- January 23, 2017
- Chun Y.
RAYGUN COMMANDO VR
Platforms
About
"Raygun Commando VR" is an arcade-style, Sci-fi on-rails shooter in room-scale VR, offering fast-paced action for shorter play sessions. With a variety of enemies and weapons, players must fend off attacks while dodging and leaning to avoid incoming projectiles. The game provides a nostalgic, arcade-like experience with intuitive controls and immersive environments.
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- The game is free and provides a fun, immersive experience, making it a great introduction to VR shooting.
- Gameplay is engaging with a mix of shooting and dodging mechanics, reminiscent of classic arcade shooters.
- Despite its short length, the game offers enjoyable moments and is suitable for quick play sessions, especially in social settings.
- The game lacks depth and variety, with minimal content and repetitive gameplay that can become boring quickly.
- There are issues with clarity in gameplay mechanics, such as reloading and enemy behavior, which can lead to confusion.
- The graphics and overall polish are basic, which may detract from the experience for some players.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is generally described as simple and rudimentary, with a lack of depth and realism, but it offers a surprisingly solid experience that can be enjoyable despite its short duration of 10-45 minutes. While the shooting mechanics are functional, they could benefit from additional polish and features, such as a cover mechanic and audio cues. Overall, the game is easy to pick up and, despite its flaws, provides enough fun to be worth downloading, especially given its free price point.
“What the game lacks in aesthetic variety between stages, it makes up for with a decent soundtrack and genuinely fun gameplay.”
“However, the gameplay is surprisingly solid enough that if it were more than an hour long, I'd actually pay upwards of $5-10 for it, which really isn't bad.”
“That might sound dumb but it really makes the gameplay more difficult and as a result more fun.”
“The shooting mechanic is rather rudimentary - it doesn't feel realistic or engaging.”
“There's no story and the mechanics are simple.”
“There is no cover mechanic, as you spawn in the middle of the corridor and you cannot move more than your static room-scale play area you set in room-scale setup.”