- June 14, 2018
- Ithaqua Labs
Perceptions of the Dead 2
Platforms
About
"Perceptions of the Dead 2" is a survival horror game set in an asylum. As the player, you must navigate the dark and eerie environment while avoiding terrifying entities. The game features a unique "perception system" that affects how you perceive and interact with the game world, adding an extra layer of intensity to the already tense atmosphere.











- The game features superb voice acting and charming characters, making it a delightful experience.
- The art style is vibrant and well-polished, enhancing the overall atmosphere of the game.
- The interconnected stories are engaging and filled with humor, providing a fun blend of spooky and lighthearted moments.
- Some players found the narrative to be overly reliant on pop culture references and felt it detracted from the overall experience.
- The game is relatively short, leaving some players wishing for more content and longer stories.
- There are occasional bugs and glitches, particularly during cut scenes, which can disrupt the gameplay experience.
story
28 mentions Positive Neutral NegativeThe game's story is praised for its compelling narratives and relatable characters, with a mix of longer and shorter arcs that are interconnected. While some players wished for more depth and length in certain segments, the overall experience is described as engaging and fun, featuring humor and emotional resonance. The dialogue is noted for its authenticity, and many players express excitement for future installments in the series.
“I loved the story and the characters.”
“The story is an absolute banger, or as Owen would say, 'it's like super rad, brah.' Awesome world-building and a good opener for a next chapter, a bit of an anticlimactic ending though, but that is overpowered by the cliffhanger about Marcus's family.”
“But as of right now, I have completed the first story of this game, and all I can say is the story is very compelling and the characters are lovable.”
“I wished the story would be expanded some more, but it's actually pretty short, which could be something you need especially since the game is divided further into four loosely connected stories.”
“You're decisions don't always affect too much, but it does protect you from knowing your decision could ruin a story.”
“I'm not gonna get too much into the story because I'm too lazy to do so, but mainly because I don't really want to speak about that, but about the many good things put in the game!”