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Promise Mascot Agency Game Cover

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Promise Mascot Agency is a single player role playing game. It was developed by KaizenGameWorks and was released on April 10, 2025. It received overwhelmingly positive reviews from players.

Explore a cursed town, recruit new mascots and solve the mystery of your exile

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98%
Audience ScoreBased on 1,768 reviews
story279 positive mentions
grinding52 negative mentions

  • Unique and quirky premise that blends various genres, including management sim, open-world exploration, and visual novel elements.
  • Charming characters and humorous writing that keeps players engaged and entertained throughout the game.
  • Relaxing gameplay loop that encourages exploration and collecting, with a satisfying progression system.
  • Repetitive gameplay mechanics, particularly in the mascot management and card battle systems, which can become tedious over time.
  • Some players may find the dialogue-heavy narrative overwhelming, with lengthy cutscenes that can interrupt the flow of gameplay.
  • The driving mechanics can feel janky and unresponsive at times, especially before unlocking upgrades.
  • story
    780 mentions Positive Neutral Negative

    The story of "Promise Mascot Agency" is a quirky blend of heartfelt themes and absurd humor, reminiscent of the Yakuza series, where players navigate a small town's revitalization amidst corruption and personal redemption. The narrative is rich with engaging characters, each with their own unique backstories, and unfolds through a mix of main quests and side missions that encourage exploration and interaction. While the pacing can feel repetitive at times, the overall writing and character development keep players invested in the whimsical yet meaningful journey.

    • “The story is genuinely great—surprisingly heartfelt, consistently funny, and clearly written by people who care.”
    • “The story is creatively quirky without being cheesy, the characters are funny, and the music is excellent.”
    • “There's a potent throughline of dreams, decay peeling away to new life, community, found family, acceptance, growth... present in all facets of the game's story and systems.”
    • “The story feels a bit stretched, and certain parts of the story get a bit repetitive but it's a minor flaw.”
    • “The main problem in the game is the core gameplay and premise of the game, running your mascot agency to make money, really has very little tie-in to the rest of the game and especially the story.”
    • “The story, albeit nothing particularly complex or unlike anything you've seen, provides plenty of memorable characters and interactions and really motivated me to learn more about each mascot I employed.”
  • gameplay
    456 mentions Positive Neutral Negative

    The gameplay in "Promise Mascot Agency" is a unique blend of driving, management simulation, and exploration, creating an addictive loop that keeps players engaged. While the mechanics can feel repetitive and simplistic at times, the charming characters, humorous writing, and vibrant world design enhance the overall experience, making it enjoyable for those who appreciate narrative-driven gameplay. Players can expect a cozy, low-stakes environment where exploration and character interactions take precedence over complex mechanics, appealing to fans of quirky, story-rich games.

    • “The gameplay loop is therapeutic, and the writing really makes me care for each character that slowly gets introduced. There is no benefit to skipping through any texts; I was enjoying every interaction, whether it was plot-related or otherwise.”
    • “The gameplay loop is extremely satisfying: send mascots to do jobs, get money, spend money, explore, repeat.”
    • “The gameplay is a combination of driving around town, doing open world things like getting collectibles and interacting with the world, recruiting new mascots for the agency, getting new jobs, and upgrading what we already have to management simulator where we assign which mascots to which job to maximize profits.”
    • “The gameplay becomes extremely repetitive in less than 4 hours, and at this point I have no motivation to continue.”
    • “The gameplay itself gets somewhat repetitive and, dare I say, boring after the 50th time you help out a mascot and if you're not exactly interested in collectathon-ing, you might even start questioning how the hell this game has such great scores and reviews.”
    • “The main problem in the game is the core gameplay and premise of the game, running your mascot agency to make money, really has very little tie in to the rest of the game and especially the story.”
  • music
    241 mentions Positive Neutral Negative

    The music in "Promise Mascot Agency" has received widespread acclaim for its engaging and eclectic soundtrack, which enhances the game's quirky atmosphere and complements its charming characters and narrative. Players describe the music as both relaxing and invigorating, with many noting its ability to elevate the overall experience, making exploration and gameplay enjoyable. While some found the music occasionally repetitive, the majority agree that it is a standout feature that contributes significantly to the game's appeal.

    • “The music and atmosphere of the game work together to make something that's 'cozy' and just fun to hang out in - a must for its collect-a-thon nature.”
    • “The soundtrack fits perfectly, with songs that serve as the perfect background for a chill cruise around the city, or that highlight tense or wholesome moments throughout the story.”
    • “The music is great, the aesthetic is extremely particular, and the vibe is immaculate.”
    • “The music didn't catch me; it's too focused on being ambient music, and so nothing feels really notable.”
    • “The driving, art style, and music will keep you playing, but be warned the gameplay might bore you in the end.”
    • “The mascot management is fun enough, and the situations where they need help are often amusing (though it would be nice if the music for these was more varied).”
  • humor
    233 mentions Positive Neutral Negative

    The humor in "Promise Mascot Agency" is widely praised for its clever writing, memorable characters, and absurdist charm, often eliciting genuine laughter from players. The game balances quirky, offbeat humor with heartfelt moments, creating a unique atmosphere that resonates with fans of the genre. While some may find the humor a bit niche or repetitive, the overall consensus highlights its engaging and entertaining nature, making it a delightful experience for those who appreciate its style.

    • “The story is genuinely great—surprisingly heartfelt, consistently funny, and clearly written by people who care.”
    • “Pinky, a walking severed pinky finger with a violent sense of humor and surprising depth, might be the best secondary character of any game I played all year, serving as both comedic relief and the emotional backbone of the entire story.”
    • “Bizarre in all the right ways, heartfelt when appropriate, and laugh-out-loud funny when least expected, Promise Mascot Agency is a wonderful game about pariahs, found family, and second chances.”
  • emotional
    123 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a unique blend of absurdity and heartfelt storytelling, where players experience a rollercoaster of feelings ranging from laughter to tears. The narrative, centered around themes of redemption and community, is enriched by quirky characters and a whimsical atmosphere, making it both touching and entertaining. Overall, the game successfully balances its bizarre premise with genuine emotional depth, creating a memorable experience that resonates with players on multiple levels.

    • “The story is genuinely great—surprisingly heartfelt, consistently funny, and clearly written by people who care.”
    • “It made me smile, it made me laugh out loud many times, and it made me cry.”
    • “The game never abandons its strangeness, but it uses that strangeness to create emotional contrast, allowing both ridiculous moments and unexpectedly touching ones to land.”
  • graphics
    115 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and charming art style that blends retro Japanese aesthetics with modern design elements, creating a visually engaging experience. While some players noted that the graphics may evoke a nostalgic feel reminiscent of PS2 games, the overall presentation is praised for its consistency and ability to enhance the game's quirky atmosphere. The vibrant visuals, coupled with a captivating soundtrack and well-designed characters, contribute to a memorable and immersive gaming experience.

    • “The art style deserves its own applause.”
    • “The vibrant art style and delightful character designs truly breathe life into the world, making every moment a joy to experience.”
    • “The graphics and art style are beautiful to look at; you can feel like you're driving around a small Japanese village on an island.”
    • “Graphics are mediocre.”
    • “My only gripe is that the game really seems to hate my outdated GPU, and routinely degrades the graphics over time as I play to the point that I might as well be running this on N64.”
    • “Don't get me wrong, PS2 graphics are a vibe, but some might say that for a modern game with PS2 graphics, the game should be offering more.”
  • atmosphere
    60 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cozy, charming, and immersive qualities, enhanced by a stellar soundtrack and unique character designs. Players appreciate the nostalgic and whimsical setting, reminiscent of a Japanese rural town, which invites exploration and interaction with its vibrant cast. While some note that gameplay can become repetitive, the overall experience is enriched by the game's strong emotional core and engaging writing, making it a delightful environment to spend time in.

    • “The atmosphere of the game is simply out of this world, and characters have fantastic personalities, worth every penny.”
    • “The atmosphere, music, visual design, and writing are impeccable.”
    • “Kaizen does it again, creating a vivid environment coated in atmosphere and detail to explore.”
    • “The result is an open world that prioritizes atmosphere over spectacle.”
    • “Special mention of the art style, art direction, and weirdly melancholic atmosphere that makes you feel you've lost something you never had or knew existed.”
    • “The atmosphere is almost hauntingly nostalgic, dripping with a passionate, clear vision that is uncommon in gaming these days.”
  • grinding
    55 mentions Positive Neutral Negative

    The aspect of grinding in the game has received mixed feedback, with many players finding certain tasks, such as collecting items and managing mascots, to be tedious and repetitive. While some appreciate the relaxing nature of the gameplay and the ability to fast travel, others feel that the grind can become overwhelming, especially when it involves unskippable animations and lengthy dialogues. Overall, the enjoyment of grinding seems to depend on individual tolerance for repetition and the game's engaging elements that can offset the tedium.

    • “I personally really enjoyed this little QoL feature they include once you gather around 90-95% of a certain collectible type; then the map helpfully marks the rest - no tedious retracing of your steps or spending hours trying to decipher multiple guides in order to discover something you missed or overlooked.”
    • “It's relaxing, entertaining, and not too grindy.”
    • “For some, the repetitive tasks (read: grinding) that come from smashing those two genres together may be grating.”
    • “The worst thing about the game is the unnecessary amount of unskippable transitions, animations, cutscenes, and screens, most of which aren't even loading screens, but when grinding through your achievements list or dealing with mascots needing help it becomes quite tedious.”
    • “Honestly, it's fun for a while, but at the back end, the game becomes tedious when you have nearly 20 mascots and you're expected to assign each one to a job individually.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and emotional resonance, with many reviewers highlighting the unique and vibrant character designs that enhance the storytelling. While some characters are noted for their eccentricity and appeal, others feel less developed, leading to mixed opinions on the overall effectiveness of character arcs. The combination of thoughtful writing, engaging dialogue, and a rich aesthetic contributes to a memorable experience, though not all characters achieve the same level of depth.

    • “Beneath the gags and eccentric character designs is a surprisingly human story about failure and the uneven paths toward redemption.”
    • “Genuinely thoughtful and wholesome storylines and character development.”
    • “Ultimately though the solid writing, character designs, and great OST outweigh any negatives.”
    • “If I had to put a finger on it, character design and their personality feels like people took lessons at the Blobby and Friends Academy.”
    • “Like Paradise Killer, there are plenty of eccentric character designs here; unlike Paradise Killer, most of them aren't very well developed.”
    • “While definitely a bit more active in its gameplay, its world and character design is significantly more grounded, along with the emphasis on the small town setting.”
  • optimization
    19 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with most players reporting smooth performance and no significant bugs or crashes, even on lower-end systems like the Steam Deck. However, some users noted minor stuttering issues that could be improved. The Unreal Engine implementation appears effective, allowing for high-quality visuals without major performance drawbacks.

    • “The game is optimized perfectly and runs smoothly, with not a single frame drop or stutter throughout my whole playthrough.”
    • “I played entirely on Steam Deck and had no performance issues.”
    • “Oh, and bonus, even though it is made with Unreal Engine, I run it in native resolution and the performance is smooth.”
    • “There is some degree of overall financial pressure, so the business upgrades and optimizations are probably important. That business management sim aspect might be the best-tuned part, but that style holds the least appeal to me, to the degree I don't even have any opinion on whether it's well done.”
    • “Performance could use a little work as there is some stuttering, but overall it runs great and looks great.”
    • “[spoiler] These systems change over the course of the story, in particular near the resolution: excellent from a story perspective but slightly disappointing if you were enjoying the ratcheting tension of the management aspects and wanted an ending that felt more like it was based on the merit of your performance.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with many players reporting a bug-free experience and smooth performance, particularly on the Steam Deck. However, some users noted minor stuttering and occasional bugs, which they found to be part of the game's charm rather than significant issues.

    • “The characters are compelling, the gameplay is addictive, the art style and music are wonderful. The game was pretty much bug-free for me, and even rushing somewhat, I got 23.5 hours out of the game without finishing it.”
    • “Runs great on the Steam Deck, and I couldn't stop thinking about it from the time I started it until the time I beat it.”
    • “Also, runs great on the Steam Deck in my experience!”
    • “Slightly buggy, but it's part of the charm.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is well-received, with players appreciating its engaging narrative centered on investment and community improvement, while also subtly addressing industry issues like DRM. Overall, the game delivers on its advertised promises, though some environmental concerns related to local industries are noted.

    • “The monetization model feels exploitative, with constant prompts to spend real money for in-game advantages.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending extra.”
    • “The game is fun, but the aggressive monetization tactics really detract from the overall experience.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while the main story offers limited replay value, players find enjoyment in the mascot-management aspect and the immersive exploration of the game world, which encourages them to return for a relaxing experience.

    • “Replayability: the fact that I want to come back and play again is a great sign.”
    • “Although the main story quest is now complete, there is plenty of replay value on the mascot-management side of things, and of course, it's a wonderful excuse for escapism when I just want to glide around the sunset-lit hills in my hunky, bumper-sticker-splattered pickup!”
    • “Not much replay value, but I did pick up the soundtrack after beating the main story.”
    • “Although the main story quest is now complete, there is plenty of replay value on the mascot-management side of things, and of course, it's a wonderful excuse for escapism when I just want to glide around the sunset-lit hills in my hunky bumper-sticker-splattered pickup!”
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16h Median play time
15h Average play time
6-21h Spent by most gamers
*Based on 12 analyzed playthroughs
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Promise Mascot Agency is a role playing game.

Promise Mascot Agency is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing Promise Mascot Agency.

Promise Mascot Agency was released on April 10, 2025.

Promise Mascot Agency was developed by KaizenGameWorks.

Promise Mascot Agency has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Promise Mascot Agency is a single player game.

Similar games include Tiny Terry's Turbo Trip, Yakuza: Like a Dragon, DAVE THE DIVER, DREDGE, Wolfstride and others.