reBUG
- July 29, 2017
- jph wacheski / iterationGAMES
ARROWS to move,. four thrusters,. so not normalized ;) Z to fire (holdable and increases Recharge Speed with Cores Captured) X to trigger shield. Recharge Time displayed top left. This began as a test bed for a procedural sprite generation algorithm,. That part is working well, and can be tuned to many different looks. The little game that developed around testing this has grown interesting e…