- May 30, 2019
- Linky317
Radiant Arc
Platforms
About
"Radiant Arc" is a full-length RPG inspired by classic JRPGs, particularly Final Fantasy IV. The game features an open world, no random battles, and 12 party members with unique roles. With over 100 pieces of equipment and a light-hearted story, players can expect 20-35 hours of gameplay filled with Easter eggs and references.









- Radiant Arc features a large and engaging cast of characters, each with unique personalities and interactions that add humor and depth to the story.
- The combat system is flexible and allows for various play styles, with a plethora of gear and skills that enhance character customization and strategy.
- The game offers a rich world to explore with numerous optional dungeons and side quests, providing a rewarding experience without the grind typically associated with leveling up.
- The story, while entertaining, follows a predictable hero vs demon lord plot and some late-game characters feel underdeveloped due to the large cast.
- The game can be overly easy, especially in the late game, which may not provide a satisfying challenge for veteran players of the genre.
- Inventory management can be cumbersome due to the sheer volume of equipment, making it difficult to find specific items or gear.
story
86 mentions Positive Neutral NegativeThe story follows a classic hero vs. demon lord narrative, enriched by quirky characters and humorous interactions, though it often leans on references to other works rather than deep world-building. While the writing and character dynamics are praised for their charm and natural feel, some characters are underutilized, and optional dungeons detract from the overall immersion. Overall, the story is solid but predictable, with a score of 6/10 reflecting its standard yet enjoyable execution.
“The story may be classic JRPG, but it's done so wonderfully.”
“While the overall story is standard fare, the writing really shines with how different each character feels and how they interact with each other; it feels natural, which is a feat.”
“You can tell there was a lot of effort put into it, from the story to the character dialogue, animations, etc. Overall, it has some great charm to it.”
“While there are a lot of optional dungeons, most of them don't really feature much world building and are instead references to other works with little plot dialogue, which is a shame because some of those could have been used to develop some of the overlooked late-game characters.”
“The optional dungeons and chests on the overworld aren't tied into the story or side stories, so they kind of take away from some of the immersion of the world for me.”
“I personally felt that there were simply too many playable characters, with the last two being added in the story’s third act, and by that time I was getting used to the way I wanted to play, and felt they were simply underutilized.”