- December 3, 2013
- Unbound Creations
Postmortem: One Must Die (Extended Cut)
Platforms
About
"Postmortem: One Must Die " is a narrative-driven game where players must manipulate a group of survivors and cause conflict to progress. The game takes place in a small town during the Cold War, where a mysterious organization plans to cause a nuclear war. Players must choose which character to sacrifice to prevent the impending disaster. The game features unique puzzle mechanics, branching storylines, and multiple endings.








- The game features an interesting premise where players must choose who to kill, leading to various consequences that reflect on the political and social climate of the fictional world.
- The writing is well-crafted, with engaging dialogue that allows players to explore different perspectives and moral dilemmas.
- The art style and character designs are appealing, contributing to the overall atmosphere of the game.
- The game is extremely short, with most players able to complete it in under an hour, making it feel more like a demo than a full game.
- There is a significant amount of text to read, which can become tedious and overwhelming, especially for those who prefer more interactive gameplay.
- Technical issues such as limited resolution options, lack of customizable controls, and numerous spelling and grammar errors detract from the overall experience.
story
49 mentions Positive Neutral NegativeThe story of the game is characterized by its heavy reliance on dialogue and character interactions, offering a unique premise where players, as a representation of death, make choices that influence the fates of various characters. While some players appreciate the depth and backstory provided, many criticize the brevity of the narrative and the lack of meaningful consequences for their choices, leading to a sense of incompleteness and a desire for more complex storytelling. Overall, the game presents an intriguing concept but falls short in execution, leaving players wanting more substantial character development and plot progression.
“The story is very fleshed out and there is a lot of information packed into such a tiny game.”
“I really enjoyed it, both for its own sake and as a fascinating indie experiment in game design, world building, and storytelling.”
“Every person you encounter affects the story in some way or another, and also, what you choose to say to each person affects the outcome as well.”
“A very simplistic story with watered-down problems and no complex issues.”
“Postmortem is also incredibly short, even after multiple playthroughs, and with no investment in the characters or story there's just nothing to recommend it.”
“Reading through the conversations is tedious and I didn't feel attached to the characters or story at all.”