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In "Treasure Island Again," players step into the role of Jake Smith, tasked with investigating the disappearance of Henry Miller on a seemingly abandoned island. As the night progresses, players must survive against moving animatronics until 6 AM, while utilizing tools and resources within the environment. The game is a fangame of Five Nights at Freddy's and Five Nights at Treasure Island, developed using various apps such as Clickteam Fusion 2.5, Roblox Studios, IBIS Paint X, Paint.net, and Audacity.

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Readily Odd screenshot
Readily Odd screenshot
Readily Odd screenshot
Readily Odd screenshot
Readily Odd screenshot
Readily Odd screenshot

92%
Audience ScoreBased on 64,678 reviews
gameplay676 positive mentions
music222 negative mentions

  • The game's atmosphere is widely praised for its eerie and unsettling qualities, effectively creating a sense of tension and dread throughout the gameplay.
  • The sound design, including the haunting music and sound effects, significantly enhances the horror experience, contributing to jump scares and building suspense.
  • The character designs are unique and effective in creating an unsettling atmosphere, striking a balance between childlike innocence and horror.
  • The gameplay is criticized for being repetitive and lacking depth, with some players finding it tedious and a chore to progress.
  • The game's optimization has received mixed reviews, with many players experiencing performance issues and a lack of configuration options.
  • The story is often described as intriguing yet convoluted, with many players feeling it relies too heavily on vague hints and easter eggs.
  • gameplay
    2,948 mentions Positive Neutral Negative

    The gameplay of "Five Nights at Freddy's" is characterized by its simple yet effective mechanics, primarily revolving around resource management and monitoring animatronics through security cameras. While many players appreciate the tension and atmosphere it creates, some criticize the gameplay for becoming repetitive and lacking depth as the nights progress. Overall, it offers a unique horror experience that has garnered a dedicated fanbase, though opinions vary on its long-term engagement and replayability.

    • “The gameplay loop is addicting and very fun to play, and the atmosphere of the game is amazing.”
    • “It's creepy, the mechanics are simple yet get complicated, and it feels very rewarding to make it to that 6am, especially on 4/20 mode.”
    • “The core gameplay loop is just that good and fucking scary.”
    • “I know it's a classic, but the gameplay is hot garbage.”
    • “This lack of meaningful interaction makes the core gameplay loop feel shallow.”
    • “The atmosphere and tension it builds are commendable but repetitive, and the gameplay lacks depth.”
  • story
    2,566 mentions Positive Neutral Negative

    The story of "Five Nights at Freddy's" is often described as intriguing yet convoluted, with many players finding it necessary to explore the lore through sequels and external theories to fully grasp its depth. While some appreciate the subtle storytelling conveyed through environmental details and phone calls, others criticize the lack of a clear narrative in the original game, feeling that it relies too heavily on vague hints and easter eggs. Overall, the game's dark backstory and the mystery surrounding the animatronics captivate many, making it a significant aspect of the franchise's appeal.

    • “The tension is unreal, the animatronics are terrifying, and the story keeps you hooked.”
    • “Although the plot is simple, it unfolds through subtle details, dialogue, and mysterious visual elements, creating an intriguing world full of secrets.”
    • “The atmosphere and environments are phenomenal, the story does an amazing job of drawing you in with cool secrets hidden in the cameras.”
    • “The story, or lack thereof, is another weak point.”
    • “Most of the lore consists of vague environmental details, like news clippings on the walls, which feel more like easter eggs than substantive storytelling.”
    • “Personally, I find it frustrating to need to play several other games to piece together a coherent story.”
  • atmosphere
    1,358 mentions Positive Neutral Negative

    The atmosphere of "Five Nights at Freddy's" is widely praised for its eerie and unsettling qualities, effectively creating a sense of tension and dread throughout the gameplay. Players appreciate the game's sound design, ambient cues, and the uncanny visual aesthetics of the animatronics, which contribute to a chilling experience that keeps them on edge. While some critiques mention the repetitiveness of gameplay and the predictability of jump scares, the overall consensus is that the game's atmosphere remains one of its strongest and most memorable features, making it a standout in the horror genre.

    • “This game is honestly drenched in atmosphere and I'd be lying if I said it didn't terrify me when I first played it.”
    • “The atmosphere really makes this game, whether it be the ambience in the background or the animatronics staring at the camera, it really feels cold and scary.”
    • “The atmosphere is fantastic, the controls are simple and so is the premise, the lore is deep.”
    • “The eerie background audio and subtle environmental cues do help create an unsettling atmosphere, but they don’t compensate for the predictability of the scares.”
    • “The atmosphere and tension it builds are commendable but repetitive, and the gameplay lacks depth.”
    • “Even though the scares wear off after a while and the gameplay could leave a lot to be desired, the tension is still there and this game sets up a terrifying atmosphere.”
  • graphics
    1,028 mentions Positive Neutral Negative

    The graphics of "Five Nights at Freddy's" have received mixed reviews, with many players noting that while they may appear simplistic or dated, they effectively contribute to the game's eerie atmosphere and horror elements. The minimalistic art style, reminiscent of retro games, adds a nostalgic charm that enhances the overall experience, even if the visuals are not cutting-edge. Overall, the graphics are seen as a stylistic choice that complements the gameplay, with some praising their ability to evoke tension and fear despite their limitations.

    • “The visuals are extremely well done for a Clickteam game; the restaurant looks dingy, run down, almost uncanny, like you’re in some sort of nightmare.”
    • “Graphics: beautiful manga-inspired 2D art with Live2D animation, featuring detailed character designs and vibrant, immersive environments.”
    • “The original Five Nights at Freddy's is a masterpiece when it comes to horror games, and I think Scott Cawthon nailed it with the visuals, sound design, and lore!”
    • “This game is so bad the graphics suck and the jumpscares aren't even scary.”
    • “The graphics are simplistic and not visually engaging.”
    • “The graphics suck, it ain't scary and it's a boring as hell game.”
  • music
    926 mentions Positive Neutral Negative

    The music in "Five Nights at Freddy's" is a critical element that enhances the game's eerie atmosphere, with players noting its ability to create tension and anxiety. The haunting melodies, particularly Freddy's music box tune, contribute to the unsettling experience, often leading to jump scares when the power runs out. While some players appreciate the nostalgic and iconic nature of the soundtrack, others feel that the minimalistic approach to music heightens the horror by emphasizing ambient sounds and the animatronics' movements.

    • “FNAF 1 is obviously an iconic game in its own right, creating a very unsettling environment with the music, ambience, and a kind of uncanny valley effect with the animatronics.”
    • “The sound design in Five Nights at Freddy's is a standout feature, with the music and sound effects adding to the tension and unease of the gameplay.”
    • “The music is ominous and creepy, and the sound effects, such as the animatronics' movements and the phone calls from the night guard before you, are effective at building suspense.”
    • “The tension is palpable, as you desperately check cameras, monitor doors, and hope you don’t hear the dreaded sound of Freddy’s music.”
    • “Freddy is probably the scariest part of this game, whether it be him always lurking in the dark spots of the cameras, or his infamous music box song when the power goes out.”
    • “There's no music outside of the main menu, so anytime the oppressive silence is broken by footsteps, or random humming, or a sudden sting when one of the animatronics is right outside your door, is cause for sheer panic.”
  • humor
    870 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted as a key aspect, with many players finding the combination of jump scares and comedic elements to be entertaining. Users often describe the animatronics, particularly Freddy Fazbear, as funny, and the game's dark humor adds a unique twist to the horror experience. Overall, players enjoy the lighthearted moments, especially when shared with friends, making it a memorable and amusing experience despite its scary premise.

    • “I love this game because although the jumpscares sometimes spook me at first, they have me laughing like a hyena afterward.”
    • “Epic, had a great time playing it, very funny and the game brings a lot of nostalgia.”
    • “This game is so funny and exciting!”
    • “If you've watched others play before you play this game, you lost originality on your YouTube videos and it's not funny because you know what to do.”
    • “I started to think, this is not funny anymore, my power is running out, so I must decide what door I must open, left or right. I love teddy bears, but this one scares me as hell.”
    • “This f***ing useless doll plays a game with me, and I think, this is not funny anymore.”
  • replayability
    222 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding it highly replayable due to distinct character storylines and unlockable content like custom nights, while others feel it becomes repetitive and lacks depth after the initial playthrough. Many reviews highlight that while the game offers some enjoyment and challenge, its replay value diminishes significantly once the main content is completed. Overall, it seems to appeal more to fans of the genre who appreciate the experience rather than those seeking extensive replayability.

    • “Replay value: high; each character has a distinct storyline, and upon completing one character's scenario, the game allows you to continue exploring and uncovering additional stories and partial endings with other characters.”
    • “Despite its simplistic gameplay mechanics, FNAF 1 offers high replayability.”
    • “This doesn't really matter if you're looking to get more replayability out of the game, as the custom night allows you to get a lot of mileage out of the game just from challenging your skills, which can still be fun even if the game has become less scary to you.”
    • “Unfortunately, it lacks replayability, so once you beat it once (which doesn't take all that long) you find yourself never playing it again.”
    • “The game quickly becomes predictable and annoying to the point you realize you're only playing to try and beat it with no replay value.”
    • “While I do recommend this game, I have to say it has little replay value.”
  • grinding
    214 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with many players feeling that it requires an unrealistic amount of time and effort to progress. While some find it rewarding, the overwhelming sentiment is that the gameplay becomes a chore, detracting from the overall experience and enjoyment.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Ultimately, I just found it tedious, boring, and repetitive.”
    • “While extremely tedious and frequently obnoxious, none of the game’s design choices result in either interesting gameplay or fear, so there’s nothing here to praise.”
    • “The gameplay, for a point and click, didn't feel as interesting as Ace Attorney or Danganronpa; it felt more like a tedious chore at times.”
  • emotional
    158 mentions Positive Neutral Negative

    The emotional aspect of "Five Nights at Freddy's" elicits a wide range of intense feelings, from fear and anxiety to nostalgia and joy, often leading players to tears. Many reviewers highlight the game's ability to create a compelling psychological experience that combines horror with moments of heartfelt connection, making it both terrifying and oddly wholesome. Overall, the game is noted for its unique capacity to provoke deep emotional responses, leaving players feeling vulnerable yet engaged.

    • “I cried while playing this.”
    • “As a member of that generation, diving into the world of FNAF 1 felt like a heartwarming trip down memory lane.”
    • “This game made me feel emotions I have never felt before: joy, fear, happiness, anger, anxiety, and lust.”
  • stability
    70 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting frequent freezes, particularly in full-screen mode, and various bugs that can disrupt gameplay. While some users experienced minimal issues and found the game mostly playable, others faced significant glitches that hindered their progress, especially during critical moments. Overall, the game is described as buggy but still enjoyable for those willing to navigate its technical shortcomings.

    • “The game is fairly bug-free, and the few bugs it has are all pretty much just visual bugs, usually small things like the fan stopping whenever you flip up the monitor.”
    • “+ The gameplay is fluid and has no glitches on my part.”
    • “Sure, it's old, but it runs great and creeps into everyone's anxieties despite not being the scariest game.”
    • “One complaint I have with running this game via Steam is that it continuously freezes when I play in full-screen (which is the default resolution), and the only way to 'fix' that is by using Alt + Enter in-game to put it into windowed mode.”
    • “The reason I turned down the game is because it had a lot of glitches and bugs which prevented me from playing.”
    • “Freezes PC and the video driver seems to crash.”
  • character development
    52 mentions Positive Neutral Negative

    Character development in the game is often viewed as minimal, with many reviewers noting a lack of depth in character arcs. However, the character designs themselves are widely praised for their uniqueness and effectiveness in creating an unsettling atmosphere, striking a balance between childlike innocence and horror. The intriguing backstories and visual aesthetics of the animatronics contribute significantly to the game's appeal, making it a standout in the horror genre despite its limited character development.

    • “The character designs strike a perfect balance between being unnerving in the context of the game, while still believable as children's entertainment animatronics.”
    • “Five Nights at Freddy's is a great game. I love it and still play it to this day. It's fun, scary, dark, unique, the character design is top tier, very polished, and with an interesting story. It is definitely a must-play for horror fans.”
    • “The character designs and backstories are unique and interesting, really urging you to play more.”
    • “I'm honestly not surprised that the fanart is almost totally divorced from the game in most cases - focusing on the animatronics and the backstory rather than anything about how the game actually works; the character design is the only redeeming aspect, far better than the nonsensical mechanics created by someone who doesn't seem to understand how power grids or gravity work.”
    • “Character development: none whatsoever (but that's because of the guys below this)”
    • “The character design alone would make the game unsettling.”
  • optimization
    24 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing smooth performance while others report significant issues such as stuttering, lack of configuration options, and poor resolution settings. Many users feel that the game is not well-optimized for PC, often comparing it unfavorably to mobile versions. Overall, while some technical stability is noted, the optimization leaves much to be desired, leading to frustration among players.

    • “Technical stability: the game runs smoothly with no issues detected during play.”
    • “Runs smoothly on my laptop, just the usual glitches in the corners.”
    • “The other point of frustration for me is that the randomization of the characters doesn't always feel fair or well-optimized.”
    • “I'll start with what I came across first which really turned me off: there are zero options for configuration and optimization; which means, I was stuck with default 720 resolution which didn't even fill my display panel.”
    • “Not optimized for PC.”
  • monetization
    24 mentions Positive Neutral Negative

    The monetization aspect of the game is mixed, with some players appreciating the absence of ads and others criticizing the presence of microtransactions, viewing them as cash grabs, particularly in later sequels of the franchise. While some versions are free, they often come with optional purchases that can detract from the overall experience. Overall, the monetization strategy has sparked debate among players regarding its fairness and impact on gameplay.

    • “This game is very good as I enjoy playing the games; there are no ads, which is excellent.”
    • “☐ free, but has microtransactions.”
    • “And only if you want translations, trophies (and maybe microtransactions...) buy and play Clickteam versions.”
    • “The first three games of the franchise are pretty scary, but after FNAF 4, those sequels just lose their appeal, turning into a cash grab by exploiting the franchise.”
    • “Please love me! But in reality, it's just a cash grab that YouTubers put in the spotlight, making it accessible to many who might not appreciate the quality of the game.”
    • “☐ Free, but has microtransactions.”

Buy Readily Odd

8h Median play time
20h Average play time
3-25h Spent by most gamers
*Based on 118 analyzed playthroughs

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