- June 18, 2012
- Wolfire Games
- 10h median play time
Receiver
Platforms
About
"Receiver" is a first-person shooter game that emphasizes gun handling mechanics and randomized levels. Players, armed with only a handgun and an audio cassette player, must navigate a building complex filled with automated turrets and drones to uncover the secrets of the Mindkill. The game features unordered storytelling, adding a unique twist to the traditional FPS formula.








- Unique and realistic gun handling mechanics that require players to manually operate every aspect of their firearm.
- Tense atmosphere and engaging gameplay that keeps players on edge, with a strong sense of accomplishment as they master the controls.
- Interesting concept with a minimalist story delivered through collectible tapes, adding depth to the gameplay experience.
- Limited content with only three guns and two enemy types, leading to repetitive gameplay.
- Randomly generated levels can result in frustrating situations, such as spawning in front of enemies or with insufficient ammo.
- Poor optimization and performance issues, including lag when transitioning between rooms, which can lead to unexpected deaths.
- gameplay2,172 mentions Positive Neutral Negative
The gameplay of "Receiver" is primarily centered around its intricate and realistic gun mechanics, requiring players to manually handle every aspect of their firearms, from reloading to aiming. While the mechanics are praised for their depth and realism, many players find the overall gameplay repetitive and lacking in content, with only a few enemy types and objectives to pursue. The game is challenging, often frustrating, but offers a unique experience for those interested in mastering its complex systems, making it a niche title that appeals mainly to gun enthusiasts and players seeking a different kind of FPS experience.
“The gameplay is simple yet challenging.”
“It's advanced mechanics are easy to learn, hard to master, and once you master them, by god do you feel like you listened to a million tapes.”
“The gun mechanics are brilliant and fun.”
“The gameplay itself is shallow; you fight two types of enemies and collect tapes in a slender game fashion to beat the game.”
“Unfortunately, the gameplay really brings it down; it's a straight line of randomly chosen structures, interconnected through some entries, with ammo and quest critical tapes spread around.”
“It's a gun simulator with a bad plot and unfinished story and gameplay, a big trend for Wolffire games.”