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About

Parcel Corps is a single player and multiplayer open world platformer game with a comedy theme. It was developed by Billy Goat Entertainment Ltd and was released on October 3, 2024. It received mostly positive reviews from players.

Ditch the 9-5 and embrace the high octane life of a freelance bicycle messenger! Forget the job security, stable salary, and basic workplace rights less cool jobs offer while you ride along walls, grind rails, and startle pigeons on your way to corporation-toppling domination.

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63%
Audience ScoreBased on 95 reviews
gameplay14 positive mentions
grinding6 negative mentions

  • Enjoyable and fast-paced gameplay reminiscent of Crazy Taxi and Jet Set Radio with a unique bicycle traversal mechanic.
  • Vibrant, stylized city environments with well-designed levels offering multiple routes and opportunities for tricks and combos.
  • Strong sense of momentum and arcade-style fun, with a quirky, satirical tone and humorous characters enhancing the experience.
  • Controls are unintuitive, complex, and often frustrating, with limited and poorly implemented keybinding options.
  • Performance issues remain on some systems, including stuttering, frame drops, and poor optimization, compounded by lacking graphic settings.
  • Repetitive mission design with limited progression, minimal customization, and pacing problems due to excessive tutorialization and intrusive dialogue.
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay offers a satisfying arcade-style experience centered on fast-paced movement, parcel delivery, and trick combos, capturing a strong sense of flow and rhythm. While it shines in core traversal mechanics and delivery rush modes, the gameplay can feel repetitive and limited by a lack of content variety, uneven pacing, and occasional control or performance issues. Overall, it appeals most to players who enjoy high-speed, parkour-inspired movement despite its flaws and unmet potential.

    • “When everything aligns—when you’re weaving through traffic, bouncing off walls, and landing a delivery with seconds to spare—the game delivers a strong sense of rhythm and satisfaction that captures the essence of arcade-style gameplay.”
    • “The game is at its best when you are doing delivery rush, which is the purest form of crazy taxi arcade gameplay on offer here - 2 minutes on the clock, get points and extend the timer by finishing deliveries, maximize route efficiency and capitalize on map knowledge by taking on multiple deliveries at once from different pick up points to different drop off points, plan your pick up and drop off order to minimize time spent without a delivery in progress, etc.”
    • “I am a huge fan of flow state games and I have to say that this game is one of my favorite games when it comes to gameplay.”
    • “Gameplay is not super fun and overall game is okay but repetitive.”
    • “Once you finally do you're not really rewarded with high octane gameplay because of the hitching and various frame issues you'll encounter, which I was initially concerned about heading into the demo but figured 'well this is deprecated this is a pre-alpha build they have as a demo surely they fixed it right?'... and honestly I think they made it worse somehow.”
    • “I think this game is fun; my only issues were that there aren't new tricks to unlock and there is next to no incentive for doing tricks other than a speed boost you have to charge up. It's also a very repetitive gameplay cycle of find package, deliver package, and do it again, along with that there aren't very many new routes or areas. I expect this to change but I'll save it for later.”
  • story
    43 mentions Positive Neutral Negative

    The story is light and primarily serves as a framework for delivery-based gameplay, with a satirical take on corporate culture. While there are varied mission types and faction-based narratives, the plot feels repetitive and lacks depth, often acting more as a progression tool than an engaging narrative. Fans of arcade-style courier games may enjoy the experience, but the story itself is generally seen as minimal and not particularly compelling.

    • “The structure of the game revolves around completing deliveries for different courier factions, each offering its own flavor of missions and narrative context.”
    • “The game's story is satirical, mostly making fun of the corporate world and politics.”
    • “As I progressed the main story-line, the quests give different sorts of challenges with the types of items you deliver which is cool.”
    • “But besides just fun and an excuse to traverse the map, why are you doing these missions?”
    • “Aside from that, even if the whole structure of entire game is just point-to-point courier runs, hitting the marks to unlock next zone, the mission types and design creativity are quite thin.”
    • “As a courier game, deliveries themselves serve only to progress the story, barely serving the sense of immersion or accomplishment—no matter how high your ranks are, they never reward you with something that really increases the game's texture.”
  • optimization
    32 mentions Positive Neutral Negative

    Optimization for the game is mixed, with some players experiencing smooth performance even on modest systems, while others report significant frame rate drops, stuttering, and technical issues, particularly at launch. Recent patches have resolved many initial problems, improving stability and performance for many users, but concerns remain about inconsistent optimization across platforms and hardware configurations. Overall, performance has improved but may still require further refinement for a consistently smooth experience.

    • “I don't even think I've experienced any slow-down, so if you were worried about performance, worry no more!”
    • “Performance is great, controls are great, game is fun and has a ton of content.”
    • “It's also well optimized and runs great even on my laptop's puny integrated graphics, which is more than can be said about many big and bloated triple A outings.”
    • “Performance issues and occasional technical roughness can detract from the experience, reminding players that the game’s ambition sometimes exceeds its refinement.”
    • “It really hurts to leave a negative review for a game I had so much interest in, but the videos showing this game moving that fast are incredibly misleading since the performance issues I experienced never actually let me get it that fast, even turning down everything.”
    • “Performance on the PC is not great. I'm running a 13700k and a 4080 and my FPS has topped out at 75 FPS at 3440x1440 ultrawide. This, to me, is unacceptable for how it looks, and the FPS fluctuates pretty wildly. Generally, though it is playable, I just don't understand why it's so bad for how it looks, and I find it does affect control latency at times even if the frame rate itself is manageable.”
  • graphics
    23 mentions Positive Neutral Negative

    The game features a unique and vibrant art style with distinct regional aesthetics and appealing visuals, which many players appreciate. However, performance issues and a lack of comprehensive graphics settings have been frequently noted, limiting customization options and causing frustration, especially given the game's price point. Despite these drawbacks, the overall visual presentation is praised for its charm and stylistic approach.

    • “It's really a shame since the presentation, the artstyle and the visuals are quite lovely.”
    • “I actually like the distinct aesthetic styles across different regions, each highlighting unique characteristics, some environmental details did surprise me.”
    • “parcel corps looks amazing—the visuals are striking, the soundtrack is solid, and the sound effects blend nicely with the art direction.”
    • “Game doesn't run very well and has very few graphic options.”
    • “No graphics settings or controller rebinds, a pretty annoying comment section on everything you do in the top right of your screen, very little customization/things to buy, and only 7 real tricks.”
    • “And there are no graphic change options in the menu, only v-sync and resolutions, which don't even change anything, options don't save.”
  • humor
    18 mentions Positive Neutral Negative

    The game's humor is a mixed bag, combining quirky, satirical, and absurd elements that some find amusing while others deem overwrought or outdated. Characters and world-building inject a playful, tongue-in-cheek tone, but excessive dialogue and prolonged tutorials often dampen the comedic impact. Overall, the humor appeals mostly to those who appreciate fast-paced, irreverent comedy, though it may wear thin over time.

    • “The writing leans heavily into humor, often breaking away from realism in favor of absurdity.”
    • “The voice acting is obviously satire and some of it's pretty funny.”
    • “Like the world this game takes place in is hilarious and fun to see and be a part of, so let me be a part of it.”
    • “It has an extended tutorial/onboarding process that goes on for far too long, and is packed full of painfully unfunny dialogue.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with many praising its energetic, funky, and vibrant soundtrack that complements the visuals and enhances the cruising experience. However, some find the music generic, overly repetitive, and lacking the thematic cohesion and impact seen in comparable titles. Overall, while the soundtrack includes standout tracks and blends well with the art, it doesn't consistently reach the high standard set by its inspirations.

    • “I love the vibrant colors and art style in general, and the funky music has been a perfect complement to it.”
    • “The city environment, feeling of speed and engaging following camera all check plus a Jet Set Radio vibe and music makes simply cruising in Parcel Corps an enjoyable game time.”
    • “There are a lot of serious bangers in this soundtrack.”
    • “The music of this game has the same issue as everything else.”
    • “Have they not understood what a well-made, thematically cohesive OST can do for a game's experience?”
    • “The music is too energetic and generic.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game involves repetitive tasks like unlocking delivery rush for each level and reaching level 3 on maps, which some find tedious but others enjoy due to the fun riding mechanics. The grinding controls can be inconsistent, but performing tricks like wallrides adds to the enjoyment. However, some missions feel overly easy and brainless, leading to repetitive and monotonous grinding for reputation and deliveries.

    • “You have to endure yet more onboarding, dialogue, and grinding every time you go to a new level just to unlock delivery rush for that level.”
    • “And all these missions by themselves are fun if not maybe a little too easy, like I spent some time grinding rep and it felt very brainless to get from point A to point B delivering one package.”
    • “Which means you have now been grinding to get stuck doing the most basic mission a ton of time in a minute (plus extra time you now get to keep getting).”
  • stability
    4 mentions Positive Neutral Negative

    The game generally runs well and is well optimized, even on low-end hardware, with few major bugs reported. However, some users experience occasional freezes, stutters, long load times, and issues like the inability to switch to full screen mode. Overall, stability is good but not without minor flaws.

    • “It's also well optimized and runs great even on my laptop's puny integrated graphics, which is more than can be said about many big and bloated AAA outings.”
    • “It's a light game, but it freezes, stutters and takes forever to load and it shouldn't.”
    • “There are lots of glitches - no way to make the game full screen despite it starting in a window.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers high replayability through quick, engaging parcel delivery bursts, with leveling up unlocking new areas and aesthetic upgrades that keep the experience fresh.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is praised for its nostalgic, Dreamcast-era vibe, effectively complementing the gameplay and creating a distinctive modern-retro experience.

  • monetization
    1 mentions Positive Neutral Negative

    Users view the monetization of the JSRF franchise as a cash grab, implying it prioritizes profit over player experience.

    • “Cash grab at JSRF franchise”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Parcel Corps is a open world platformer game with comedy theme.

Parcel Corps is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 5 hours playing Parcel Corps.

Parcel Corps was released on October 3, 2024.

Parcel Corps was developed by Billy Goat Entertainment Ltd.

Parcel Corps has received mostly positive reviews from players. Most players liked Parcel Corps for its gameplay but disliked it for its story.

Parcel Corps is a single player game with multiplayer support.

Similar games include Hover, Wheel World, The Knightling, Mirror's Edge Catalyst, Deliver At All Costs and others.