Polyfury
- October 5, 2020
- WayfarerGames
You thought geometry was difficult? Now it's got a gun! Face the fury of the Seven Deadly Shapes and blast your way through a barrage of bullets and lasers in this highly accessible bullet hell. Inspired by the likes of Tempest, Geometry Wars and Just Shapes & Beats, this modern shmup aims to strip back the complex, busy art style of classic shoot-em-ups. The minimalistic art style makes enemy bu…
Reviews
- Polyfury offers a unique twist on the control scheme of bullet hell games, encouraging players to graze bullets for bonuses and score multipliers.
- The game features a stylish aesthetic and well-designed bosses, each with unique attack patterns that keep the gameplay fresh and engaging.
- It's a great homage to classic shoot'em ups, providing a satisfying challenge with intricate scoring systems that promote replayability.
- The controls can be finicky, requiring extreme precision in thumb movements, which may lead to discomfort during extended play sessions.
- The game is relatively short, which may leave veteran players wanting more content after completing it.
- Some players may find the initial difficulty steep, especially if they are new to bullet hell games, which could be discouraging.
- gameplay4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is concise yet engaging, featuring a variety of high-quality boss fights and creative mechanics that maintain interest throughout. While the game can be completed in a few hours, its content is packed with excitement and avoids any dull moments.
“The game isn't very long, but it's really packed with awesome bosses and cool mechanics throughout.”
“There aren't any boring parts with the focus on boss fights, and there were some creative mechanics that kept the game fresh throughout all of the bosses.”
“I was able to complete the game in under a few hours of gameplay (length will probably vary a lot based on skill level), but I would consider all of the content to be high quality.”
“There aren't any boring parts with the choice of focusing on boss fights, and there were some creative mechanics that kept the game fresh through all of the bosses.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that the game offers significant opportunities for score grinding and pattern memorization, distinguishing it with a polished feel that sets it apart from many indie danmaku titles.
“I'm a few stages in and there's already a lot of potential for score grinding and pattern memorization, and it feels very produced in a way that a lot of indie danmaku games don't.”
“The grinding in this game feels excessive and detracts from the overall enjoyment.”
“I find myself repeating the same tasks over and over just to progress, which makes the game feel tedious.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, with players appreciating the unique tracks assigned to each boss, enhancing the overall experience.
“I love that there was a different song for each boss, which added a unique touch to the gameplay.”
“The soundtrack perfectly complements the game's atmosphere, enhancing the overall experience.”
“Each track is so well composed that it makes every moment in the game feel epic.”