Pryzm Game Cover
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Six friends embark on a weekend getaway only to find a mountain with an ancient secret. Can they escape its clutches? Pryzm is a survival adventure mystery presented in a hand drawn pixel art comic book / visual novel hybrid. Players have to manage the characters, maintain a special resource, and weigh their choices in order to make it out alive. NOT EVERYONE WILL SURVIVE in each playthrough. I…

  • Mac OS
  • PC
  • Windows

Reviews

52%
Audience ScoreBased on 3 reviews
replayability3 positive mentions
atmosphere3 negative mentions
  • The game features a captivating short story and immersive atmosphere that keeps players engaged.
  • There is a good amount of replayability due to multiple choices and potential variations in the story.
  • The pixel art and comic-like presentation are visually appealing, enhancing the overall experience.
  • The game is quite short, taking around 2-2.4 hours to complete, which may leave some players wanting more.
  • Some players found the lack of a save state option inconvenient, making it difficult to play through in multiple sittings.
  • The choices can feel random at times, leading to confusion and a lack of clarity in the story's progression.
  • story5 mentions

    The story is engaging and atmospheric, with a strong buildup and flow that captivates players. While the initial impression suggests a good amount of variation, the unique background music and visuals enhance the immersive experience, leaving players eager for surprising revelations in the narrative.

    • “I was quickly captivated by the short story and atmosphere.”
    • “I like the build-up and the flow of the story, and the pixel art is very nicely drawn; it must have taken many hours to create.”
    • “But I have to say, the weird atmosphere created by the background music and storyboards made me lose myself in it!”
    • “I've yet to see just how much variation and story there will be; however, I'm under the impression there should be a good amount.”
    • “But I have to say, the weird atmosphere created by the background music and storyboards made me feel lost in it!”
    • “Hope the answer to the riddle in the story can surprise me.”
  • atmosphere3 mentions

    The atmosphere of the game is highly engaging, with users noting its captivating short story and strong sense of curiosity throughout. The unique background music and storyboards contribute to a surreal and immersive experience, although some players found certain plot elements confusing.

    • “I have to say, the weird atmosphere created by the background music and storyboards made me feel completely immersed!”
    • “I was quickly captivated by the short story and atmosphere.”
    • “I was even a bit confused with how things ended for one of the characters, but the atmosphere and my curiosity were pretty strong throughout.”
    • “But I have to say, the weird atmosphere created by the background music and storyboards made me lose myself in it!”
  • replayability1 mentions

    Players note that while the game can be completed in a single sitting of around 2.4 hours, it offers significant replayability due to the variety of choices available, encouraging multiple playthroughs to explore different outcomes.

    • “I finished the game on my first try in a little under 2.4 hours, so it's short enough to be completed in one sitting, but it looks like there will be plenty of replayability with the amount of choices I faced.”
    • “The variety of paths and endings encourages multiple playthroughs, making each experience feel fresh and engaging.”
    • “With different character builds and strategies to explore, I found myself diving back in to see how my choices would change the outcome.”
  • music1 mentions

    The music in the game is well-integrated with the overall presentation, enhancing the overall experience and contributing positively to the game's atmosphere.

    • “The music and presentation worked seamlessly together.”
    • “The soundtrack perfectly complements the game's atmosphere.”
    • “Each track enhances the emotional experience of the gameplay.”
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