- April 5, 2019
- VIS-Games
Pineview Drive - Homeless
Platforms
About
"Pineview Drive - Homeless" is the sequel to the psychological horror game "Pineview Drive." Players take on the role of Miles Roberts, a former Army soldier who finds himself trapped in an old abandoned country house after seeking shelter from a storm. The game features nonlinear gameplay, dark atmosphere, exciting puzzles, and numerous shock moments. Players' reactions to frightening events can affect their health, making for a challenging and immersive experience. This installment delves deeper into the estate's dark history.
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- The game has a creepy atmosphere and effective jump scares that enhance the horror experience.
- It features a coherent storyline that improves upon the first game, with a slightly quicker pace and the ability to unlock areas.
- The game includes interesting mechanics like the brightness slider for better visibility in darkness and the ability to collect statues.
- The gameplay is tedious and lacks direction, often leading to aimless wandering and frustration due to vague hints and poorly designed puzzles.
- The game is shorter than the original and feels like a less rewarding experience, with many players feeling it doesn't justify its price.
- The flashlight mechanic is poorly implemented, with batteries depleting quickly, leaving players fumbling in the dark, which detracts from the overall experience.
story
10 mentions Positive Neutral NegativeThe story in this game is considered an improvement over its predecessor, featuring a coherent narrative but lacking depth and background, leaving players wanting more. Critics note that the plot fails to engage, with a reliance on fetch quests and an unsatisfying cliffhanger ending that does not resolve key story elements. Overall, while the game offers a longer playtime, the uninspired story detracts from its value.
“This is better than the first game in the series and has a coherent story line.”
“More background story would have been ideal.”
“This game is unnecessarily difficult to pad the amount of time spent playing; it seems there really isn't any kind of depth to the story at all.”
“These notes could have told so much more story and are an abject failure as far as making me interested or informed on what this chapter in the series is actually about.”
“It doesn't really close up anything on the story and just leaves with a 'cliffhanger' to the next game, which isn't out at the moment.”