- April 15, 2016
- Sergey Bobrov
Planet in the Shadows
41%Game Brain Score
graphics, humor
gameplay, replayability
67% User Score 12 reviews
Platforms
About
Inspired by the dungeon crawler genre, this short game blends traditional spelunking with base building mechanics. The player is stranded on a hostile planet, urged to build a base and defend it against the awfully aggressive forces of the hostile environment.








Audience ScoreBased on 12 reviews
graphics2 positive mentions
stability3 negative mentions
- The game offers a nostalgic experience reminiscent of classic PC games from 25 years ago, with a unique aesthetic and engaging gameplay.
- It features challenging mechanics that require strategic planning and resource management, providing depth and replayability.
- Players appreciate the game's atmosphere, graphics, and the sense of accomplishment that comes from overcoming its difficulties.
- The game is plagued by numerous bugs, including game-breaking issues that have persisted for years, making it frustrating and sometimes unplayable.
- The controls and movement mechanics are clumsy, which can detract from the overall experience and make gameplay feel cumbersome.
- Resource gathering and certain gameplay mechanics are tedious, leading to a sense of annoyance rather than enjoyment during play.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of simple mechanics and deeper strategic elements, offering a blend of retro-inspired design and modern complexity. Players appreciate the engaging atmosphere and replayability, though some mechanics, like the goo sticking to walls, have drawn criticism for their execution. Overall, the game successfully evolves from basic to more intricate gameplay, appealing to both casual and dedicated gamers.
“In relation to game design, mechanics, etc., for a super-intelligent procedural strategy/action/adventure, this is a certified contemporary masterpiece as well.”
“Good concept, design, replayability, evoking a lighter C64-ish/early PC/Flash loose variant perhaps of something like Project Firestart (C64); X-COM (early PC); Motherload (Flash mining game) in feel and simple gameplay.”
“Retro enthusiasts: good atmosphere, graphics, and music evoking an authentic experience, with simple but stellar gameplay, offering +/- scoring and fat-trimmed replayability.”
“You can fabricate a huge generator to create refined nuclear power cells, but nothing along the lines of a handheld weapon like a flamethrower, to deal with the frustrating mechanics of the goo sticking everywhere on your walls.”
“I feel like the developer should've seriously reconsidered some of these mechanics.”
“The game shows you basic mechanics and recipes, and you think that it's not very complex but a funny little game, but then the second stage comes, with more resources, recipes, and mechanics.”