Over 40 years since its arcade debut, Quantum: Recharged warps the classic arcade title with modern flourishes that have become a staple among the Recharged series. Defeat waves of enemies using your ship to circle around them and create a punishing deadzone. By removing the traditional ability to shoot enemies, this title challenges players to avoid taking damage and progress through increasingly…
The game features excellent score-chasing gameplay that is simple yet highly strategic.
It has a polished and visually pleasing presentation with a dazzling appearance.
The game is addictive and offers a fun, challenging experience that encourages players to develop strategies.
The game deviates significantly from the original Quantum, leading to disappointment for fans expecting a faithful remake.
Missions are often uninteresting and lack variety, primarily focusing on 'Destroy all enemies'.
The gameplay feels generic and resembles an arena shooter rather than capturing the unique mechanics of the original.
gameplay
5 mentions Positive Neutral Negative
40%
60%
The gameplay is criticized for being generic and lacking originality, with comparisons to other titles like Geometry Wars and Crystal Quest. However, some players appreciate its strategic score-chasing mechanics and visually appealing presentation, noting that power-ups enhance the overall experience.
“If you like Crystal Quest and Yoshi Touch & Go like me, this is a rare game with some similar mechanics.”
“Not a great start, but it gets worse as we head into gameplay...”
“So ultimately what we have here is a generic arena shooter game that wants to be Geometry Wars but with a vague approximation of Quantum's encircling mechanic jammed in.”
“Again, small change, big consequences in terms of gameplay.”
story
4 mentions Positive Neutral Negative
25%
25%
50%
The story aspect of the game is criticized for its lack of depth, with missions primarily revolving around the repetitive task of "destroy all enemies," which detracts from the original's intent. While some players appreciate the flexibility in gameplay mechanics, they find the overall narrative and mission structure to be unengaging and lacking substance.
“Hell, that's visible in the mission mode alone, where almost all of the missions you get are just 'destroy all enemies' (again, missing the point of the original magnificently there). Yars, granted, is a lot more flexible in concept for playing around with what you do, but it was a hell of a lot more substantial than this.”
“Hell, that's visible in the mission mode alone, where almost all of the missions you get are just 'destroy all enemies' (again, missing the point of the original magnificently there). Yars, granted, is a lot more flexible in concept for playing around with what you do, but it was a hell of a lot more substantial than this.”
graphics
2 mentions Positive Neutral Negative
100%
150%
The graphics in Recharged feature a departure from the previous vector art style, introducing a fresh visual approach with new ship designs and distinct enemy appearances, enhancing the overall aesthetic experience.
“First up, the visuals are stunning.”
“Recharged does away with the vector stylings and replaces them with their usual art style, introducing new designs where you play as a ship and the enemies have distinct appearances.”
“First up, the visuals are disappointing.”
“Recharged does away with the vector stylings and replaces them with their usual art style, but the new designs, like being a ship and the distinct designs of the enemies, don't make up for the lack of quality.”
“The graphics feel outdated and lack the polish expected from modern games.”