Skip to main content

Psychonauts

Psychonauts has a group of unforgettable characters in an imaginative setting that unfortunately takes place inside a middling platformer. It could be a great cartoon, but as a game, it's far from perfect.
Psychonauts Game Cover
91%Game Brain Score
story, gameplay
grinding, stability
95% User Score Based on 13,549 reviews
Critic Score 84%Based on 5 reviews

Platforms

Playstation 3Xbox 360Playstation 2Playstation 4Xbox Cloud GamingXboxWindowsPlayStationLinuxXbox Series X|SPCXbox Game PassCloudMac OSXbox One
Psychonauts Game Cover

About

Psychonauts is a single player platformer game with comedy and kids themes. It was developed by Double Fine Productions and was released on April 1, 2005. It received positive reviews from critics and overwhelmingly positive reviews from players.

A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.

Skip User Reviews

95%
Audience ScoreBased on 13,549 reviews
story1.9k positive mentions
grinding179 negative mentions

  • The humor is clever and original, blending dark and whimsical elements that resonate with a wide audience.
  • The imaginative story and character development are praised for their depth, exploring serious themes with a lighthearted touch.
  • The game's unique art style and atmosphere create an immersive experience that enhances the storytelling and gameplay.
  • The gameplay mechanics are often criticized for being clunky and dated, leading to frustrating platforming sections.
  • Many players report technical issues, including bugs and graphical glitches, that detract from the overall experience.
  • The graphics are considered outdated, which may deter players who prioritize modern visuals.
  • story
    3,548 mentions Positive Neutral Negative

    The story of *Psychonauts* is widely praised for its imaginative and whimsical narrative, blending humor with darker themes such as mental illness and personal trauma. Players appreciate the depth of character development, as each level explores the psyche of different characters, revealing their backstories and emotional struggles. Despite some criticisms regarding gameplay mechanics, the engaging storytelling and unique art style make it a memorable experience that resonates with players of all ages.

    • “The story is a wonder for its lovable characters and themes.”
    • “The story, despite the weird looking characters, was really entertaining, fun, and somewhat emotionally stimulating.”
    • “The story is interesting and has left me super curious about the sequel(s).”
    • “The story left me a little overwhelmed, but the overall concept is very fun.”
    • “The story is where the game shines.”
    • “The story, despite the weird looking characters, was really entertaining, fun and somewhat emotionally stimulating.”
  • gameplay
    2,347 mentions Positive Neutral Negative

    The gameplay of *Psychonauts* is a mixed bag, with many players praising its creativity and variety across different levels, each reflecting unique themes and mechanics tied to the characters' psyches. However, criticisms often focus on its dated controls, occasional clunkiness, and frustrating platforming sections, particularly in the final levels. Despite these issues, the engaging story, humor, and imaginative design generally overshadow the gameplay flaws, making it a beloved classic among fans of the genre.

    • “It's funny, creative with its gameplay mechanics, and it rewards you for engaging with it and seeking out all collectibles.”
    • “The gameplay is outstanding, exploration feels good.”
    • “The gameplay combines platforming, puzzle-solving, and psychic abilities, offering a unique and engaging experience.”
    • “Unfortunately, the gameplay and controls are mediocre at best and downright atrocious at times.”
    • “Gameplay is king for me, so the utter lack of gameplay polish and the great frustration it regularly caused overshadowed all the positives.”
    • “The gameplay is a bit clunky, and its console past does come out, but I think the story and gameplay is worth it.”
  • humor
    2,340 mentions Positive Neutral Negative

    The humor in "Psychonauts" is widely praised for its cleverness and originality, blending dark and whimsical elements that resonate with both younger and older audiences. Players appreciate the witty dialogue, memorable characters, and the game's ability to tackle serious themes with a lighthearted touch, often drawing comparisons to classic cartoons and Tim Schafer's previous works. While some humor may feel dated or hit-or-miss, the overall consensus is that the game is a delightful and funny experience that stands the test of time.

    • “The humor is top-notch, Tim Schafer at his best.”
    • “It's a funny platformer with a rich universe, endearing characters, and a lot of care in all departments.”
    • “The writing is funny and very well done.”
    • “The humor can be very American (not funny), but overall had some great moments.”
    • “Unfunny, unremarkable, and ugly to look at.”
    • “I think this game was supposed to be funny, but it is really not; also, it's boring and repetitive.”
  • graphics
    1,757 mentions Positive Neutral Negative

    The graphics of *Psychonauts* are often described as dated, reflecting its 2005 origins, yet they maintain a unique charm due to their stylized, cartoonish aesthetic reminiscent of Tim Burton's work. While some players find the visuals quirky and appealing, others note that the low-poly character models and occasional graphical glitches can detract from the experience. Overall, the game's imaginative art style and vibrant environments help it age better than many contemporaries, making it a visually memorable title despite its technical limitations.

    • “The graphics are stylized to the point of holding up decades later and will not detract from your experience.”
    • “The visuals of this game are especially interesting because of the expectedly very unique and trippy levels you experience.”
    • “Despite being 20 years old now, the stylized graphics hold up really well on higher resolutions.”
    • “When I booted it up, all the characters were extremely low poly with no shading, and when I went into the menu to adjust the graphics, the game softlocked.”
    • “The graphics are, of course, very outdated so if you care about that you will want to skip straight to Psychonauts 2.”
    • “The art style is very crude, not even in a cute way.”
  • music
    547 mentions Positive Neutral Negative

    The music in *Psychonauts* has received mixed reviews, with many praising its whimsical and fitting nature that complements the game's quirky atmosphere and diverse levels. While some tracks are memorable and enhance the overall experience, others are noted for being repetitive or lacking in standout quality. Overall, the soundtrack is generally regarded as enjoyable, contributing significantly to the game's charm, though it may not be universally appealing to all players.

    • “The soundtrack is superb, from the opening background music to each level's design, the themes blend together to truly make an immersive world to enjoy and explore.”
    • “The music is fantastic, to the point where I showed a friend who doesn't usually take game suggestions a few of the songs and he decided to buy the game because of them!”
    • “The music, the art style, the milkman, the story, the gameplay, the characters, so many things make this game so memorable and fun.”
    • “The music also feels a bit lacking and is nothing to write home about.”
    • “I wouldn't say the music is bad, but the tracks are super short, around 40 to 60 seconds long — and they loop constantly.”
    • “The soundtrack is repetitive.”
  • emotional
    204 mentions Positive Neutral Negative

    The emotional aspect of "Psychonauts" is deeply resonant, blending humor with heartfelt storytelling as players navigate the complex psyches of various characters. The game creatively uses collectibles like "emotional baggage" and "figments of imagination" to explore themes of mental health and personal growth, often evoking nostalgia and genuine emotional responses. Players appreciate the balance of whimsical gameplay and serious undertones, making it a unique and touching experience that addresses complex emotional issues in a lighthearted manner.

    • “It delivers a wide variety of abilities and mind-bending worlds, each one filled with personality, humor, and emotional depth.”
    • “The themes resonate on a deeper level, especially considering the medium’s general reluctance at the time to address such complex emotional issues.”
    • “Psychonauts weaves a captivating and emotional storyline that touches upon themes of self-discovery, friendship, and personal growth.”
    • “The story was very boring and the plot was poorly executed.”
    • “I felt no emotional connection to the characters or their struggles.”
    • “The attempts at emotional depth fell flat and felt forced.”
  • grinding
    192 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. While some find the resource collection and currency farming tedious and frustrating, particularly for items necessary for progression, others appreciate the exploration and rewards associated with it. Overall, many agree that while grinding can detract from the pacing and enjoyment, it is often balanced by engaging gameplay and creative level design.

    • “The bosses are fun to fight and not too tedious while still putting up a nice challenge.”
    • “Obviously the plot is not that complicated nor original, but it was well balanced and not tedious at all throughout my 15 hours of gameplay.”
    • “It’s rarely frustrating, although it can be, and collecting everything isn't as tedious as it sounds.”
    • “The grinding isn’t overly tedious but could've been avoided by designing a more organic structure.”
    • “It's absurd how grindy and boring some of these tasks are.”
    • “The story and characters are amazing, but they’re buried under layers of poorly designed, grindy missions that feel like glorified fetch quests.”
  • character development
    162 mentions Positive Neutral Negative

    Character development in the game is widely praised for its creativity and depth, with unique and often quirky character designs that contribute to the overall charm and personality of the narrative. Players appreciate the distinctiveness of the characters, which are often described as reminiscent of Tim Burton's style, and the engaging backstories that enhance the gameplay experience. Despite some criticisms regarding the aesthetics of certain designs, the overall consensus is that the character development is a standout feature, elevating the game's storytelling and emotional engagement.

    • “The character development for Raz is so good.”
    • “The method of character development through literally exploring the minds of characters and learning about their memories and motivations through their 'emotional baggage' and interpreting the scenery around you... it's brilliant, both from a storytelling and game design perspective.”
    • “Great character development and back stories of the people you mind read (there are other characters I would love to know more about, but you sadly don't).”
    • “The character designs are woeful, the humor often misses the mark, and the controls are quite bad.”
    • “The gameplay and story are just average, but there is no character development, and the story is about government abuse of children, which I feel warrants a higher ESRB rating than the game currently has.”
    • “The graphics haven't aged too well, but the character designs give it a certain wackiness and timelessness.”
  • atmosphere
    145 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its unique and immersive qualities, blending whimsical and surreal elements that enhance the storytelling and gameplay experience. Reviewers highlight the distinct visual styles of each level, the engaging soundtrack, and the rich character interactions, all contributing to a memorable and charming environment. Despite some dated graphics, the overall atmosphere is considered a standout feature, making the game a must-play for fans of creative and atmospheric storytelling.

    • “The atmosphere, the characters, the story, and the attention to detail at every point of this game makes you realize how ahead of its time this game truly was.”
    • “The atmosphere is great, as well as the music.”
    • “The atmosphere is so immersive and has a certain vibe that I just absolutely adore.”
    • “The graphics obviously cannot be compared to recent games, but I think it adds to the bizarre Salvador Dali-Tim Burton-esque atmosphere.”
    • “This is probably the textbook definition of a 'hidden gem.' In terms of story and atmosphere, the game has a level of demented charm that you really don't see a lot of anymore in games, movies, or cartoons nowadays.”
    • “The atmosphere, aesthetics, level design, and characters/character interactions are all top notch.”
  • stability
    122 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and inconsistent mechanics that can significantly disrupt gameplay. Players have experienced issues such as disappearing collectibles, frustrating platforming, and graphical glitches, particularly on Mac and Linux systems. While some users noted that the game runs well on modern hardware and the Steam Deck, the overall consensus is that the technical flaws detract from the experience, making it a mixed bag for players willing to overlook these issues.

    • “Still holds up and runs great on Steam Deck.”
    • “It runs great on modern hardware and runs perfectly.”
    • “A very fun game that I liked a lot :), plays great with an Xbox One controller by the way and looks and runs great at 4K max with a GTX 1080 and 5800X.”
    • “It's very buggy and unclear - there are a lot of collectibles called figments that are kind of like music notes from Banjo Kazooie but they fade in and out of visibility, making you run away, realize there's a figment there, run back, lose track of it because it went transparent, etc. and their hitboxes are paper thin so you'll make about 2-4 attempts to pick one up and usually miss, falling down a series of platforms and having to climb your way back up.”
    • “The biggest issues I had with the game were frame stutters and occasional audio glitches.”
    • “Game-breaking graphical glitches make it unplayable.”
  • replayability
    78 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its abundance of collectibles and hidden items that encourage multiple playthroughs, while others note a linear storyline that limits replay value. Many reviews highlight the fun and engaging gameplay, suggesting that even if the game lacks extensive replayability, it remains enjoyable enough for several runs. Overall, while some players find significant replay value, others feel it diminishes after the initial experience.

    • “Great game with a surprising amount of depth and replayability.”
    • “The game has a lot of replayability; I could beat the game 10 times and still want to play it more.”
    • “It routinely goes on sale for cheap and has lots of replay value with fun-to-find collectibles and easter eggs.”
    • “While I don't see much replay value in the game and had no good reason to play again further down, having only played that number of times, I was considering trying to play a few more times in the coming months after writing this review, even if the game's 20th anniversary is on the way (April 2025)!”
    • “It just felt like unfortunate filler to give more replayability to what is admittedly a pretty small game.”
    • “The only bad thing is a low replay value after you beat the game.”
  • optimization
    62 mentions Positive Neutral Negative

    The optimization of the game is a mixed bag, with many players reporting smooth performance on older hardware and decent frame rates, while others experience significant stuttering, crashes, and graphical issues, particularly on modern PCs and Mac systems. While some users found it playable even on low-end machines, the lack of optimization for contemporary setups, especially regarding cutscenes and certain features, has led to frustration among players. Overall, the game may run well for some, but many recommend caution, especially for those using modern systems.

    • “It runs smoothly at 60fps with no signs of performance drops, works great with my Xbox One controller, looks very nice and with no major issues I can think of from my experience.”
    • “Controls are tough on keyboard, but I played with an Xbox controller, so it's all good here (2k monitor with 2560 resolution, not even a single crash, fantastic optimization).”
    • “It runs fine with no stuttering.”
    • “It’s crazy that this game isn’t optimized for Steam Deck.”
    • “The optimization for Mac is terrible; objects disappear and the graphics act weird. I didn't play more because of the glitches on Mac.”
    • “Another issue is that this game isn't very optimized on the PC. There are ways to try and mitigate that, but it would probably be better to get this game on a console if you can.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization aspect of the game is viewed positively, as it features no microtransactions, season passes, or DLC, contrasting sharply with modern AAA gaming practices. However, the game's lack of effective advertising and promotion is criticized, leading to it being overlooked despite its unique qualities and potential. Overall, players appreciate the absence of exploitative monetization strategies, but lament the missed opportunity for greater recognition.

    • “No microtransactions, no season passes, no DLC, no broken servers.”
    • “Just a cash grab.”
    • “Playing this game also made me contrast with what is wrong with modern AAA gaming: focus on graphics, bad DLC and microtransaction practices, multiplayer excessive focus, day one patches, and so on.”
    • “It didn't get the attention and recognition it truly deserved, due to horrible commercial advertising it shared around the day it launched.”
Skip Critic Reviews
Skip Game Offers

Buy Psychonauts

15h Median play time
19h Average play time
12h Main story
21h Completionist
10-22h Spent by most gamers
*Based on 35 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Psychonauts

Games Like Psychonauts

Psychonauts 2 Image
Beyond Good & Evil Image
Alice Madness Returns Image
Stick it to The Man! Image
Okami HD Image
Skip FAQs

Frequently Asked Questions

Psychonauts is a platformer game with comedy and kids themes.

Psychonauts is available on PlayStation 4, Windows, Xbox Series X|S, PC and others.

The main story can be completed in around 12 hours, while the entire game is estimated to take about 21 hours to finish. On average players spend around 19 hours playing Psychonauts.

Psychonauts was released on April 1, 2005.

Psychonauts was developed by Double Fine Productions.

Psychonauts has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Psychonauts is a single player game.

Similar games include Psychonauts 2, Beyond Good & Evil, Alice Madness Returns, Stick it to The Man!, Okami HD and others.