- May 5, 2020
- Enplex Games LLC
- 7h median play time
Population Zero
Platforms
About
"Population Zero" is a Sci-Fi RPG with a focus on survival and exploration in a vast, mysterious world. Offering both PvE and PvP gameplay, players can choose to cooperate with others or compete for resources and supremacy. With impressive visuals, a haunting soundtrack, and a high level of grinding, the game is a mix of beauty, danger, and bugs, catering to both newcomers and hardcore players alike.
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- The game has beautiful graphics and an interesting art style.
- The concept of a survival MMO with a unique 7-day cycle is intriguing.
- The crafting system and tech tree offer potential for depth and progression.
- The game has been abandoned by the developers, making it unplayable.
- There is no way to play with friends or form parties, which is misleading for a multiplayer game.
- The quests are tedious and often require competing with other players for limited resources.
story
164 mentions Positive Neutral NegativeThe game's story revolves around a time-sensitive quest system where players must complete tasks within a 7-day cycle to escape a world facing destruction. However, many players find the narrative and quest design to be generic and repetitive, often involving tedious fetch quests that require excessive grinding and resource gathering. The lack of engaging story elements and the need to restart progress frequently detract from the overall experience, leading to frustration among players.
“Despite all the issues, I am one of the lucky ones that can play this game perfectly fine. I really enjoy it; Kepler planet is amazing, it's like every best-looking planet of No Man's Sky combined into one with different biomes. The game becomes less grindy and much more RPG-oriented when you start in true story mode. I recommend this game, but do not forget it's an early access game; the roadmap shows many upcoming features the game needs.”
“The concept of the game is to finish quests in order to escape the world that is facing destruction after a 7-day time period (real time). Whether or not you complete the quests and escape or die in the apocalypse, you will earn account XP that will unlock new features and things you can build in new games you join moving forward.”
“The 7-day cycle allows for even the casual few hours-a-night gamer like myself to still see the main quest completion and through subsequent cycles explore and do more building on the knowledge gained.”
“Your character goes through some grindy quests to save themselves only to get everything you've done reset and do the same stupid grindy quests over again.”
“The quest system is boring, unrewarding, and doesn't hook players to the game.”
“With a game as grindy as this one is, that's a slap in the face to force someone who is partially through the story to reset mid-progression and start from scratch.”