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Postmortem: One Must Die (Extended Cut)

Postmortem: One Must Die (Extended Cut) Game Cover
36%Game Brain Score
story, graphics
gameplay, grinding
36% User Score Based on 152 reviews

Platforms

PCWindows
Postmortem: One Must Die (Extended Cut) Game Cover

About

Postmortem: One Must Die (Extended Cut) is a single player role playing game. It was developed by Unbound Creations and was released on December 3, 2013. It received negative reviews from players.

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better? Meaningful choices and Unintended Con…

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36%
Audience ScoreBased on 152 reviews
story9 positive mentions
grinding2 negative mentions

  • Unique premise where you play as Death deciding who must die, with meaningful political and social dialogue.
  • Well-written characters and engaging dialogue trees that influence the story and outcomes.
  • Atmospheric with appealing graphics, music, and strong world-building that provokes thoughtful moral and political decisions.
  • Extremely short gameplay with only one scenario and limited replay value, making it feel incomplete or like a demo.
  • Excessive text and visual novel-style dialogue slows pacing; 'show, don't tell' principle poorly executed.
  • Technical issues like limited resolution options, clunky controls, lack of customization, numerous typos, and poor polish reduce overall quality.
  • story
    49 mentions Positive Neutral Negative

    The story is praised for its unique concept, rich character backstories, and engaging dialogue, offering meaningful choices that influence multiple endings. However, many find it overly reliant on reading, short in length, and lacking depth in character development and consequence follow-through, leading to an anticlimactic resolution. Players admire its immersive narrative potential but often wish for more expanded content and dynamic story arcs.

    • “I love how you get to know the people in this story and can really change their mind, while making up your own mind.”
    • “Every person you encounter affects the story in some way or another, and also, what you choose to say to each person affects the outcome also.”
    • “It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.”
    • “Postmortem is incredibly short, even after multiple playthroughs, and with no investment in the characters or story there's just nothing to recommend it.”
    • “Reading through the conversations is tedious and I didn't feel attached to the characters or story at all.”
    • “Even though the game specializes a lot in reading, learning, conversing, convincing and storytelling aspects, it falls flat in its actual grim reaping aspect; no matter how you interact, the ending of the deceased is always the same: 'umm, thank you, I guess...'”
  • graphics
    23 mentions Positive Neutral Negative

    The game's graphics are largely simplistic and retro-styled 2D visuals that many find lackluster and outdated for a 2024 PC release, with minimal options to enhance quality beyond resolution scaling. However, some users appreciate the charming art style, isometric perspective, and character portraits, considering the graphics decent and fitting for the game's atmosphere. Overall, while the graphics are not a standout feature and can feel primitive or clunky, they complement the narrative-driven, story-focused gameplay for those who prioritize style over cutting-edge visuals.

    • “Art style is fantastic.”
    • “Graphics are nice and stylish, this can be told about the sound as well.”
    • “The graphics are kinds nice, sound is okay.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough. Whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with.”
    • “The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just terrible looking.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is minimal and heavily overshadowed by excessive text-based narrative, resulting in very limited interactive engagement. While the core mechanics are simple and functional, the short duration, lack of meaningful choices, and repetitive adventure elements leave the experience feeling shallow and undervalued. Overall, the game struggles to balance storytelling with enjoyable gameplay, offering only brief, limited playtime.

    • “Game mechanics: 8 out of 10, simple controls with WASD to move, E to interact, Q for notebook, and Tab for taking a person's life.”
    • “Postmortem: OMD features an interesting mechanic that can be played using various graphics options.”
    • “Gameplay in Postmortem involves wandering around an isometric world with Victorian decor, scavenging details from news articles, and talking to the patrons of the gala.”
    • “The developers failed one of the most basic, fundamental requirements of game design: 'show, don't tell.' You spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't relate their narrative through game mechanics.”
    • “There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.”
    • “Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally praised for its fitting, classy atmosphere and enhances the immersive experience, though some find it repetitive with limited tracks. While the soundtrack is considered one of the game's best features, a few users wished for a bigger audio budget beyond royalty-free music. Overall, the music complements the story and dialogue-driven gameplay well.

    • “An incredibly well put-together game, with refreshing dialogue, music, graphics, and mystery.”
    • “The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).”
    • “Anyone who loves immersive story and interesting dialogue trees with pleasant music and lovely art, as well as a non-binary system of consequences based on almost every decision you make, should pick up this game, especially while it's on sale.”
    • “Royalty free music was appropriate but would have appreciated some actual budget spent on audio as well.”
    • “Well, unless you want to stand around and listen to the snippets of classical music that make up Postmortem's soundtrack.”
    • “There's only 2 soundtracks in the game, both very basic and quite repetitive.”
  • replayability
    13 mentions Positive Neutral Negative

    The game offers some replayability primarily through multiple endings and different dialogue choices, but its short length and limited variety in story arcs reduce the incentive for repeated playthroughs. While there is modest enjoyment in exploring alternate outcomes, many players find the overall replay value to be minimal or marginal.

    • “The game has some replay value as it consists of multiple endings.”
    • “Despite the shortness of the game, there is a bit of replayability to find different outcomes within the game.”
    • “This kind of game should have great replay value - you can choose different dialogue options and kill different characters after all.”
    • “Not entirely bad but little replayability despite the possibility of different outcomes.”
    • “This very short game loses its replayability once you discover the major effects from your choice.”
    • “Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value whatsoever.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features well-developed characters with detailed backstories that create strong psychological, social, and emotional connections, reflecting diverse perspectives and beliefs. This depth adds meaningful emotional engagement for players.

    • “Guests come from all walks of life, and have their own political beliefs and emotional attachments.”
    • “A hefty amount of backstory and information links the characters together, be it psychologically, socially, emotionally, etc. A fair amount of thought went into all this.”
  • grinding
    2 mentions Positive Neutral Negative

    Users find the grinding aspect tedious and unengaging, with repetitive conversations that fail to create attachment to the characters or story.

    • “The single scenario just doesn't work for me, nor does that grinding, in a sense.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's attempt to create atmosphere is undermined by poorly written, lengthy text that feels abrupt and unsatisfying. For a stronger political atmosphere, players are better off choosing titles like Papers, Please.

    • “Totally not worth it, the game tries to build up the atmosphere with poorly written walls of text, just to abruptly end.”
    • “If you want the political atmosphere, go for Papers, Please!”
  • humor
    1 mentions Positive Neutral Negative

    The game features brief but highly effective humor, delivering laughs through its short, witty dialogue.

  • character development
    1 mentions Positive Neutral Negative

    The character development is extensive and requires significant reading, which may not appeal to players who prefer less narrative focus.

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Frequently Asked Questions

Postmortem: One Must Die (Extended Cut) is a role playing game.

Postmortem: One Must Die (Extended Cut) is available on PC and Windows.

Postmortem: One Must Die (Extended Cut) was released on December 3, 2013.

Postmortem: One Must Die (Extended Cut) was developed by Unbound Creations.

Postmortem: One Must Die (Extended Cut) has received negative reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Postmortem: One Must Die (Extended Cut) is a single player game.

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