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Prototype™

Prototype is one very good reason to be an anti hero this summer.
Prototype™ Game Cover
78%Game Brain Score
story, gameplay
optimization, stability
75% User Score Based on 5,191 reviews
Critic Score 82%Based on 5 reviews

Platforms

PCWindows
Prototype™ Game Cover

About

Prototype™ is a single player action adventure game. It was developed by Radical Entertainment and was released on June 12, 2009. It received positive reviews from critics and mostly positive reviews from players.

You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand. From Claws to Blades to Hammers to Whips, choose the right weapon for the situation. Change…

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75%
Audience ScoreBased on 5,191 reviews
story488 positive mentions
optimization38 negative mentions

  • Prototype offers a thrilling power fantasy experience, allowing players to unleash chaos in an open-world setting with unique shapeshifting abilities.
  • The game's traversal mechanics are highly praised, providing a satisfying sense of speed and freedom as players navigate the city.
  • Despite its age, the game still delivers engaging gameplay and a decent storyline that keeps players invested in Alex Mercer's journey.
  • The PC port is plagued with technical issues, requiring players to download mods and make adjustments to CPU settings just to get the game running.
  • Combat can feel clunky and unresponsive, with players often getting stun-locked by enemies, leading to frustrating gameplay experiences.
  • The story lacks depth and character development, with many players feeling disconnected from the narrative and its characters.
  • story
    1,781 mentions Positive Neutral Negative

    The story of "Prototype" is often described as a convoluted mix of conspiracy and personal revenge, centered around the protagonist, Alex Mercer, who grapples with his identity after being infected by a virus. While some players appreciate the intriguing twists and the unique storytelling method of uncovering memories through consuming characters, many criticize the narrative for being disjointed, repetitive, and lacking depth, with missions that often feel tedious and formulaic. Overall, the gameplay is praised for its chaotic fun, but the story tends to take a backseat, leaving players divided on its effectiveness.

    • “The story unfolds through a mix of cutscenes, radio transmissions, and journal entries, gradually revealing Alex’s origins and the sinister forces behind the viral outbreak that has ravaged the city.”
    • “The story is interesting and the gameplay makes you feel like a superhuman badass.”
    • “The story is a product of its time, being super edgy, gritty, over-the-top serious, and it somehow doesn't come off as cringey.”
    • “The story came out a little bit confusing and incomplete; you kind of get the basics of what’s happening, but there are too many plot holes and the web of intrigue stories become very repetitive, trying to explain the same thing in enigmatic ways, rather than making the story clearer.”
    • “The story is messy and confusing; for most of the game, you're not really given a drive to finish it.”
    • “The story is completely forgettable, the characters are lifeless, and the missions are a torture to go through.”
  • gameplay
    675 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with many players praising its fast-paced, chaotic action and unique mechanics that allow for creative combat and traversal. However, criticisms abound regarding its clunky controls, repetitive mission design, and unpolished mechanics, leading to a janky experience that can detract from the overall enjoyment. While some find the gameplay engaging and fun, others feel it suffers from significant flaws that hinder its potential.

    • “The gameplay is fast, violent, and gloriously over-the-top.”
    • “The environment plays a significant role in gameplay, as players can use the urban landscape to their advantage—leaping from rooftops to strike, hiding in crowds, or launching surprise attacks from above.”
    • “The gameplay is supremely satisfying and the variation of powers make the game have a fresh feel through my play sessions.”
    • “Gameplay was sloppy and felt very unpolished.”
    • “The enemy tracking mechanic sucks, only 3 of your attacks are actually worth using, there is no story, and the most common enemy can stun lock you for your entire health bar.”
    • “The combat mechanics are clunky and unoptimized.”
  • graphics
    390 mentions Positive Neutral Negative

    The graphics of Prototype are widely regarded as dated, reflecting its 2009 release, with many users noting that they lack the polish and detail expected in modern games. While some appreciate the game's aesthetic charm and the ability to handle large crowds on screen, the overall consensus is that the visuals are mediocre, with limited resolution options and performance issues on newer hardware. Despite these shortcomings, players often find that the engaging gameplay and story compensate for the graphical limitations.

    • “The game’s graphics, while dated by modern standards, retain a certain charm and clarity that supports its frenetic gameplay.”
    • “Great classic game with a lot of really good cinematic action gameplay, great story, surprisingly excellent voice acting, and graphics that hold up well to this day 17 years later.”
    • “The powerful and striking character movements combined with the game's blood-splattering effects and rich details of severed limbs bring players a hearty and refreshing violent aesthetic experience.”
    • “The graphics definitely show their age by now; even in 2009 when it came out, they were a bit dated.”
    • “The graphics are the typical 6th gen grimy, with a look as if you are looking at it through a mucous film.”
    • “The graphics may have looked 'ok' back in 2009, but they haven’t aged really well.”
  • optimization
    107 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues, including low frame rates, stuttering, and crashes, particularly on modern systems. Users have noted that the game often requires extensive tinkering, such as disabling certain CPU cores or using mods, to achieve playable performance. Overall, the lack of proper optimization for contemporary hardware and operating systems has rendered the game frustratingly unplayable for many.

    • “Again, a remaster with fixed bugs, better optimization, and some other tweaks would make this game a masterpiece (it already became one of my favorite games of all time) and introduce the game to a whole new group of people who only played the second one.”
    • “Prototype is a technical wonder, extremely fluid and optimized; you'll wonder how they put such a technically sound game out in 2009. The animation work is impeccable, every movement Alex Mercer (the protagonist) does is so stylish, and the animation rigging on how he jumps across cars and obstacles is so well done and natural that it's unmatched even in 2020.”
    • “With those fixes, it runs smoothly.”
    • “The game is unplayable; I have constantly 40-50 fps, a lot of bugs, bad optimization, and it's quite hard to play on keyboard with the lack of precise movements. When I bought it, I couldn't open it unless I turned off some of the CPU's.”
    • “This game is evidently not optimized for modern systems.”
    • “The port's performance is sadly so bad as to make this game unplayable on PC.”
  • stability
    88 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with numerous users reporting significant bugs, glitches, and crashes, particularly on modern systems. Many players have experienced freezing issues, unresponsive controls, and the need for extensive troubleshooting or community fixes to achieve playable performance. While some users found it runs well on specific platforms like the Steam Deck, the overall consensus is that the game is a "buggy mess" that is often unplayable without considerable effort.

    • “Runs great on Steam Deck, apart from one hitch in a cutscene (can be skipped).”
    • “With a simple fix found on Nexus, the game runs great on PC.”
    • “And even better, it runs great on low-end PCs like mine!”
    • “2 hours into troubleshooting this game, don't buy this.”
    • “Completely unplayable, it has all kinds of glitches and constant crashes.”
    • “The recommended 'fix' for this broken buggy software involves downloading third-party DLLs, modifying config files by hand, changing the boot options for Steam, and a myriad of other modifications to even get it running.”
  • music
    59 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack as outstanding and effective in enhancing the apocalyptic atmosphere, while others find it forgettable and repetitive. Many noted that while certain tracks elevate the gameplay experience, the overall sound design suffers from inconsistencies and technical issues, leading to moments of silence or poorly timed music cues. Overall, the music is seen as average to good, with some standout pieces, but not enough to make a significant impact on the overall enjoyment of the game.

    • “The soundtrack is really good and sets the tone for all the mayhem and specific missions.”
    • “The sound design is quite satisfying, every punch or throw feels great, and the soundtrack is nothing but outstanding and easily makes some moments feel genuine, which could have felt weak otherwise.”
    • “This game is stupidly fun with a fairly good story and excellent soundtrack that adds to the experience.”
    • “Music is bad and almost non-existent.”
    • “The music is almost entirely forgettable and just plain weak.”
    • “You'll hear the same music over and over but some of the sounds just stop playing.”
  • humor
    48 mentions Positive Neutral Negative

    The humor in the game is often described as unintentionally hilarious, with players finding amusement in the absurdity of the story, cheesy cutscenes, and the comically inept AI. Many reviewers highlight the chaotic sandbox gameplay, where players can engage in mindless destruction and experience funny moments, such as exaggerated character movements and ridiculous dialogue. Overall, while the game may take itself seriously at times, its blend of dark humor and chaotic fun resonates well with players, making it an entertaining experience.

    • “The story is pretty average and cutscenes are very cheesy but has this funny charm that works so well.”
    • “Some of the most fun and unintentionally hilarious gameplay I've ever had in an open-world game.”
    • “An absolutely hilarious romp in NYC, with incredible movement and the freedom to trash an entire city block.”
    • “11/10 - would make unfunny joke again”
    • “The humor fell flat and felt forced throughout the game.”
    • “I expected clever wit, but instead got tired clichés.”
  • grinding
    46 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly in side quests and boss encounters. While some appreciate the fun mechanics and the ability to farm experience points, others criticize the lack of rewarding content and the overwhelming number of monotonous tasks required for upgrades. Overall, the grinding experience can feel frustrating and uninteresting, especially in the later stages of the game.

    • “But surprisingly it is genuinely fun, not very grindy and makes you feel like a badass.”
    • “No tedious terminal entries and email chains to read.”
    • “Endless tedious and insurmountable challenges with no satisfying reward.”
    • “This puts you in a situation of grinding for story bits, which is kind of stupid considering how little you are given already.”
    • “The storyline is good, but the side missions get repetitive and tedious.”
  • replayability
    21 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it infinitely replayable due to enjoyable mechanics, alternative playstyles, and a wealth of collectibles, others criticize it for becoming repetitive and lacking achievements that enhance replay value. Features like New Game+ and various challenges contribute positively, but overall, opinions vary significantly, with some deeming it low in replay value.

    • “The movement in the game is equally cathartic; Mercer can free run at incredible speeds, jump incredibly high, and glide and dash in midair, which makes traversing the map supremely enjoyable and the game replayable.”
    • “However, in spite of these nitpicks, Prototype is clearly an enjoyable game with a plethora of fun mechanics that make the open world very replayable.”
    • “As far as replay value goes, you've got New Game+ (all powers from the get-go), 250 collectibles, and 131 Web of Intrigue targets to hunt down, and all the side quests (save the consume events) have bronze, silver, gold, and if you get all golds, platinum medals.”
    • “Cons: can get repetitive, replay value is low outside of raising difficulty.”
    • “Also, the game doesn’t have the achievements and trophies that the console versions do, which may hurt replayability for people who may have stuck around to get them all.”
    • “Zero replay value.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its chaotic and immersive depiction of a city ravaged by infection, transitioning from a vibrant urban environment to war-torn zones filled with military presence and civilian despair. The sound design and visual details enhance the dark, dystopian vibe, effectively complementing the narrative's themes of heroism and moral ambiguity. However, some players feel that the atmosphere can be inconsistent, with moments of utter chaos overshadowing the overall ambiance.

    • “The city is detailed and atmospheric, capturing a dark, post-outbreak vibe with quarantined zones, military patrols, and scattered civilian NPCs.”
    • “The sound design, from the deep roars of your powers to the crumbling cityscape, helps bring the dystopian atmosphere to life.”
    • “It has a certain hopeless and bleak atmosphere that you don't see often in games, and it really works in tandem with the story.”
    • “There's no atmosphere and the main character is very two-dimensional with the sole goal to kill everyone that experimented on him.”
    • “There’s no atmosphere or ambience besides utter chaos in infected areas and complete normalcy elsewhere.”
    • “The atmosphere is always the same.”
  • emotional
    17 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is largely criticized for its lack of depth and character development, leaving players feeling disconnected from the protagonist and supporting characters. While some players find nostalgic enjoyment in the gameplay, many express disappointment in the story's inability to evoke genuine emotional investment, often describing it as boring and unengaging. The game is seen as more of a fun distraction rather than an emotionally resonant experience, with some players even warning that it may trigger stress or anxiety for those sensitive to such themes.

    • “Played this game while I had COVID-19; not only did that add a ton of immersion, but it made me feel better too.”
    • “Emotionally, I like this game because of nostalgia, so I still give a thumbs up, but that is how it is if you decide to play it in the year 2019.”
    • “A competent writing and editing team could make the characters interact in ways that would make you emotionally invested in all the big ideas the plot already has.”
    • “Fun to mess around in, but falls apart quickly due to horrendous button mapping and a boring story missions.”
    • “Combine mediocre combat with an 'open world' New York City copy-pasted map, go here kill them, go there and collect that missions, a boring story, and a hot topic protagonist and what do you get?”
    • “So if you sometimes feel bored of modern games with boring story, boring quests, boring mechanics, boring protagonist, boring open world with boring activities like crafting and farming - give Prototype a try, and thank me later.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is largely criticized for being minimal or non-existent, with many reviewers noting a lack of depth and introduction to characters. While the plot maintains momentum, it often prioritizes action and spectacle over meaningful character arcs, leaving players feeling disconnected from the characters and their motivations. Overall, the absence of substantial character development detracts from the game's potential, making it feel less engaging and memorable.

    • “It's a good story with character development that is a bit rushed but still compelling.”
    • “While the narrative doesn’t delve too deeply into character development, it keeps the momentum going and provides a solid backdrop for the mayhem.”
    • “Aside from this, the narrative suffers from a fractured nature and sacrifices character development for spectacle.”
    • “It seemed to focus only on the plot with no character development whatsoever.”
    • “There is no character development whatsoever; in fact, there's barely any introduction to the characters you interact with. They're just there, and cutscenes seem to rush to the end, even cutting abruptly.”
    • “No real character development ever, which just makes it so funny when they reveal Mercer's sins and try to paint him as a tragic victim after he brutally murders and eats thousands of people.”
  • monetization
    8 mentions Positive Neutral Negative

    Reviews indicate that the game's monetization strategy heavily relies on in-game advertising, which many players find intrusive and detrimental to the experience. Users express frustration over the game's reliance on outdated ad servers and criticize it as a cash grab, calling for a remake that eliminates microtransactions. Overall, the monetization approach has led to a negative perception, overshadowing the game's potential.

    • “This game deserves a remake (without microtransactions) because when it worked, it was incredible.”
    • “Now, it is worthless and a scam cash grab.”
    • “...with clear advertising (dc) everywhere...”
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8h Median play time
23h Average play time
3-24h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Prototype™ is a action adventure game.

Prototype™ is available on PC and Windows.

On average players spend around 23 hours playing Prototype™.

Prototype™ was released on June 12, 2009.

Prototype™ was developed by Radical Entertainment.

Prototype™ has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its optimization.

Prototype™ is a single player game.

Similar games include Prototype 2, Star Wars: The Force Unleashed - Ultimate Sith Edition, Just Cause, Crysis, Just Cause 3 and others.