PAKO Car Chase Simulator
- January 10, 2017
- Tree Men Games
- 2h median play time
"Pako: Car Chase Simulator" is an arcade driving game where you try to outrun the police in various getaway levels. The game features single player and local multiplayer modes for 2-4 players, 10 getaway levels, 5 challenge levels, and 14 different cars. Power-ups, guns, and various customization options are available to enhance gameplay.
Reviews
- The game features a fun and addictive gameplay loop, with a good balance of challenge and enjoyment, especially in local multiplayer.
- The art style and soundtrack are well-received, creating a nostalgic and engaging atmosphere that enhances the overall experience.
- Unlocking new cars and power-ups adds variety and keeps players engaged, making it a great casual game for short play sessions.
- The controls can be frustrating, with some players experiencing issues with responsiveness and difficulty in maneuvering, especially for beginners.
- The game can feel repetitive after a short period, with some players expressing a desire for more content and variety in gameplay mechanics.
- Certain achievements and game mechanics are unclear, leading to confusion and frustration among players trying to complete objectives.
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay is described as fun and engaging, offering a straightforward yet challenging experience where players drive, collect power-ups, and evade police cars, with a quick retry appeal. However, some users express frustration with control issues and restrictive map design, which detracts from the overall experience. While the mechanics are easy to learn, the unforgiving nature of the gameplay can lead to frustration, despite the game's potential and appealing graphics.
“Super fun both for singleplayer and local split screen; easy to learn, hard to master with cool twists on its core gameplay mechanics.”
“Quick, challenging and fun gameplay for just 5 minutes and then one more try and one more try and...”
“The gameplay in Pako is very straightforward; you simply accelerate, brake (powerslide), and activate powerups as you evade a constantly-pursuing throng of police cars (and later tanks) in a variety of arenas for as long as you can.”
“The controls and gameplay drag a bit behind where they need to make the experience as heart-pounding as the soundtrack.”
“Beautiful concept and graphics, but I got very frustrated with the unforgiving gameplay and gave up.”
“Speaking of environment, the map design is narrow and the maps are small and restrictive, and there isn't much to do in the map despite the huge potential the game mechanics could have taken advantage of.”
- music10 mentions
- 70 % positive mentions
- 20 % neutral mentions
- 10 % negative mentions
The music in the game receives praise for its electronic soundtrack, with many tracks being enjoyable and reminiscent of retro vibes, similar to the "Hotline Miami" soundtrack. While some users find certain tracks less appealing, the overall consensus is that the music enhances the fun and nostalgic experience of the game. However, there are mentions that the gameplay could better match the energy of the soundtrack.
“Good fun game and amazing soundtrack, recommended you buy when on sale.”
“What's not to like about driving small cars in a VHS background to an electronic soundtrack?”
“Music is superb!”
“The controls and gameplay drag a bit behind where they need to make the experience as heart-pounding as the soundtrack.”
- graphics8 mentions
- 63 % positive mentions
- 13 % neutral mentions
- 25 % negative mentions
The game's graphics are generally praised for their cool art style and beautiful, minimalist 3D design, though some users note that it shows signs of being a mobile port. While the graphics are described as charming and cartoonish, there are occasional graphical glitches and less smooth scrolling that can detract from the overall experience. Overall, the visuals are appealing but not groundbreaking, with a nostalgic vibe that resonates with some players.
“Cool art style and well-made game.”
“The game graphics are 3D and minimalist, which I love.”
“The first thing to attract my attention was the simplistic and adorable cartoonish graphics and soundtracks with a retro vibe, as well as the menu design in harmony with this nostalgic direction.”
“There are a few graphical glitches from time to time, but nothing that will detract too much.”
“The graphics are not very smooth scrolling either.”
- story3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The story aspect of the game is minimal, with one user highlighting a moral about perseverance in the face of adversity, while another criticizes the lack of a narrative, describing it as a simple arcade experience focused solely on avoiding capture.
“The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by frustration and tension, as players express exasperation over the punishing mechanics that lead to frequent deaths from minor mistakes. Despite this, the game is recommended for those who enjoy fast-paced challenges, indicating a mix of irritation and engagement in the gameplay experience.
- monetization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The monetization model of the game is praised for its absence of intrusive microtransactions, offering a rich content experience reminiscent of high-quality mobile games. Reviewers appreciate its simplicity and focus on gameplay rather than exploitative monetization strategies.
“Like the best phone game you ever played but with a ton of content and no dumb microtransactions.”
“Like the best phone game you ever played, but with a ton of content and a lot of microtransactions.”
“It was one of those phone games that wasn't cringy or full of microtransactions, but instead implements the classical idea of simplicity, which I believe is what a good mobile game should have.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, while users report occasional graphical glitches and bugs in both versions of the game, these issues do not significantly detract from the overall enjoyment. Stability improvements are still needed, but the gameplay remains largely unaffected.
“Both versions are still quite buggy and need some fixing, but that doesn't affect the enjoyment it provides.”
“There are a few graphical glitches from time to time, but nothing that will distract too much.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game excessively tedious, particularly criticizing achievements that require defeating an unrealistic number of enemies, such as 1000 zombies, which many consider frustrating and unenjoyable.
“That should be, like, 1000 zombies or something... very dumb, unbelievably grindy achievement. I hate it.”
“The grinding in this game is just excessive; it feels like a chore rather than fun.”
“I spent hours grinding for resources, and it just became tedious and boring.”
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers significant replayability due to its endless nature, allowing players to engage with it repeatedly without a definitive endpoint.
“It is an endless game with huge replayability.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players appreciating its likability and subtle references to historical events, such as the square level that hints at a past tragedy in the player's country.
“The sense of humor is quite likable, especially in the square level, which I believe is an indirect reference to some unfortunate events that happened in my country decades ago.”