reBUG Game Cover

ARROWS to move,. four thrusters,. so not normalized ;) Z to fire (holdable and increases Recharge Speed with Cores Captured) X to trigger shield.  Recharge Time displayed top left. This began as a test bed for a procedural sprite generation algorithm,.  That part is working well, and can be tuned to many different looks.   The little game that developed around testing this has grown interesting e…

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