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Read Only Memories: NEURODIVER

Read Only Memories: NEURODIVER is a wonderful sci-fi romp with a story that has to be experienced to be believed.
Read Only Memories: NEURODIVER Game Cover
72%Game Brain Score
story, music
character development, replayability
71% User Score Based on 247 reviews
Critic Score 74%Based on 11 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4XboxWindowsPlayStation
Read Only Memories: NEURODIVER Game Cover

About

Read Only Memories: NEURODIVER is a single player action game with anime and science fiction themes. It was developed by MidBoss, LLC. and was released on March 9, 2021. It received mostly positive reviews from both critics and players.

Return to the vibrant cyberpunk world of Neo-San Francisco from 2064: Read Only Memories, filled with friendly and familiar faces. Neurodiver will introduce new characters, locations, and mechanics, including the ability to dive into and change other characters' memories, as well as overhauled art and an unsolved case to crack with multiple endings.

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71%
Audience ScoreBased on 247 reviews
story80 positive mentions
character development3 negative mentions

  • The art and music are fantastic, creating a beautiful and immersive atmosphere.
  • The voice acting is stellar, bringing the characters to life and enhancing the overall experience.
  • The game features a charming protagonist with her own motivations, and it embraces queer representation unapologetically.
  • The narrative feels rushed and unearned, leaving many plot threads unresolved and the ending abrupt.
  • The gameplay is overly linear with minimal interactivity, making it feel more like a visual novel than a point-and-click adventure.
  • Many returning characters from the previous game feel underdeveloped and their inclusion seems forced, relying heavily on nostalgia.
  • story
    243 mentions Positive Neutral Negative

    The story of "Neurodiver" is characterized by its charming visuals and engaging characters, but many reviewers feel it is ultimately underdeveloped and too short, lacking the depth and impact of its predecessor, "2064: Read Only Memories." While it introduces intriguing themes and revisits beloved characters, the narrative is often described as linear and incomplete, leaving players wanting more cohesion and resolution. Overall, it presents a sweet but rushed experience that may appeal to fans of the original, yet falls short of delivering a fully fleshed-out story.

    • “The story starts slowly, like a cute anime, though it gradually adds more corporate/political intrigue as you progress.”
    • “Great OST, wonderful voice acting, and a great story that shared insight on new lore while mainly focusing on Luna's story.”
    • “The art is beautiful, the story is engaging and sometimes even emotional, which I believe are the most important things in a visual novel.”
    • “The story is threadbare, and feels like a primetime serial that got cancelled in its first season.”
    • “There's many story elements that just seem unfinished, and the way the story progresses there's an overarching feel of 'there's got to be more to this right', until the moment it finishes and it's... just done.”
    • “The overall story felt a bit underbaked and rushed.”
  • music
    73 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its quality, nostalgic feel, and ability to enhance the overall atmosphere. While some noted that it may not reach the heights of the previous game's soundtrack, it still stands out as a memorable and enjoyable aspect, often leaving players humming the tunes long after playing. Additionally, the voice acting complements the music well, although some players suggested adjusting the volume to better balance it with the dialogue.

    • “The music is great and I've been humming some of the tunes to myself even after the game ended.”
    • “Special mention must be made of the music and vocal cast, whose performances perfectly complement the retro vibe, adding depth and emotion to the experience.”
    • “The soundtrack is sick, the voice acting sounds great, and the vibes are extremely on point.”
    • “The voice acting is excellent, but I'd recommend lowering the default music volume as sometimes it drowns out some of the voiced lines. Around 66-70% of the lines are voiced, and the experience can be a bit incongruous when clicking on one object will result in a voiced line, but clicking on another object won't.”
    • “If you want to pick this up for yourself to give it a fair shake, turn the music down and expect the dialogue to vary in volume and adherence to the subtitles.”
    • “I must confess that I really wanted 2mello to come back and work on the soundtrack for this game.”
  • graphics
    49 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning artwork, nostalgic pixel art, and effective cyberpunk aesthetic. Reviewers highlight the excellent sprite work, vibrant color schemes, and polished UI design, which collectively create an immersive visual experience. While some noted a lack of interactivity compared to its predecessor, the overall visual presentation is described as masterfully executed and captivating.

    • “The visuals, the music, the voice acting, the script (sometimes), the characters, atmosphere, set and setting -- all of it is S-tier work.”
    • “The graphical style is really well-done -- somehow very modern but also nostalgic to me having grown up with DOS games.”
    • “The visuals got me gasping in awe since the first scene: such a pretty color scheme, wonderfully styled characters, the UI looked so fun and the composition was very intriguing, allowing the writing to shine and your brain to fill in the blank.”
    • “The visuals are nice, but there's a lack of interactivity compared to the first one.”
    • “While it doesn't have the strongest voice acting or most riveting story and I wouldn't say it's precisely the 2064 follow-up I was dreaming about, the pixelated aesthetics and downright groovy music of Neurodiver still hit hard and even the weaker moments remain memorable by the game’s intermingling flavor of sci-fi.”
    • “In an age where I want shorter games with worse graphics made by people who are paid more to work less, I think this game is exactly fine for what it is.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay has been described as linear and lacking depth, with many players noting a shift towards a visual novel format rather than the engaging point-and-click mechanics of its predecessor. While some appreciated the neurodiver mechanic and the art style, the overall experience felt stiff and repetitive, with limited choices and unsatisfying interactions. Many reviews highlighted that the puzzles and memory-fixing tasks were not enjoyable, leading to a sense of emptiness in the gameplay.

    • “The snatcheresque gameplay is fantastically done, and I actually prefer the UI in this game to 2064 for sure.”
    • “I also appreciated the Ace Attorney-like detective gameplay and the numerous cameos.”
    • “Music is good, the style, art, and point-and-click gameplay is great as well; not too far from what you did in the last game.”
    • “The puzzles you must complete when fixing memories are the main gameplay of the game, and they are not fun.”
    • “Extremely boring and linear gameplay; just click on everything until you find an object that is saved to your inventory bar, then dump all collected objects on a memory fragment and that's all there is, every time, no nuance.”
    • “The neurodiver mechanic had potential, but ended up kind of boring, as exploring and fixing the fragmented memories seemed extremely linear and interacting with anything other than the relevant things seemed unsatisfying and pointless.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its beautiful art and engaging story, which some players find heartfelt and touching, particularly in the context of the protagonist's relationships and aspirations. While the narrative is described as more lighthearted compared to previous titles, it still resonates with players, though some feel that its emotional impact is not the most significant part of the experience. Overall, the game successfully evokes a range of emotions, making it a noteworthy visual novel.

    • “The art is beautiful, the story is engaging and sometimes even emotional, which, in my opinion, are the most important things in a visual novel.”
    • “The story, and the ending especially, was personally touching.”
    • “The emotional core of Luna's story: her relationship with Gate and her desire to use her position as an esper to be the hero she's always dreamed of becoming was really gripping for me.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is notably lacking, with a greater focus on legacy characters rather than the new ones, leaving the protagonist, es88, underexplored despite her full voice acting. Players feel that more depth could have been added to both new and returning characters, resulting in a less satisfying narrative experience due to insufficient setup and payoff. While the voice acting and character design effectively capture a 90s cyberpunk aesthetic, the overall character development does not meet expectations.

    • “The voice acting and character design is stellar, and it really captures the cyberpunk vibe of 90s anime.”
    • “While we did get quite a bit in the previous outing, there's still more that could be explored, and I feel like we could've gotten a whole lot more character development with es88 and Gate, not to mention the older characters especially.”
    • “There’s not a ton of character development either; more time is spent on legacy characters from the last game than the new ones introduced here. By the end of the game, we know very little about the protagonist herself, and it feels like a waste given she has full voice acting and a presumably established character compared to 2064 ROM’s faceless protagonist. We learn that ES88 has parents who she misses, apparently has a crush on her bodyguard, and is a fan of a specific manga/anime.”
    • “While we did get quite a bit in the previous outing, there's still more that could be explored. I feel like we could've gotten a whole lot more character development with ES88 and Gate, not to mention the older characters especially.”
    • “You can probably accept the ending based on what little information you know, but it's not a satisfying experience since you missed out on all the character development, setup/payoff, tension-building, and so on.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, characterized by top-tier visuals, music, and voice acting that create an immersive cyberpunk experience reminiscent of the developer's previous title, "2064: Read Only Memories." Reviewers note that the well-crafted setting and engaging characters contribute to a compelling narrative, making it accessible and enjoyable even for newcomers to the universe.

    • “The visuals, the music, the voice acting, the script (sometimes), the characters, atmosphere, set and setting -- all of it is S-tier work.”
    • “The overall atmosphere is akin to Midboss' other game (2064: Read Only Memories) and is still a very cyberpunk visual novel PNC adventure game. You do not need to have played or read any of the material in the universe before playing this, but it is all very well written and worth checking out.”
    • “I knew going in that Neurodiver was going to be shorter than 2064: Read Only Memories, but I still loved the story and fully enjoyed returning to that good neo-sf atmosphere.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is noted to be genuinely funny, but it often feels overshadowed by a heavy-handed narrative that rushes players through key plot points without allowing them to engage fully. This approach can detract from the comedic elements, as the game tends to provide solutions and exposition before players can explore the humor themselves.

    • “The writing is actually funny when you get to it.”
    • “It sort of feels like the game was asking me to solve the mystery of the Laughing Man (the villain from Ghost in the Shell: Stand Alone Complex), but before I could even try to solve the case myself, the game just prescribed a solution, told me the exposition behind it, and then asked me what I wanted to do with the villain.”
  • optimization
    2 mentions Positive Neutral Negative

    The reviews do not provide specific feedback on the game's optimization, focusing instead on the quality of the music and vocal performances that enhance the overall experience. Therefore, no conclusions about optimization can be drawn from the provided texts.

  • replayability
    2 mentions Positive Neutral Negative

    The game is noted for being relatively linear and short, with a playtime of around 4-5 hours for the first playthrough. While it offers some replay value through a few multiple choices, the overall experience may not encourage extensive revisits.

    • “The game is pretty linear and short (4-5 hours on my first playthrough), but it has some replay value with a few multiple choices.”
    • “The game is pretty linear and short, taking about 4-5 hours on my first playthrough, with only a little replay value due to a few multiple choices.”
    • “The game is pretty linear and short, taking about 4-5 hours on my first playthrough, with only a little replay value due to a few multiple choices.”
  • grinding
    2 mentions Positive Neutral Negative

    The reviews do not specifically address the aspect of "grinding," focusing instead on the game's visuals and audio quality. There is no mention of grinding mechanics or player experiences related to it.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Read Only Memories: NEURODIVER is a action game with anime and science fiction themes.

Read Only Memories: NEURODIVER is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Read Only Memories: NEURODIVER.

Read Only Memories: NEURODIVER was released on March 9, 2021.

Read Only Memories: NEURODIVER was developed by MidBoss, LLC..

Read Only Memories: NEURODIVER has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Read Only Memories: NEURODIVER is a single player game.

Similar games include 2064: Read Only Memories, Tails Noir, Backbone, Tyrion Cuthbert: Attorney of the Arcane, Dreamfall: The Longest Journey and others.