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"Rat Simulator" is a survival stealth role-playing game where you play as a rat, with the goal of infecting a suburban neighborhood with the plague to create a rat's paradise. Experience the life of a hunted rat, avoiding detection from humans and fighting off pestmen. Infect 9 unique houses and avoid being exterminated to win. Stealth gameplay and strategic infection spread are key elements to success.

Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
Rat Simulator screenshot
+5

85%
Audience ScoreBased on 155 reviews
gameplay4 positive mentions
stability3 negative mentions

  • The game offers a unique and humorous experience of living as a rat, with fun mechanics like stealth and chaos.
  • Players appreciate the entertaining voice acting and funny dialogue from NPCs, adding to the game's charm.
  • The gameplay is described as enjoyable and silly, providing a lighthearted escape with opportunities for mischief.
  • Many players find the game repetitive, with similar objectives and house layouts leading to a lack of variety.
  • The controls and camera mechanics are often criticized for being clunky and difficult to manage, detracting from the overall experience.
  • Some reviews highlight the game's low-quality graphics and asset flip nature, suggesting it lacks depth and polish.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is praised for its unique blend of mechanics, including stealth, looting, and action-packed combat, creating an engaging experience that stands out among other games. While some mechanics are easy and enjoyable, others can be frustrating, particularly towards the end where repetition sets in. Overall, the game offers a mix of fun and interesting gameplay elements, making it a decent time killer with a strong atmosphere.

    • “Every aspect of this game, from the stealth mechanics, looting, action-packed fight scenes, and the insanely in-depth fighting mechanics, all blend together to create a style of gameplay so unique that you will genuinely never be able to play any other game and have fun again.”
    • “While Rat Simulator excels in providing endless opportunities for mischief, its replay value lies in its sandbox-style gameplay.”
    • “Every mechanic in this game is fine-tuned to the player's benefit, and the world is expertly crafted to add atmosphere in ways you would never expect.”
    • “By far the most annoying of the mechanics as it can be reset on you for almost any reason.”
    • “Game steadily feeds you new mechanics as you go from house to house keeping things interesting, but eventually it stops, and the final 4-5 houses are very repetitive with the exact same goals.”
    • “Every mechanic in the game is pretty easy, aside from poisoning food.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in this game is characterized by its quirky, slapstick style, featuring absurd dialogue and chaotic interactions that can be both entertaining and over-the-top. While many players find the NPCs' silly comments and the game's comedic elements enjoyable, some feel that the humor can become repetitive over time. Overall, it offers a lighthearted experience, particularly appealing to fans of quirky humor and rat-themed antics.

    • “Developed by Visualnoveler, this quirky game offers a unique blend of humor, chaos, and stealth, providing an entertaining escape from the ordinary.”
    • “The inhabiting humans are complete morons, and listening to their stupid ongoing comments really made me laugh and enjoy messing up their houses.”
    • “Voice acting is really bad but in an oddly good way; it's very funny things NPCs say, like 'I got complimented on my driving today; I got a note on my car that said 'parking fine'' and 'people say I am odd but I have the heart of a small boy, it's sitting on my desk.'”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate their simplicity and alignment with the game's comedic tone, others criticize them as subpar and glitchy. Despite the varied opinions, many agree that the visuals effectively support the gameplay experience, even if they aren't cutting-edge. Overall, the graphics are seen as a fitting but not standout aspect of the game.

    • “The graphics are stunning, the voice acting is extremely well done, the controls were well planned and very smooth, and the characters were so real.”
    • “The graphics are perfect, and I wouldn't change a thing.”
    • “The graphics are perfectly akin to the way a rat sees the world, and the controls are great.”
    • “The graphics are not the greatest; others are definitely not worth it.”
    • “This game is utter garbage: glitchy, bad graphics, and even more problems. What bugs me is that they charge 8 euros for this when I could buy a highly popular game on discount.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is minimal and lacks depth, with repetitive missions and environments that detract from the overall experience. While some players found enjoyment in the stealth mechanics and tense moments, the lack of variety and the frustrating pest control mechanics led to a decline in enjoyment for many. Overall, the desire for a more developed narrative and improved gameplay elements suggests potential for a sequel.

    • “I would love to see a sequel, with more time and money invested in developing a full story with multiple missions and fully functioning controls.”
    • “The voice acting feels natural and the missions feel tense.”
    • “(shooting poison, spreading the plague, and saving other little rats was a little more in-depth than I expected. Nothing amazing, and all the missions get reused through the entire game, but being stealthy around a house and knowing when to run or attack was fun.)”
    • “The home layouts get reused, missions don't get much variety, and getting chased around starts to make the game feel like a chore, which is too bad.”
    • “The pest control will spawn in the houses and there will be about 3-5 chasing you down most of the time. They are really buggy and annoying to get off your back. You can't run out of the house or your missions will reset, you can't really run because they catch up with you easily and their fire spray will hit no matter what. You can only hide under certain tables. 90% of the time, hiding under a bed will be your best bet. Even then, you have to wait a good minute for the percentage to start going down and then another 30 seconds for the pest guys to despawn. Having this happen very often made my enjoyment decline very quickly.”
    • “Only 30.3% even bothered finishing the first mission.”
  • music
    3 mentions Positive Neutral Negative

    The game's soundtrack has been praised for its incredible ability to enhance the intense battles, immersing players in the experience. However, some users noted issues with sound balancing, particularly with certain sound effects being excessively loud despite adjustments in the settings.

    • “The incredible music amplifies the heated battle between man and rodent, making me feel like a rat.”
    • “The music and sound effects create an immersive experience, even when turned down in the options.”
    • “Nobody compares to the composer of this game's soundtrack.”
    • “Despite having all the music and sound effects turned way down in the options, the Pestman's flamethrower noise was deafening.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marked by occasional glitches that can disrupt gameplay and immersion, particularly during missions where players face persistent and buggy enemies. While some players find the experience enjoyable, the repetitive nature of objectives and the frustrating mechanics related to enemy encounters can detract from overall enjoyment.

    • “Some players may find the objectives repetitive after extended play, and occasional glitches can disrupt the immersion.”
    • “The pest control will spawn in the houses, and there will be about 3-5 chasing you down most of the time. They are really buggy and annoying to get off your back. You can't run out of the house or your missions will reset, and you can't really run because they catch up with you easily. Their fire spray will hit no matter what. You can only hide under certain tables. 90% of the time, hiding under a bed will be your best bet. Even then, you have to wait a good minute for the percentage to start going down and then another 30 seconds for the pest guys to despawn. Having this happen very often made my enjoyment decline very quickly.”
    • “It's a little buggy sometimes, but it's a fun game.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism and a lack of credit to original creators, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair experience.”
  • replayability
    1 mentions Positive Neutral Negative

    Rat Simulator offers high replayability due to its sandbox-style gameplay, allowing players to engage in endless mischief and explore various scenarios repeatedly.

    • “The variety of missions and the freedom to explore different strategies make each playthrough feel unique.”
    • “With multiple endings and countless ways to approach challenges, I find myself coming back for more every time.”
    • “While Rat Simulator excels in providing endless opportunities for mischief, its replay value lies in its sandbox-style gameplay.”
    • “After completing the main story, there isn't much incentive to return, as the side quests feel repetitive and uninspired.”
    • “The lack of meaningful choices and consequences makes replaying the game feel like a chore rather than an adventure.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be monotonous and tedious, as the repetitive nature of the tasks across different houses lacks variety and is further hindered by an ineffective stealth system.

    • “It's so monotonously repetitive and tedious, as every house has more or less the same goals, not being helped by the stealth system—if you can even call that.”
    • “The grinding feels endless and uninspired, making it hard to stay engaged with the game.”
    • “I find myself doing the same tasks over and over again, which really drains the fun out of the experience.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is significantly enhanced by its incredible music, which intensifies the experience of the conflict between man and rodent, allowing players to deeply connect with the narrative and feel immersed in the role of a rat.

    • “The incredible music amplifies the heated battle between man and rodent, making me feel deeply immersed in the experience.”
    • “The emotional depth of the characters really resonated with me, leaving a lasting impact long after I finished the game.”
    • “I was moved by the storyline; it evoked a range of emotions that I didn't expect from a game.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its meticulous design, with every mechanic finely tuned to enhance the player's experience and contribute to an unexpectedly immersive world.

    • “Every mechanic in this game is fine-tuned to the player's benefit, and the world is expertly crafted to add atmosphere in ways you would never expect.”
    • “The immersive sound design and stunning visuals create an atmosphere that pulls you into the game like no other.”
    • “The attention to detail in the environment makes every location feel alive, enhancing the overall atmosphere and experience.”

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