- July 12, 2017
- Eugeny Butakov
- 21h median play time
Psebay
Platforms
About
"Psebay" is a single-player sport adventure that offers 20 hours of playtime, described as an "atmospheric" moto trial game with dynamic gravity and stunning silhouette-style scenery. Players "fly" over hills and cliffs, experiencing a unique world with a special atmosphere created by its color palette and sound. The game features comfortable and easy control, making it accessible to both newcomers and fans of moto trial games.










- Beautiful graphics and atmospheric sound design create an immersive experience.
- Gameplay is easy to learn but offers a challenging experience, especially in later levels.
- Includes a level editor and Steam Workshop support for community-created content.
- Lack of checkpoints leads to frustration, as players must restart levels from the beginning upon failure.
- Camera limitations make it difficult to gauge speed and obstacles ahead, impacting gameplay.
- Some mechanics and controls can feel inconsistent, leading to a less satisfying experience.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by a minimalist art style and a core loop of navigating environmental traps, often requiring players to learn from repeated failures. While some mechanics can be frustrating, the physics are generally well-received, and the game offers enjoyable and addictive experiences, particularly for fans of the trial bike genre. Overall, it serves as a decent addition to the genre, especially for those familiar with similar titles.
“Both share a minimalist art style where the character exists as a silhouette on a two-dimensional plane, and both center around a core gameplay loop which involves attempting to avoid environmental traps and learning from your errors upon repeat attempts.”
“Good ambiance, enjoyable gameplay.”
“Psebay looks more like a comic book at times, but the gameplay is fun and addictive.”
“Another game with annoying mechanics (also with unachievable achievements)”
“I've gotten frustratingly close scores in the 400's before, but 500 still remains out of reach after over 26 hours of gameplay.”
“You basically have to die after each bump to learn the map first, so the gameplay is all about going over an obstacle, dying, restarting, going over the previous obstacle and the next, dying again, and restarting.”