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"Receiver" is a first-person shooter game that emphasizes gun handling mechanics and randomized levels. Players, armed with only a handgun and an audio cassette player, must navigate a building complex filled with automated turrets and drones to uncover the secrets of the Mindkill. The game features unordered storytelling, adding a unique twist to the traditional FPS formula.

Receiver screenshot
Receiver screenshot
Receiver screenshot
Receiver screenshot
Receiver screenshot
Receiver screenshot
Receiver screenshot
Receiver screenshot
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83%
Audience ScoreBased on 6,604 reviews
gameplay708 positive mentions
graphics78 negative mentions

  • Unique and realistic gun handling mechanics that require players to manually operate every aspect of their firearm.
  • Tense atmosphere and engaging gameplay that keeps players on edge, with a strong sense of accomplishment as they master the controls.
  • Interesting concept with a minimalist story delivered through collectible tapes, adding depth to the gameplay experience.
  • Limited content with only three guns and two enemy types, leading to repetitive gameplay.
  • Randomly generated levels can result in frustrating situations, such as spawning in front of enemies or with insufficient ammo.
  • Poor optimization and performance issues, including lag when transitioning between rooms, which can lead to unexpected deaths.
  • gameplay
    2,172 mentions Positive Neutral Negative

    The gameplay of "Receiver" is primarily centered around its intricate and realistic gun mechanics, requiring players to manually handle every aspect of their firearms, from reloading to aiming. While the mechanics are praised for their depth and realism, many players find the overall gameplay repetitive and lacking in content, with only a few enemy types and objectives to pursue. The game is challenging, often frustrating, but offers a unique experience for those interested in mastering its complex systems, making it a niche title that appeals mainly to gun enthusiasts and players seeking a different kind of FPS experience.

    • “The gameplay is simple yet challenging.”
    • “It's advanced mechanics are easy to learn, hard to master, and once you master them, by god do you feel like you listened to a million tapes.”
    • “The gun mechanics are brilliant and fun.”
    • “The gameplay itself is shallow; you fight two types of enemies and collect tapes in a slender game fashion to beat the game.”
    • “Unfortunately, the gameplay really brings it down; it's a straight line of randomly chosen structures, interconnected through some entries, with ammo and quest critical tapes spread around.”
    • “It's a gun simulator with a bad plot and unfinished story and gameplay, a big trend for Wolffire games.”
  • story
    796 mentions Positive Neutral Negative

    The story in "Receiver" is delivered through a series of collectible cassette tapes, which provide a vague and often abstract narrative set in a dystopian world. While some players find the minimalist storytelling intriguing and open to interpretation, many criticize it for being sparse and lacking depth, often overshadowed by the game's challenging mechanics and gameplay focus. Overall, the narrative serves more as a backdrop to the gameplay rather than a central element, leaving players divided on its effectiveness and engagement.

    • “There is a fantastic score, very interesting nonlinear story, and some very fitting world building that really immerses you.”
    • “The story is one of the most original, interesting ones I've ever seen in a game.”
    • “The story unravels as you collect more tapes, each with a message revealing the secrets of mindkill (or mindtech).”
    • “It's a gun simulator with a bad plot and unfinished story and gameplay, big trend for Wolffire games.”
    • “The story is forgettable, and honestly worth nothing.”
    • “The game doesn't have a lot of story other than what's revealed in the tapes.”
  • graphics
    494 mentions Positive Neutral Negative

    The graphics of the game have received largely negative feedback, with many users describing them as simplistic, low-poly, and poorly optimized, often likening them to outdated PS1-era visuals. Despite the lack of visual polish, some players appreciate the game's atmosphere and unique aesthetic, suggesting that the gameplay mechanics compensate for the graphical shortcomings. Overall, while the graphics are not a highlight, they do not detract significantly from the overall experience for those focused on gameplay.

    • “The graphics are stylish, the soundtrack is excellent, and the story is the exact kind of metaphysical experience I love.”
    • “Despite the barebones graphics, the game manages to create a thick atmosphere.”
    • “The graphics are great, even on the lowest setting.”
    • “My one gripe is this: the visuals are so basic and low poly that I can't keep looking at it without craving a different experience!”
    • “The graphics are old and a little bit made of squares (you see the walls and objects are just squares) but the game is very, very hard and enjoyable and I have lots of fun with it.”
    • “The graphics are incredibly flat, enemy weak points seem to be hit or miss, the amount of enemies to bullet ratio is insane, and the story is so pretentious I think it could make a hipster cum by proxy.”
  • optimization
    252 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many users reporting severe performance issues, including significant frame rate drops and stuttering, even on high-end systems. Despite some updates aimed at improving performance, the overall consensus is that the game remains poorly optimized, making it nearly unplayable for many. While the unique gameplay concept is appreciated, the lack of proper optimization detracts significantly from the experience.

    • “Not only does the game run smoothly now, but it's so much more pleasing to simply look at after you're done with an encounter.”
    • “The recent September update has improved performance and I applaud their efforts because not many developers would update such a niche and long-abandoned product.”
    • “Optimization update was much needed, and worked like a charm!”
    • “It's fascinating how a game that is so graphically simple can run so poorly and be so badly optimized.”
    • “The optimization makes this game unplayable, so if you didn't get this game for free, don't buy it.”
    • “Although the unique gameplay concept (surviving with a barely-loaded and mechanically simulated gun in a mysterious roguelike world) is laudable, little else about receiver is; the optimization is shockingly poor even on high-end machines, the game has zero polish, and the gameplay ends up being more finicky trial-and-error than challenging fun.”
  • atmosphere
    210 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its intensity and ability to evoke feelings of tension and fear, despite its simplistic graphics and design. Players appreciate the eerie, immersive environments, enhanced by effective sound design and lighting, which contribute to a sense of foreboding and survival horror. Overall, the atmosphere is considered a standout feature that significantly enhances the gameplay experience, making it both engaging and memorable.

    • “Receiver has a cerebral storyline, a chilling atmosphere, and terrifying enemies.”
    • “The atmosphere in this game is thick enough to cut with a knife, and I really enjoyed getting immersed in the story and setting while listening to tapes from another receiver.”
    • “The atmosphere is foreboding but electrifying, and the story and graphics use simplicity to their benefit.”
    • “The atmosphere is bleak, but bleak to the point where it is beyond what the developers may have intended.”
    • “The random environments are bland and texture-less, but the lighting, backgrounds, and music definitely do a solid job of creating a creepy, post-apocalyptic cyberpunk atmosphere.”
    • “The atmosphere is similar to Silent Hill, in that you usually know where the threat is, but are never quite ready to handle it without losing valuable supplies.”
  • music
    200 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric qualities and ability to enhance the overall tension and immersion, particularly in a cyberpunk setting. However, some players noted that the soundtrack can become repetitive over time and may even interfere with gameplay by muffling important sound cues. Overall, while the music contributes significantly to the game's ambiance, its limited variety and potential for distraction have drawn some criticism.

    • “The soundtrack and environment work together to make you feel the tensions rise.”
    • “A deeply enjoyable little gem with a fantastic modding scene that I would highly recommend to anyone who yearns for a deeper gunplay system wrapped up in a bow of dystopian future and hypnotic soundtrack.”
    • “The music sets the atmosphere just right and the gunplay feels tight with all the mechanics working in unison.”
    • “The music is very eerie and fits well, but can inhibit gameplay from not being able to hear the enemy.”
    • “One thing I'll say is to turn the music off; it actually gets in the way of the game because it will sometimes muffle the sounds of drones flying or turrets turning, plus it's more atmospheric without it.”
    • “The music, while indeed creating tension, is repetitive and just gets on your nerves after a couple of minutes.”
  • replayability
    140 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the randomization of maps, enemies, and items that contribute to a fresh experience each playthrough. However, some reviewers note that the limited content, such as a small number of weapons and simplistic mechanics, can diminish long-term replay value. Overall, while there are elements that enhance replayability, such as mod support and procedural generation, the game's depth and variety may leave some players wanting more after a few sessions.

    • “Receiver is strikingly simple, and endlessly replayable.”
    • “I eagerly recommend the game to anyone seeking an addictive challenge with near infinite replayability.”
    • “The random generated levels give this infinite replay value.”
    • “The potential is there for it to be a fantastic game, but with only 3 guns and a very simple story, there isn't much replayability.”
    • “The randomly generated worlds make the game almost new every time you play it, but once you beat it, there really is no replay value at all.”
    • “Despite random level generation, the game doesn't have much replayability.”
  • stability
    62 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, including frequent glitches, graphical bugs, and significant optimization problems that lead to freezing during level transitions. Players have reported getting stuck in walls and experiencing crashes, particularly on Linux systems, which detracts from the overall experience. While the game's concept and gameplay are appreciated, the lack of polish and persistent bugs make it frustrating for many users.

    • “This game is buggy as all heck. I have gotten stuck in walls, stairs, and such more times than I can even remember, all in the space of just under an hour of play. It was really annoying when I had gotten to five tapes, then got clipped into stairs, then got flung through the wall into a turret and died.”
    • “The game itself is a bit buggy but the modding community has made a mod that fixes a couple of bugs and adds weapons. However, there are no checkpoints, so you start all over when the game freezes up or you get killed.”
    • “There's a load time between some rooms that freezes the game for a few seconds; the resulting disorientation has gotten me killed many times.”
  • grinding
    50 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious, with players noting that while the realistic gun mechanics can be engaging, the repetitive nature of tasks like reloading and navigating through similar environments detracts from the overall experience. Many reviewers feel that the game’s design leads to a lack of variety, making gameplay feel shallow and monotonous after a short period. However, some players appreciate the depth and atmosphere that these tedious elements can bring, suggesting that enjoyment may vary based on personal preferences for simulation and realism.

    • “Even once the controls click, and feel like you're flowing through the game, the rooms begin to blend into one another, and the limited array of enemies gets tedious to gun down.”
    • “This game is just tedious and not fun.”
    • “The gun handling mechanic is fun but walking around in the randomly generated levels devoid of anything but droids and cameras became tedious super fast.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is described as clever and often absurd, with players finding amusement in the chaotic interactions with drones and the unpredictable difficulty levels. The combination of frustrating gameplay moments, such as dying from fall damage or the antics of "murder-bots," adds to the comedic experience, while the sound design enhances the tension and hilarity. Overall, the game elicits a mix of laughter and frustration, making for a uniquely entertaining experience.

    • “Sound design is amazing; that beep the drones make will quickly become the most terrifying noise you know, and the panic of having one fly at you while trying to remember how to put bullets in your gun is hilarious.”
    • “Receiver will have you laughing, crying, and smashing your keyboard in frustration at those goddamn flying taser robots.”
    • “The only way the gun handling controls could be more hilarious is if you dropped all of your spare ammo on the ground if you forget to holster your weapon when loading the magazine.”
  • emotional
    24 mentions Positive Neutral Negative

    Players report a strong emotional experience in the game, highlighting feelings of accomplishment and desperation, particularly through the detailed mechanics of handling firearms. The game is noted for its heart-wrenching moments, evoking a mix of empowerment and vulnerability, although some players feel that the overall emotional connection could be enhanced. The unique gameplay elements, such as the step-by-step reloading system, contribute to a sense of immersion and personal achievement.

    • “This game is undeniably one of the most heart-wrenching games out there.”
    • “No other game has made me feel so badass and so desperate at the same time.”
    • “11/10 would cry again.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reactions, with some players appreciating the depth it adds to gameplay, while others criticize it for feeling reminiscent of low-quality mobile apps that bombard users with ads and push for purchases of a "full" version. Overall, the balance between rewarding gameplay and intrusive monetization tactics remains a point of contention among users.

    • “The price of every crappy app on a cell phone that does nothing but pester you to buy the 'full' version while smothering you with ads.”
    • “The price of every crappy app on a cell phone that does nothing but pester you to buy the 'full' version while smothering you with ads.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is primarily centered around mastering a specific weapon, with players focusing on its mechanics rather than traditional character growth. The emphasis on extensive control options for the firearm suggests a gameplay experience that prioritizes skill and weapon management over narrative or personal evolution.

    • “Learning this weapon and keeping it fed is all the character development you really need, given the addition of maybe a dozen extra control buttons devoted purely to manipulating the firearm.”
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10h Median play time
32h Average play time
5-14h Spent by most gamers
*Based on 26 analyzed playthroughs
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