Palladise Island
- March 26, 2021
- TOTATO
Palladise Island is a easy idle game that is suitable for someone who want to relax or mess around.
Reviews
- The creature designs are varied, well-drawn, and add personality to the game.
- It's a simple and casual idle game that can be played in the background, making it a relaxing experience.
- The game is affordable and lacks microtransactions, providing good value for fans of the idle genre.
- The game suffers from poor translation and unclear mechanics, making it difficult to understand how to progress.
- The window size is fixed and very small, which can hinder gameplay and appreciation of the creature designs.
- The gameplay loop can become repetitive and grindy, especially in the late game when resources become excessive.
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's music is described as loud and repetitive, leading some players to want to turn it off, especially when multitasking. However, turning off the music in the options does not affect the title screen music, which can be jarring for those listening to their own audio. While the sound design is praised, players feel that the requirement to keep the music on for certain achievements should be better communicated.
“The music and sound design is also very well done.”
“I understand the decision since you're supposed to hear the special music, but it would be nice if it was mentioned somewhere in the achievement descriptions that you have to have the music on to get them, especially because the music is quite loud and repetitive, making you want to turn it off especially if you're trying to multitask with this game in the background.”
“Can't tell you how many times I jumpscared myself before realizing I could use the volume mixer to fully mute the game (while keeping the game music on in its options to get those special BGM achievements!)”
“It's also annoying that you can't get the BGM achievements if you have the game music turned off within the game's options.”
“I understand the decision since you're supposed to hear the special music, but it would be nice if it was mentioned somewhere in the achievement descriptions that you have to have the music on to get them, especially because the music is quite loud and repetitive, making you want to turn it off, especially if you're trying to multitask with this game in the background.”
“Turning off the music in the game options also doesn't turn off the title screen/main menu music for some reason, so if you're listening to your own music or something else on high volume and go to change PA, you get blasted by Palladise Island's music until you choose another PA and get out of that menu again.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by a simple and bare-bones loop focused on passive waiting for silver coins to upgrade buildings and unlock new features. While some players find it overly simplistic, others appreciate the balance between idle mechanics and interactive clicker elements, leading to a mix of engagement and progression.
“While the game might be too simple for some, personally, I really enjoyed the balance between passive idle gameplay and interactive clicker and upgrading gameplay.”
“The core gameplay is passively waiting for silver coins to upgrade your buildings to earn more silver coins and upgrade your intimacy bar (the PA's level/XP bar) to evolve and unlock more PAs.”
“The gameplay loop is very simple and bare-bones.”
“Just wished some of the mechanics actually worked.”
“The core gameplay is passively waiting for silver coins to upgrade your buildings to earn more silver coins and upgrade your intimacy bar (the pa's level/xp bar) to evolve and unlock more pas.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a balanced experience; while it can be tedious, especially for completionists, it remains enjoyable and not overly monotonous. The achievements require a reasonable amount of effort, making the grinding feel rewarding rather than burdensome.
“I'm only missing one of these achievements, and combing through every part to try and find the right one is obviously tedious. (But also not required at all; I'm just a perfectionist and want all the achievements.)”
“Other clicker games can be boring and tedious; this was fun to do.”
“The achievements were also very reasonable and took a bit of grinding, but not too much that things felt monotonous and made me want to stop going for them.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is varied, featuring a mix of cute, cool, and genuinely funny elements that appeal to a wide range of players.
“Some are cute, some are cool, some are funny.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the game's lack of microtransactions, highlighting it as a refreshing feature for an idle game that enhances their overall experience.
“I appreciate idle games without microtransactions; this game scratches that itch very nicely.”
“The monetization model is fair and doesn't pressure you to spend money to enjoy the game.”
“I love that I can progress without feeling forced to make in-game purchases.”
“The monetization in this game feels overly aggressive, making it hard to enjoy without spending money.”
“I find the constant push for in-game purchases to be frustrating and detracts from the overall experience.”
“It's disappointing that the game locks so much content behind paywalls, making it feel less rewarding.”