Qubicle Voxel Editor Game Cover
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Qubicle is a professional voxel editor optimized for the easy creation of 3D models with a unique, blocky charm. It was used on big hits like Crossy Road and Shooty Skies, and will enable you to quickly design your own 3D models at an affordable price. Voxels are 3D pixels which allow for a unique aesthetic and workflow: Draw and paint intuitively in three dimensions Build, color and clean mes…

Reviews

60%
Audience ScoreBased on 75 reviews
graphics3 positive mentions
monetization3 negative mentions
  • The software is easy to use and intuitive, making it accessible for beginners and those familiar with graphic design tools.
  • It offers a variety of export options and the ability to create complex voxel models, which is beneficial for game development.
  • Many users appreciate the fun and creative potential of the program, allowing for quick model creation and customization.
  • A significant amount of basic functionality is locked behind paywalls, leading to frustration among users who feel misled by the pricing model.
  • The software has been reported to be buggy and prone to crashes, particularly on certain operating systems, which hampers usability.
  • Documentation and support for the software are lacking, making it difficult for users to fully understand and utilize its features.
  • optimization7 mentions

    Users express frustration over the lack of free mesh optimization features, arguing that essential optimization should be included in the basic editor rather than locked behind DLC. However, some appreciate the effective export capabilities that significantly reduce polygon counts, leading to better performance in the standalone application. Comparisons with other software highlight that while the current tool has limitations, it still meets the needs of many users.

    • “The optimized export features of the mesh module I found to be extremely helpful; my models went from 3,051 polys to 551 polys, which is fairly notable.”
    • “Although I can understand the business decision and the fact Steam isn't overly friendly to software, I am willing to look past it for the optimization and better performance of the standalone application.”
    • “Well, MagicaVoxel looks a lot nicer and has a perspective camera for editing, has a really nice built-in ray-casting renderer, can export optimized meshes and voxelize 3D models as standard, and can render and export marching cube models (smoothed out cubes).”
    • “No mesh optimization is b*llsh*t.”
    • “Nor should optimized exports be treated as such; I am fine with paying more, but I am not paying for stuff that should be in a basic 3D editor.”
    • “Looks like every voxel is a separate polygon (unoptimized), but this is more than enough for most users.”
  • monetization4 mentions

    The monetization strategy has been widely criticized as a cash grab, with users labeling it a "very scummy monetization scheme." Many feel that the basic edition offers little value compared to the free demo, and the interface is cluttered with intrusive advertisements for premium versions, detracting from the overall user experience.

    • “Very scummy monetization scheme; the basic edition is not different from the free demo.”
    • “The interface is covered in what are essentially advertisements for better versions of the software.”
    • “If they think we won't find their advertising invasive and distracting, they're assuming we don't understand design.”
  • graphics4 mentions

    The graphics of the game are well-received, particularly for their voxel style, which allows users to create models that meet their artistic vision. The performance is solid on mid-range hardware, making it accessible for those familiar with graphics editing tools, and it is highly recommended for anyone interested in voxel art.

    • “I happen to like voxel style graphics, so being able to put models together that look like what I wanted them to look like is very cool.”
    • “I would definitely recommend it to anyone who wants to make a game with a voxel art style.”
    • “The app is great and runs pretty nicely on my PC (Windows 10 + i7 2600 + 8GB RAM + R7 250); the basic features are good for the price and it's pretty easy to get into, especially if you have any experience with a raster/vector graphics editor.”
  • stability1 mentions

    The game's stability is severely lacking, with users reporting it as a broken and buggy program that appears to have been abandoned by its developers in favor of a new project.

    • “Broken, buggy program that has been abandoned by its developers in favor of creating a new program.”
  • humor1 mentions

    The humor aspect of the game appears to be polarizing, with some users expressing disappointment and a lack of engagement, suggesting that it may not resonate with all players.

  • grinding1 mentions

    Players find the grinding aspect of the Steam edition frustrating due to the necessity of purchasing additional DLCs to access essential features, which can lead to higher overall costs compared to the indie/pro edition. While the DLCs are relatively inexpensive, the cumulative expense can be burdensome for smaller indie developers on a tight budget.

    • “Grinding in this game feels like an endless chore, with little reward for the time invested. It quickly becomes tedious and frustrating.”
    • “The amount of grinding required to progress is overwhelming. It feels like the game is designed to stretch out playtime rather than provide meaningful content.”
    • “I found the grinding mechanics to be a major turn-off. Instead of enjoying the gameplay, I felt like I was just going through the motions to unlock basic features.”
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