- January 23, 2017
- Chun Y.
RAYGUN COMMANDO VR
Platforms
About
"Raygun Commando VR" is an arcade-style, Sci-fi on-rails shooter in room-scale VR, offering fast-paced action for shorter play sessions. With a variety of enemies and weapons, players must fend off attacks while dodging and leaning to avoid incoming projectiles. The game provides a nostalgic, arcade-like experience with intuitive controls and immersive environments.





- The game is free and provides a fun, immersive experience, making it a great introduction to VR shooting.
- Gameplay is engaging with a mix of dodging and shooting, reminiscent of classic arcade shooters.
- Despite its short length, the game offers enjoyable mechanics and decent enemy variety, making it worth a download.
- The game is very short, lasting only about 10-20 minutes, which may leave players wanting more content.
- Graphics and audio are basic, lacking polish and depth, which detracts from the overall experience.
- There are limited movement options and no configuration settings, which can hinder gameplay for some players.
- gameplay32 mentions Positive Neutral Negative
The gameplay is generally described as short and simplistic, with a duration of 10-45 minutes depending on player engagement with achievements. While the shooting mechanics are rudimentary and lack realism, the game compensates with a decent soundtrack and surprisingly enjoyable mechanics, making it worth downloading despite its brevity. Overall, it offers a fun experience, though it could benefit from additional polish and depth.
“What the game lacks in aesthetic variety between stages, it makes up for with a decent soundtrack and genuinely fun gameplay.”
“However, the gameplay is surprisingly solid enough that if it were more than an hour long, I'd actually pay upwards of $5-10 for it, which really isn't bad.”
“That might sound dumb but it really makes the gameplay more difficult and as a result more fun.”
“The shooting mechanic is rather rudimentary - it doesn't feel realistic or engaging.”
“There's no story and the mechanics are simple.”
“There is no cover mechanic, as you spawn in the middle of the corridor and you cannot move more than your static room-scale play area you set in room-scale setup.”