- March 17, 2022
- GameXP.com
- 40h median play time
Panic Room. House of Secrets
Platforms
About
In "Panic Room. House of Secrets" , you awaken in a locked mansion with no memory of how you arrived. To escape, you must explore the mansion, speak with other captives, and solve puzzles while uncovering the dark secrets of its inhabitants. As you progress, you'll face the choice to join the Resistance or the Followers, but aligning with either group may lead to your downfall. This mystic detective story offers captivating gameplay with various challenges and quests.
- The game features beautiful graphics and an atmospheric mood, making it visually appealing.
- It offers a variety of puzzles and hidden object challenges that can be engaging and fun.
- The storyline is intriguing, with elements of mystery that keep players interested.
- The game is plagued with bugs and technical issues, making it frustrating to play.
- Progression is heavily gated by a pay-to-play model, requiring real money to advance after a certain point.
- The gameplay can become repetitive, with players often searching for the same items in the same rooms.
story
105 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players finding it intriguing and atmospheric, while others criticize it for being disjointed and poorly translated. Many appreciate the haunted mansion theme and character interactions, but note that the narrative can be confusing and lacks depth, often feeling secondary to the gameplay. Overall, while the story has potential and engages some players, it suffers from inconsistencies and a reliance on hidden object mechanics that can detract from the experience.
“The story is excellent, keeps you hooked even though it can take time to get ahead in the game.”
“I enjoy the story and I like the idea of it.”
“The developer did a great job focusing on the story and not just making it purely a hidden objects game.”
“The storyline is confusing and makes little sense.”
“Through the extremely fragmented, poorly written, and linguistically broken narrative and game direction, I sort of gathered that the so-called story was about you being locked up in a house with some other people, with 'tasks' assigned to you by someone called the 'puppeteer' from time to time.”
“If you want something with a little bit more of a challenge and storyline, then sadly you'll have to buy a game.”