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REAL WEB LEGENDS: Carter's Quest

REAL WEB LEGENDS: Carter's Quest Game Cover
97%Game Brain Score
story, music
stability, character development
97% User Score Based on 198 reviews

Platforms

PCNintendo 64Steam DeckWindows
REAL WEB LEGENDS: Carter's Quest Game Cover

About

REAL WEB LEGENDS: Carter's Quest is a single player role playing game. It was developed by goba and was released on August 2, 2024. It received overwhelmingly positive reviews from players.

Fight, solve puzzles, and learn the secrets of Homunculi in this character action RPG experience. Create and customize your own Homunculus, develop new techniques and combos with an array of weapons, and fight to end a centuries-long conflict.Deep combat, inspired by the legends of the character action genre, strikes a delicate balance with exploration and puzzle-solving. Create your own Homunculu…

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97%
Audience ScoreBased on 198 reviews
story37 positive mentions
stability18 negative mentions

  • The game captures the nostalgic feel of N64-era adventure games, particularly with its colorful designs and quirky characters.
  • Combat is engaging and fun, allowing for creative combos and a variety of weapons, which keeps gameplay fresh.
  • The story is intriguing and filled with humor, complemented by well-animated cutscenes that enhance the overall experience.
  • The game is currently plagued by bugs and technical issues, including camera problems and inconsistent audio, which can detract from the experience.
  • Some areas feel empty and lack meaningful content, leading to moments of aimless wandering without rewards.
  • The pacing is uneven, with frequent cutscenes interrupting gameplay, which can disrupt immersion and flow.
  • story
    96 mentions Positive Neutral Negative

    The story of "Carter's Quest" is described as colorful, whimsical, and engaging, featuring a mix of quirky characters and intriguing plot twists that keep players invested. While the narrative is often entertaining and filled with charm, some players note pacing issues and a lack of depth in certain areas, particularly between key story moments. Overall, the game shows promise with its unique storytelling style and potential for further development as it progresses.

    • “The story and characters are charming, and the cutscene design/direction helps the game stand out tremendously.”
    • “The story is very out there but not so absurd that it's impossible to follow; the character interactions are quirky and endearing, making it easy to attach to them.”
    • “The story rocks, the characters are great, the world is amazing, the combat is super fun, and it's all completely unique. I can't wait for more.”
    • “However, in between those moments of story and character progression are vast empty spaces with little to do between them but slowly run from one end to the other and have a few combats or solve a handful of the most barebones Zelda puzzles you could imagine.”
    • “Right now, Carter's Quest is an unfinished semblance of a game, with nostalgia-inducing graphics that can draw you in, but the pointlessly large open areas, lackluster and simple puzzles, and weak combat are not worth the price right now.”
    • “The scope is spread so thin that I struggle to find any part of Carter's Quest that makes me think 'wow, one guy did all that?!' but instead 'damn, this is all too much for just one guy.' There is a disorienting lack of audio and visual feedback in the game that makes the cutscenes fall flat and the combat feel joyless.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game is a mixed experience, with some tracks effectively capturing the intended emotions while others feel lackluster or repetitive. Players appreciate the nostalgic charm and thematic diversity of the soundtrack, though issues like looping errors and limited combat music detract from the overall experience. Overall, while the music has its highlights, it suffers from inconsistencies and technical glitches that impact immersion.

    • “The aesthetics, while thin in some places, just ooze that simplified personality from the N64 era, and the music is at times so wonderfully evocative of the time.”
    • “The music complements the style of the game quite well, and even songs that are just short loops fit the mood just right.”
    • “The music, and really the entire soundtrack, is quite excellent; boasting outstanding tracks for each large segment of the game.”
    • “The problem I have the most with this game is everything sound and music related.”
    • “When I first got to the field, I encountered a bug that made me have no music, and I realized that the field was 100% silent, not even wind to immerse me.”
    • “The normal combat music is the song I have the biggest issue with; it's very melodically incoherent and messy.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay of this title is a mixed bag, featuring a blend of combat reminiscent of "Devil May Cry" and light puzzle-solving akin to "Zelda," with a variety of mechanics and character interactions that keep players engaged. However, many reviewers noted that the moment-to-moment gameplay can feel lackluster and hastily designed, with some areas feeling overly large and empty. Despite these criticisms, the game offers fun combat, interesting combos, and a unique style that can lead to enjoyable experiences, especially for those willing to explore its mechanics.

    • “This insanely bizarre game wears its inspirations on its sleeve, but the way it goes about presenting that to the player always has you on your toes with its own unique oozy flavor of crazy toys and mechanics to play with and whatever insanely fabulous character interaction you'll stumble onto next.”
    • “The game has incredible vibes, funny cutscenes, cool animations, fun gameplay, and an unexpected mix of mechanics.”
    • “Right when it starts to feel a little too samey, the gameplay is entirely mixed up with new movesets and skills that not only look cool but are super fun to use!”
    • “What is unfortunately lacking is the moment-to-moment gameplay itself.”
    • “All the mechanics feel very hastily put together with very little thought behind them.”
    • “I just think some substantive gameplay and polish is missing right now, making it kind of a slog to get to the interesting bits.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming low-polygon art style reminiscent of N64-era titles, blending influences from classic games like "Ocarina of Time" and "Devil May Cry." While the cohesive aesthetic is praised for its fun and quirky designs, some reviewers note a lack of individuality and minor graphical issues. Overall, the visuals evoke nostalgia and contribute to an engaging atmosphere, appealing particularly to fans of retro indie games.

    • “The art style is directly inspired by classic 3D games, and the dungeon design is already pretty fun and realized with creative but tricky puzzles.”
    • “The aesthetics, while thin in some places, just ooze that simplified personality from the N64 era, and the music is at times so wonderfully evocative of the time.”
    • “Visually, the game goes for a charming N64-esque graphic style with a world that contains a lot of fun idiosyncratic details.”
    • “While the art style is cohesive, it restrains needed individuality.”
    • “Right now, Carter's Quest is an unfinished semblance of a game, with nostalgia-inducing graphics that can draw you in, but the pointlessly large open areas, lackluster and simple puzzles, and weak combat are not worth the price right now.”
    • “I love the aesthetic and worldbuilding here, but it just feels jank and weird to have a DMC-like control scheme and DMC-like attacks without enemy step.”
  • stability
    18 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with numerous bugs and glitches reported by users, particularly in the customization menu and certain game areas. While some players have experienced game-breaking issues, others found the bugs manageable and noted the developer's responsiveness in addressing them. Overall, the game is considered fun and charming, but players should be prepared for a bumpy experience, especially during its early access phase.

    • “However, it is almost unplayably buggy and is apparent right from the start.”
    • “And of course, glitches especially later on in the beach area where I got hardlocked, because I died but the save put me in the next room where the only way of entering is a locked door that hasn't been opened. Reloading now makes me fall off the map.”
    • “Just be warned it's a bit buggy and obviously unfinished.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is widely praised for its boldness and irreverence, featuring a mix of slapstick comedy, absurd scenarios, and witty writing that keeps players engaged. Many reviewers highlight the funny cutscenes, quirky characters, and enjoyable gameplay mechanics that contribute to a lighthearted atmosphere. While some may find the humor polarizing, the overall consensus is that it adds significant charm and entertainment value to the experience.

    • “The game has incredible vibes, funny cutscenes, cool animations, fun gameplay, and an unexpected mix of mechanics.”
    • “I'm also seeing the same kind of irreverent non-sequiturs that you see in a certain kind of game, where something absurd or over-the-top happens in the story just because the developers thought it would be cool or funny or weird, and there was no one to tell them no.”
    • “Overall, the writing is best described as enjoyable because it isn't overly serious, yet focuses on being lighthearted with many humorous scenes.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is highlighted by its unique and bold character designs, which are often unconventional and embrace a "weird" aesthetic that some players find endearing. The expressive animations in cutscenes enhance the storytelling experience, making character interactions enjoyable and engaging, despite some critiques about pacing. Overall, the art direction and character design choices are celebrated for their creativity and distinctiveness.

    • “I found the character designs and NPCs you interact with to be a huge highlight, and the cutscenes are done extremely well with very expressive animation; they were always something to look forward to.”
    • “The character designs and art direction are brave choices I feel few developers feel they can approach; character designs aren't a traditionally 'pretty' or 'cute' look, they are weird and not afraid to be weird, often ugly in a way I absolutely adore.”
    • “The character designs are really fun, the story is engaging (even if the pacing is admittedly very fast - maybe a little too fast at times), and I like the overall aesthetic it's got going on.”
    • “I think some character designs are a bit plain, but when they get weird, they get really weird.”
    • “The character designs and art direction are brave choices I feel few developers can approach; character designs aren't a traditionally 'pretty' or 'cute' look, they are weird and not afraid to be weird, often ugly in a way I absolutely adore.”
    • “The character designs and art direction are brave choices I feel few developers can approach; character designs aren't a traditionally 'pretty' or 'cute' look, they are weird and not afraid to be weird, often ugly in a way I absolutely adore.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with players noting various performance issues such as stuttering, clunky camera controls, and problems with the pause menu and audio. Despite these concerns, there is optimism among users regarding future updates and patches that may improve the overall experience.

    • “There are some performance issues here and there, but given the track record of updates and patches, I'm really confident that this project will just keep getting better and better.”
    • “Currently, I just made it to what I believe is the first town in the game, and literally my only complaint is the optimization for the game.”
    • “Currently just made it to what I believe is the first town in the game, and literally my only complaint is the optimization for the game.”
    • “Stuff like the pause menu not rolling over to the other side if you switch tabs to the edge of the screen, the stuttering in the open field, the meh feeling of the flying setpiece's attack, some assets not having hitboxes, the clunky camera during combat at times, enemies that spawned in before a cutscene obscuring the camera, background music not looping properly or being too short, that sort of thing.”
    • “It explains the issues mentioned on optimization, but it also boggles the mind.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally engaging, often experiencing laughter and genuine connection with its well-crafted characters and plot. The balance of campiness and heartfelt moments contributes to a memorable experience, despite some criticisms of the developer's responses. Overall, the emotional depth enhances the gameplay, making it a standout title.

    • “I honestly believe it's worth it; I haven't laughed until I cried like this in a long time, and despite its shortcomings, you can overlook them because it's just that good of a game!”
    • “A neat setting bundled with a charming cast of characters that feel genuinely well thought-out, fun emergent gameplay where you place fifteen thousand explosive barrels down and atomize yourself to kill a frog, and that all too important DMC spirit, not only in the combat, but in the way the plot skates its emotional tone; balancing deliberate campiness in one hand and genuinely exciting moments in the other.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the replayability of the game to be high, citing diverse content and multiple pathways that encourage exploration and experimentation. The variety of choices and outcomes enhances the overall experience, making players eager to revisit the game. However, some note that certain elements may feel repetitive upon multiple playthroughs.

    • “The game offers a wealth of content and replay value, making each playthrough feel fresh and exciting.”
    • “With multiple endings and diverse character choices, the replayability factor is off the charts!”
    • “Every time I play, I discover new strategies and secrets, which keeps me coming back for more.”
    • “The game lacks meaningful choices, making replaying it feel like a chore rather than an adventure.”
    • “Once you've completed the main storyline, there's little incentive to dive back in; the side quests are repetitive and uninspired.”
    • “Despite the different character classes, the gameplay remains largely the same, which diminishes the replay value significantly.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is significantly enhanced by a catchy soundtrack that captivates players and immerses them in the game world.

    • “The very catchy soundtrack helps enhance the atmosphere.”
    • “The game's immersive environment draws you in and makes you feel part of the world.”
    • “The haunting visuals and sound design create an unforgettable atmosphere.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate that unlocking a weapon's full action set does not involve extensive grinding, and the option to wield two weapons simultaneously enhances gameplay with exciting combo possibilities, particularly highlighting the effectiveness of the starter weapon when paired with a second weapon.

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4h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

REAL WEB LEGENDS: Carter's Quest is a role playing game.

REAL WEB LEGENDS: Carter's Quest is available on PC, Steam Deck, Windows and Nintendo 64.

On average players spend around 4 hours playing REAL WEB LEGENDS: Carter's Quest.

REAL WEB LEGENDS: Carter's Quest was released on August 2, 2024.

REAL WEB LEGENDS: Carter's Quest was developed by goba.

REAL WEB LEGENDS: Carter's Quest has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

REAL WEB LEGENDS: Carter's Quest is a single player game.

Similar games include Kingdoms of the Dump, Lunacid, Edge of Eternity, Vernal Edge, Death Trash and others.