- February 8, 2017
- Virtual Light VR
Pyro VR
58%Game Brain Score
replayability, humor
gameplay, music
58% User Score 53 reviews
Platforms
About
"Pyro VR" is a virtual reality game that lets you take control of a fireworks and explosives business. In Sandbox mode, you can create your own firework shows and blow stuff up using a variety of different pyrotechnics. While Career mode is not yet available, it will offer missions as a professional pyrotechnician and explosives expert when the game leaves Early Access. The game supports HTC Vive and Oculus.



Audience ScoreBased on 53 reviews
replayability2 positive mentions
- The game offers a fun and creative sandbox experience for fireworks enthusiasts, allowing players to set up their own shows.
- Despite being in early access, the game has potential with immersive gameplay and a variety of fireworks to experiment with.
- Players appreciate the realistic elements, such as the danger of fireworks, which adds to the overall enjoyment of the game.
- The game is criticized for being unfinished and lacking significant updates, leading to disappointment among players who expected more content.
- Many users report technical issues, including crashes and poor controls, which hinder the overall experience.
- There are concerns about the developers abandoning the project, with some players feeling misled by the early access model.
- gameplay8 mentions Positive Neutral Negative
Players have expressed disappointment with the gameplay, particularly criticizing the awkward hand mechanics that contribute to a sense of boredom after a short playtime. Many feel that the game could benefit from a more focused approach, minimizing unnecessary mechanics that detract from the overall experience.
“I'm going to be honest and say I was a bit disappointed with that but understand since it's probably not a super critical game mechanic you'd focus on during development of the early access game.”
“The hand mechanics are weird, and I seemed to get bored after about 10 minutes of playtime.”
“Focus on that, and less on the pointless mechanics that just get tiresome.”