Path to Knighthood
- September 7, 2023
- Hosted Games
Path To Knighthood is a 250,000-word interactive fantasy novel written by Ian Lai, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. This game depicts a classic story in a new way. A brave and dashing knight on the back of a white horse, rushing headlong to slay the dragon and come to th…
Reviews
- The story has a cool premise and unfolds at a good pace, allowing for a sense of time progression.
- Players can make difficult choices that reflect real-life consequences, which is a rare feature in many stories.
- The writing style is generally good and descriptive, contributing to an engaging narrative.
- The game suffers from poor editing, with numerous grammatical errors and continuity issues that detract from the experience.
- Many character arcs feel underdeveloped and hollow, leading to a lack of emotional investment in the story.
- The choices often lead to arbitrary and punishing outcomes, making the gameplay feel frustrating and railroaded.
- story18 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The story is described as a disjointed and clichéd adventure reminiscent of 1950s boys' tales, where players feel constrained by a railroaded narrative that limits meaningful choices. While it offers some opportunities for difficult decisions that reflect real-life consequences, the overall execution is criticized for its lack of depth in character development and coherence, making it feel more like a collection of separate scenarios rather than a cohesive journey.
“Of course, there are some good aspects of this story; you can make difficult choices in some plots, and often these choices do not necessarily lead to good results, just like life, which is rare in other stories.”
“Our character is a young squire that goes on a quest to defeat a dragon, even though the character isn't capable of defeating a veteran knight in a duel.”
“Our character also has its own voice and personality, reacting and answering to many things without the player's input, although the story feels quite railroaded, which may not fit well for a choose-your-own-adventure format.”
“The story is very cliche, and hanging a lantern on it by pretending to be genre aware with characters remarking 'this is just like one of those fantasy stories' doesn't actually make it less cliche.”
“The story is complete, but it feels like several separate units put together; one moment you are in the duel field, the next you are asked to investigate, and then you are asked to kill dragons. Additionally, other characters, including Ingrid, are very hollow.”
“Our character is a young squire that goes on a quest to defeat a dragon, yet the character isn't even capable of defeating a veteran knight in a duel.”