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Project Rebearth is a single player and multiplayer open world city builder game with a post-apocalyptic theme. It was developed by Program Sam and was released on January 30, 2026. It received mostly positive reviews from players.

In Project Rebearth, you rebuild the world together with other players. The game is set a thousand years into the future, after an unknown event wiped out civilization  nothing on the surface remained. Centuries have passed, and people are emerging to the surface once more. Play in a massive online multiplayer world where everyone shares the same exact 1:1 replica of planet Earth. Grow your town, …

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67%Audience ScoreBased on 108 reviews
gameplay4 positive mentions
graphics3 negative mentions

  • Unique concept of building cities on a 1:1 scale Earth on a single shared server, fostering a strong and active community.
  • Relaxed, slow-paced gameplay that suits players who enjoy steady long-term city building and resource management over days and weeks.
  • Developer is very active, responsive, and engaged with the community, frequently releasing updates and fixing bugs.
  • Frequent server instability, lag, crashes, and poor performance make gameplay frustrating or sometimes unplayable.
  • Very slow progression and minimal content currently available, making it feel barebones and not fully featured, with some players feeling the price is too high for its state.
  • UI and controls have issues, including building placement frustrations, lack of quality-of-life features, and overall unpolished visuals and gameplay elements.
  • gameplay

    21 mentions Positive Neutral Negative

    The gameplay is slow-paced and requires long-term commitment, appealing to players who enjoy gradual, strategic building and emergent complexity from simple mechanics. While the current experience can feel tedious or underdeveloped due to server issues and a lack of evolving gameplay depth, ongoing updates show promise. It suits those seeking a relaxed, real-time simulation rather than fast-paced, action-driven gameplay.

    • “There is emergent complexity from the simple mechanics of the game - for example, choosing where to build your settlement is very important.”
    • “On top of that, the super chill slow paced gameplay is exactly what I have been looking for; it's finally a game where you can progress over months, or even years, instead of just building a metropolis in a single afternoon and never returning to it afterwards.”
    • “At the moment, there are multiple updates a day – evolving the features and mechanics based on player requests.”
    • “Servers aren't great, gameplay is super slow, and the UI could be better.”
    • “The gameplay loop never evolves.”
    • “But the main reason behind my refund was the current lack of more stimulating gameplay (whether this is planned for the future, I don't know) compared against the price.”
  • optimization

    7 mentions Positive Neutral Negative

    The game shows ongoing efforts in bug fixes and performance improvements, particularly addressing issues arising from larger, more complex cities. However, GPU optimization remains a challenge, with some users experiencing poor performance, overheating, and fluctuating FPS, though certain issues like FPS drops from trees have been resolved. Overall, optimization is improving but still inconsistent.

    • “The priority seems to be bug fixes and performance improvements, which is good.”
    • “Many of the performance issues have appeared as the world has progressed, with players’ cities growing larger and more complex.”
    • “Some performance issues caused FPS drops when trees were enabled (fixed now), so I had to turn them off.”
    • “However, this game is overpriced and lacks performance; for some reason, when I played it for about 20 minutes, my PC shut down due to CPU overheating.”
    • “Really poor performance and cannot progress past the first screen.”
    • “The game is currently struggling a bit with GPU optimizations.”
  • graphics

    7 mentions Positive Neutral Negative

    The graphics are simple and minimalistic, fitting a relaxed and easy-to-learn city-building experience, though some users desire more visual variety and enhanced aesthetic options. While not flashy or highly detailed, the style supports the unique gameplay concept of building on a 1:1 scale Earth map. Overall, visuals are functional but considered barebones compared to other city builders.

    • “The graphics have a great style; it's a very relaxed, small building game that's easy to learn and doesn't keep you glued to the screen for hours.”
    • “It's got no pay-to-win/get-ahead mechanics, and a very simple graphics design, but if you are into slowly building something great, this is for you!”
    • “Terrible UI, floaty controls, barebones visuals, very little meaningful interactivity.”
    • “The visuals and gameplay depth don’t justify the price.”
    • “Sure, other city builders may have more features or better graphics, but there is none where every single player builds their city on the same map, on the same server, which is a 1:1 scale planet Earth!”
  • stability

    5 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues and frequent bugs, impacting the overall experience. However, players remain optimistic and look forward to improvements in future updates.

    • “Buggy mess.”
    • “Game is still way too buggy and janky.”
    • “I super look forward to playing when it's less buggy.”
  • music

    2 mentions Positive Neutral Negative

    The music in the game is praised for being pleasant and relaxing, providing a soothing atmosphere that enhances the gameplay experience, especially during town management.

    • “I like to finish my day, start my gaming session listening to music and managing my towns.”
    • “Different take on an MMO :) also the music is very nice and relaxing.”
  • grinding

    1 mentions Positive Neutral Negative

    The grinding in this game is extensive and time-consuming, requiring weeks or even months to build a significant town, which may detract from the overall enjoyment for some players.

    • “Unfortunately, I didn't enjoy this game. I didn't realize it would take weeks and months of grinding to build a big town.”
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28h Median play time
25h Average play time
20-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Project Rebearth is a open world city builder game with post-apocalyptic theme.

Project Rebearth is available on PC, Mac OS, Windows and Linux.

On average players spend around 25 hours playing Project Rebearth.

Project Rebearth was released on January 30, 2026.

Project Rebearth was developed by Program Sam.

Project Rebearth has received mostly positive reviews from players. Most players liked Project Rebearth for its gameplay but disliked it for its optimization.

Project Rebearth is a single player game with multiplayer support.

Similar games include BitCraft Online, Ymir, MMORPG Tycoon 2, Foundation, Medieval Engineers and others.