- March 9, 2016
- Winter Wolves
- 6h median play time
Planet Stronghold: Colonial Defense
Platforms
About
"Planet Stronghold: Colonial Defense" is a sci-fi strategy game with card-collectible gameplay, where you lead a team of settlers on a dangerous planet. Choose to play as Alex or Diana Nelson, and uncover the mysteries of the planet while building up your colony and forming relationships with other characters. The game offers a visual novel mode for those more interested in the story and dating sim aspects, with eight characters to befriend and romance, including same-sex options.
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- The game features a unique combination of visual novel and card game mechanics, providing a diverse gameplay experience.
- The art style is visually appealing, offering both realistic and manga-inspired options that enhance the overall presentation.
- There is a high level of replayability due to multiple endings, romance options, and the influence of player choices on the story.
- The character interactions and dialogue can be overwhelming and confusing, with too many characters introduced at once and a lack of clear identification during conversations.
- The plot lacks structure and depth, with no clear goals or character progression, making the story feel aimless and unengaging.
- Romantic relationships are underdeveloped, often feeling rushed and lacking emotional depth, which detracts from the overall experience.
story
62 mentions Positive Neutral NegativeThe story in "Planet Stronghold: Colonial Defense" is criticized for lacking a clear villain, mission, or stakes, resulting in a disjointed narrative where characters lack development and engaging arcs. While players appreciate the high replayability due to impactful choices and the sci-fi setting, many find the dialogue-heavy approach tedious and the overall plot directionless. Despite these issues, some players enjoy the blend of visual novel and card game mechanics, noting that the story serves its purpose but does not stand out as exceptional.
“Also, some of the decisions made along with the story influence directly on the card game, altering the cards, objectives, or even your resources.”
“I really felt a lot of agency as the main character, more than I expected, with a lot of choices changing the plot of the story and also the actions of other characters.”
“Replayability is very high because of the number of choices to make throughout the storyline which will have long-lasting effects on current events as well as the story's ending depending on the decisions that you make.”
“There is no villain, no mission, and no stakes here; things just happen.”
“The plot doesn't follow a structure of acts but a pattern of characters jabbering on like they're high schoolers before an alien attacks.”
“It appears the writer did not know the age-old rule of 'show, don't tell.' Instead of subtly letting us know the characters' feelings and backstory through written movements, facial expressions, and various other hints, they opted to fill the game with dialogue and coincidences.”