- March 28, 2014
- Magiko Gaming
Platformines
With plenty reasons for replay value I can't see why player's wouldn't want to prolong the experience. Tedious combat that's mostly unavoidable.
Platforms
About
"Platformines is a single-player 2D platformer game with RPG and shooter elements, set in a randomly generated underground world filled with traps, enemies, and treasures. Customize your character with countless options and master 3 difficulty levels to jump to the top of the leaderboards. Discover hidden chests, loot enemies, and collect items to help you rebuild your spaceship and uncover the mysteries of the mine complex."
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- Engaging gameplay with a mix of exploration, shooting, and looting that keeps players entertained for hours.
- Unique graphics and a fun soundtrack that enhance the overall experience.
- Offers a fair challenge with a variety of weapons and upgrades, appealing to fans of retro platformers.
- Controls can be frustrating and awkward, particularly the aiming system which relies on movement keys.
- Endgame difficulty spikes significantly, making progression feel unbalanced and discouraging.
- Repetitive gameplay and limited enemy variety can lead to a lack of long-term engagement.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a unique blend of run-and-gun mechanics and metroidvania elements, offering solid action and exploration within a vast cavern system. While many players find the initial experience enjoyable and engaging, the gameplay tends to become repetitive and overwhelming as the game progresses, with some noting a steep difficulty spike and a lack of variety in upgrades. Overall, it provides a decent amount of content for its price, but may not sustain long-term interest for all players.
“Although having said that, the gameplay is brilliantly unique.”
“Fine at the beginning with solid run and gun gameplay mixed with metroidvania-type mechanics that get ushered in gradually.”
“A lot of the gameplay elements here are very familiar -- precision platforming, gobs of randomized loot, a never-ending cycle of weapon upgrades -- but it feels fresh; these elements were never combined in quite this way before.”
“Not enough work done on core gameplay.”
“The scale doesn't truly hit you until you've picked up 4 or 5 engine pieces and at that point you might think 'damn... I might never finish this.' And therein lies the flaw... the game is simply too huge for the gameplay that supports it.”
“Gameplay fun at first, but very repetitive by the end, and huge difficulty spike for the last two objectives.”