negative mentions

    The story of the game is generally viewed as simple, predictable, and somewhat underdeveloped, often serving more as a backdrop to gameplay rather than a compelling narrative. While some players appreciate its world-building and audio logs that provide additional lore, many criticize the pacing, tedious collectible requirements to progress, and a rushed or anticlimactic ending. Overall, the story is considered adequate but not a major draw, with much appeal resting on gameplay and exploration rather than narrative depth.

    • “The story really builds to something great, with incredible audiologs and journals that you find, truly harrowing logs detailing the end of humanity due to an incurable disease, the exodus of humankind to a new planet and the terraforming process that is required to be performed by bots whilst the humans sleep in stasis; it's great – it's evocative and engrossing and you can't wait to learn more... but you never do, nor will you ever.”
    • “The story of Recore is light at best, which is probably fine for this type of game, but even so, part of my motivation for playing is to always see a narrative through to its conclusion; however, on this occasion, after finishing, I was simply left wondering and frustrated at the same time.”
    • “The best part of the story is told in the game's audio logs, which are scattered across the map; you get a lot more background information on what happened to Earth and humanity as a whole. It paints a quite interesting picture of some real-world parallels.”
    • “The story is forgettable and the gameplay only works when you play like a schizophrenic Fortnite player.”
    • “The combat in this game is terrible, the story is a boring slog, and tying special traversal methods to companions who you have to swap out at specific places is an idea so unbelievably stupid.”
    • “The main quest line is a bit of a letdown, with 5-6 pretty good dungeons, spread out with a little bit of story and hunting enough prismatic cores that culminates in a super tedious 5 level dungeon of an unfun back and forth between frustratingly long fights and platforming puzzles, followed by the DLC story culminating in an anticlimactic dungeon that is just the boss fight, who doesn't even do anything special.”
  • gameplay

    278 mentions Positive Neutral Negative
    29% positive mentions, 61% neutral mentions, 10% negative mentions

    ReCore offers a blend of 3D platforming, exploration, and third-person shooting with unique mechanics like customizable robot companions and a color-matching combat system. While the core gameplay is praised for being engaging and fresh, especially early on, many players find it becomes repetitive, grind-heavy, and occasionally frustrating due to design flaws, bugs, and clunky controls. The Definitive Edition improves polish and adds content, but the gameplay loop’s pacing and balance issues prevent it from fully realizing its potential.

    • “For me, the gameplay feels so fresh with the robot customization, the movement abilities, the core collecting mechanics, and the metroidvania design and the 3D platformer touch.”
    • “At the heart of Recore’s appeal is its hybrid gameplay loop, which combines fast-paced combat with platforming and puzzle-solving.”
    • “Recore: Definitive Edition isn’t flawless, but it’s an underrated, charming experience for anyone who enjoys exploration, robots, and straightforward action-adventure gameplay.”
    • “The gameplay doesn't flow well, the requirements for different dungeons are just too transparently arbitrary, and the end boss is frustrating.”
    • “The combat mechanics are also poorly thought out; your robot helper is useless if it doesn't match the colour of the enemy.”
    • “The gameplay and world never evolve beyond the basics in the introduction and having to fight mobs of similar enemies, while repeating a tug of war minigame to get the necessary resources out of them, is tedious.”
  • graphics

    80 mentions Positive Neutral Negative
    44% positive mentions, 48% neutral mentions, 8% negative mentions

    The graphics receive mixed reviews, praised for their distinct, appealing art style, atmospheric aesthetics, and cinematic cutscenes, yet criticized for dated textures, graphical glitches, and performance issues. While some find the visuals beautiful and fitting for the game's sci-fi and post-apocalyptic themes, others note technical problems and a lack of polish that hinder the overall experience. Overall, the graphics are considered decent but not groundbreaking, with notable charm overshadowed at times by bugs and limited visual depth.

    • “It has a distinct aesthetic, looks pretty good, has a great soundtrack, and its cinematically directed cutscenes are done really well.”
    • “The visuals in the game are nice to look at; I tend to look around the area once I've defeated the baddies because of how pretty it is to me.”
    • “Excellent graphics and an engaging storyline.”
    • “Even the 'definitive edition' of this game has too many graphical glitches.”
    • “Graphics range from very nice to mediocre, mostly because of weak lighting, low-resolution textures, and weak art direction.”
    • “First of all, there are massive graphics glitches in the desert levels where polygons flicker wildly over half of the screen at times.”
  • grinding

    64 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is widely criticized for excessive and tedious grinding required to progress, particularly late-game core farming and collectible gathering, which hampers pacing and overall enjoyment. Grinding often feels unrewarding and repetitive, with many players frustrated by mandatory resource and level farming gating story advancement. While some find initial gameplay fun, the heavy grind, coupled with repetitive combat and design choices, detracts from the overall experience.

    • “Grinding crafting materials is a pain, especially when you have no idea where to find which enemy and which one is regular or rare.”
    • “Furthermore, if grinding wasn't bad enough, they make extra sure you do it by locking the ending behind the door which requires you to gather all 30 prism stone collectibles.”
    • “I can't believe that this is a 'definitive edition'... reading online they adjusted a lot of things and it gave me some hope that it would be better, but it's an extremely tedious, repetitive frustrating game with a grind that pads out the gameplay.”
  • stability

    50 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    The game suffers from numerous stability issues, including frequent bugs, graphical glitches, and softlocks that can impede progression or force restarts. While some players encountered only minor issues, many reported severe problems such as weapons not working, characters getting stuck, save corruption, and unresponsive mechanics, making the overall experience frustrating and unstable. Despite some improvements in later editions, the game remains plagued by destabilizing bugs that detract significantly from playability.

    • “The game is riddled with glitches and bugs, one of which completely ruined my savegame 10 hours in.”
    • “Multiple glitches of several kinds happened along the way, but in the end I got stuck in an enclosed space made for a fight that never started, which left me jailed there forever.”
    • “The glitches prevented me from being able to progress and I had to reset about 5 or 6 times.”
  • music

    37 mentions Positive Neutral Negative
    46% positive mentions, 46% neutral mentions, 8% negative mentions

    The game's music and soundtrack are generally praised for enhancing atmosphere with moody, emotive, and cinematic qualities, often compared favorably to sci-fi scores. However, many users note issues with repetitiveness, limited variation, and some technical problems with battle music triggering inconsistently. Overall, the music is seen as a strong point that complements the aesthetic and gameplay, though it can become monotonous over time.

    • “The game's soundtrack enhances the atmosphere, mixing ambient electronic tones with emotive orchestration that reflects Joule's isolation and determination.”
    • “Music is another very good element; it's moody and never feels out of place or annoying, at very brief moments even reminded me of Star Wars soundtrack.”
    • “I really wanted to love this game because the main character is charming, voice acting is damned good, the music is excellent, and the concept of swapping out robots for different tasks is really cool (on paper).”
    • “Oh, and I almost forgot... this game has battle music (just one track) that plays when combat is initiated, so you'll hear it again and again... and again, and it sucks as, like everything else, it's your stock battle music that could be found in almost any game out there!”
    • “There is only a small variation of theme, and it can be boring to hear that over and over again; different areas have similar music themes, and sometimes it feels it doesn't fit with the environment.”
    • “Also, most of the time the battle music is bugged: it sometimes plays when there is no battle, doesn't play when you start a battle, or it doesn't stop when the battle is over.”
  • optimization

    20 mentions Positive Neutral Negative
    20% positive mentions, 55% neutral mentions, 25% negative mentions

    The game shows significant improvement in optimization compared to its original release, delivering solid and mostly smooth performance at 60fps with reduced load times and fewer bugs. While occasional stuttering, graphical glitches, and rare freezes still occur, the overall experience is polished and enjoyable, especially for a Unity engine title. Hardware demands remain high, and some gameplay mechanics could benefit from further optimization.

    • “Load times, performance, and extra content made the game feel much smoother and more complete compared to what I heard about the original release.”
    • “Performance is solid, the improvements from the definitive edition help smooth out some of the rough edges, and the core gameplay loop still holds up.”
    • “The original ReCore was marred by long load times, bugs, and uneven performance, all of which have been addressed here.”
    • “Really all this game struggles with are hardware requirements, because aside from long loading times and occasional stuttering and graphical bugs, this is a really solid, fun game.”
    • “Most of the time, the game runs smooth, but sometimes the performance can drop and start stuttering and sometimes a serious drop can freeze the game for a couple of seconds; it happened about four or five times in my total 20 hours playtime.”
  • emotional

    18 mentions Positive Neutral Negative
    78% positive mentions, 0% neutral mentions, 22% negative mentions

    The game's emotional impact is mixed, with some players appreciating the heartfelt relationships between Joule and her corebots and the themes of isolation and perseverance, while others find the story boring, repetitive, and uninspired. Although the narrative has moments of genuine warmth and effective subtlety, many feel that gameplay mechanics like core upgrades weaken emotional bonds. Overall, the emotional experience is uneven—compelling to some but overshadowed by tedious elements for others.

    • “The emotional core of the game rests on Joule’s relationship with her Corebots.”
    • “The narrative itself is understated but effective, touching on themes of isolation, perseverance, and humanity’s tendency to overreach in its pursuit of progress.”
    • “The story, centered on Joule and her Corebot companions, feels personal and heartfelt.”
    • “Boring story, tedious gameplay, and uninspired visuals.”
    • “Lifeless, repetitive, confusing map, boring story, and the most uninspired looking enemies in a video game.”
    • “But the boring story and small mistakes everywhere make this game really hard to recommend.”
  • atmosphere

    8 mentions Positive Neutral Negative
    50% positive mentions, 37% neutral mentions, 13% negative mentions

    The game's atmosphere is a standout feature, with a unique visual style and a soundtrack that effectively conveys isolation and tension within a desolate, threatening wasteland. While some find the environments repetitive or lacking immersion, many appreciate the distinct mood created by the world design and ambient elements. However, issues like repetitive gameplay and technical flaws can detract from fully enjoying the atmosphere.

    • “What hooked me the most was the world and atmosphere.”
    • “The game’s soundtrack enhances this atmosphere, mixing ambient electronic tones with emotive orchestration that reflects Joule’s isolation and determination.”
    • “New Eden is full of threats; from mechanical anomalies that will hunt you down relentlessly, to menacing atmospherical changes and hazards that will impede your progress in this adventure.”
    • “Lacks atmosphere and immersion.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted through quirky character interactions, amusing robot companions, and funny in-game bugs, adding charm despite some gameplay frustrations. However, chaotic fights and tricky platforming occasionally disrupt the lighthearted tone. Overall, the humor is enjoyable but somewhat inconsistent with the gameplay experience.

    • “Your gun doesn't appear to do more damage, and even when fighting enemies of your own level the protagonist is hilariously fragile, even with health upgrades.”
    • “You use funny robots and jump and shoot.”
    • “Cool robo-dog companion (I'm normally a lone wanderer type but their banter is funny and sometimes insightful so whatever).”
  • character development

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development in the game is largely criticized for being shallow and lacking depth, with the protagonist Joule and other key characters showing minimal growth or substance. While the game features solid gameplay and impressive art direction, many users feel the story and character development leave much to be desired.

    • “Without spoilers, I will say the story left me wanting so much more in terms of depth and character development.”
    • “Joule herself, whilst not the most boring protagonist, doesn't really have much character development. You can tell she is a good person, but it would have been nice to have a bit more substance.”
    • “The game delivers solid gameplay, stunning art direction, and great character design.”
    • “- No character development; you play Joule but you learn nothing, same for Kai and Victor.”
    • “- Without spoilers, I will say the story left me wanting so much more in terms of depth and character development.”
    • “From the names of the enemies to the world and character design, it lacks creativity and fresh ideas throughout the whole game!”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, -100% neutral mentions, 100% negative mentions

    The game offers limited replayability due to its lack of branching plots, multiple endings, or a new game+ mode. While the definitive edition improved overall playability, it did not significantly enhance replay value.

    • “The definitive edition improved things enough to make the game far more playable, enhancing its replayability.”
    • “The game lacks a branching plot, different or multiple endings, and a new game+ mode, which impacts its replayability.”
    • “There is little to no replay value in this game.”
    • “And the last is replayability, there is no branching plot and no different/multiple ending, and no new game+.”
    • “So there is little to none replay value of this game.”
    • “The definitive edition didn’t completely solve that problem, but it did improve things enough to make the game far more playable.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization as feeling like a low-budget, cash-grab effort reminiscent of classic Microsoft attempts, implying it prioritizes profit over quality.

    • “The game is a low budget cash grab.”
    • “The game feels like a classic Microsoft cash grab.”
Skip Game Offers

Buy ReCore

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

9h Median play time
10h Average play time
8-11h Spent by most gamers
*Based on 6 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

ReCore is a open world platformer game with post-apocalyptic and science fiction themes. Common tags for ReCore include science, 3D, female protagonist, exploration, gaming and others.

ReCore is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 10 hours playing ReCore.

ReCore was released on September 13, 2016.

ReCore was developed by Comcept.

ReCore has received mostly positive reviews from players. Most players liked ReCore for its story but disliked it for its grinding.

ReCore is a single player game with multiplayer support.

Similar games include Blue Fire, Darksiders II Deathinitive Edition, Atlas Fallen: Reign Of Sand, Akimbot, Chorus and others.