- July 30, 2019
- mightyyell
Quench
Platforms
About
"Quench is a single-player, simulation game with good graphics and music. As the Shepherd, guide animal herds through a changing environment, protecting them from natural disasters and smokebeasts. Use the Elders' powers to change the environment and restore the animals' home in this narrative puzzle game."
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- The game features beautiful graphics and a touching storyline that emphasizes respect for life, making it a pleasant experience for players who prefer non-combat narratives.
- Puzzle-solving mechanics are well-designed and introduce new elements gradually, providing a satisfying challenge without overwhelming players.
- The art style and music are praised for their quality, contributing to a relaxing and immersive gameplay experience.
- Some levels have unclear objectives, particularly in story-driven contexts, leading to frustration during timed challenges.
- The controls and GUI are considered clunky, lacking hotkeys for powers and a mini-map, which can hinder navigation and gameplay efficiency.
- The game is relatively short, and the lack of achievements or a scoring system may limit replay value and player motivation.
story
28 mentions Positive Neutral NegativeThe story of the game is praised for its beautiful and touching narrative centered on themes of life preservation and respect for nature, making it appealing to players who prefer a non-combat experience. While the storyline is engaging and the puzzle-solving elements are well-integrated, some players found certain objectives unclear, leading to moments of confusion. Overall, the game offers a relaxing and visually stunning experience, though the pacing may drag towards the end.
“Quench follows the story of a shaman, a young elephant and her pilgrimage.”
“The real draw is the story, which has a beautiful message of preservation and respect for nature without being overt and in-your-face.”
“Beautiful and relaxing game with great visuals and an interesting story.”
“In particular, the commitment to 'story-driven' was so strong that in a handful of levels it wasn't really clear what you were supposed to do.”
“The objective would be given in story terms, not mechanical terms.”
“The story was overall decent; I was invested for a majority of the time until the end where it did, in fact, begin to drag.”