- June 18, 2012
- Wolfire Games
- 10h median play time
Receiver
Platforms
About
"Receiver" is a first-person shooter that emphasizes gun handling mechanics and randomized levels. Players are equipped with a handgun and an audio cassette player, and must navigate a building complex filled with automated turrets and drones while uncovering the mystery of the Mindkill. The game features unordered storytelling and offers a unique take on the traditional FPS experience.








- Unique and realistic gun mechanics that require manual operation, adding depth to gameplay.
- Tense atmosphere that keeps players on edge, enhancing the overall experience.
- Great for short play sessions, allowing players to jump in and out easily.
- Limited content with only three guns and two enemy types, leading to repetitive gameplay.
- Randomized levels can result in frustrating spawns, such as starting near enemies with no ammo.
- Lack of polish and optimization issues, causing lag and glitches during gameplay.
gameplay
1,086 mentions Positive Neutral NegativeThe gameplay of Receiver is primarily centered around its intricate and realistic gun mechanics, requiring players to manually perform actions like reloading and operating firearms through a series of key presses. While the mechanics are praised for their depth and realism, many players find the overall gameplay repetitive and lacking in content, with only a few enemy types and minimal objectives. The game is often described as a challenging experience that rewards mastery of its complex systems, but it may not appeal to those seeking a more traditional or varied gaming experience.
“The gameplay is simple yet challenging.”
“The mechanics feel solid and well thought out, the controls are well done for how in depth it can be.”
“The gun mechanics are brilliant and fun.”
“The gameplay itself is shallow; you fight two types of enemies and collect tapes in a slender game fashion to beat the game.”
“Unfortunately, the gameplay really brings it down; it's a straight line of randomly chosen structures, interconnected through some entries, with ammo and quest critical tapes spread around.”
“The gameplay is very focused on how the guns work.”