Primordial Particle System #Exp 9
- February 8, 2023
- gubebra
Primordial Particle System experiment made using compute shaders in Unity. It's fascinating how life can emerge from simple rules that the particles must follow. Here, cells can die, grow, feed and live. This is my 9th bio-inspired simulation. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU. For now only Wind…