- December 5, 2024
- Brimstone
Overthrown
Platforms
About
This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. You play as a Monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land. Bu…










- The movement mechanics are incredibly fun and dynamic, providing a unique gameplay experience.
- The game has great potential with a charming art style and engaging sandbox elements, making it enjoyable to build and manage a kingdom.
- The developers are responsive to community feedback and actively working on updates, showing a commitment to improving the game.
- Currently, the game lacks substantial content, with many players able to complete available tasks in just a couple of hours.
- There are significant performance issues, including lag and bugs that disrupt gameplay, especially in larger towns.
- The absence of a tutorial and unclear mechanics can lead to confusion, making it difficult for new players to understand how to effectively manage their kingdom.
gameplay
36 mentions Positive Neutral NegativeGameplay is a mixed experience, with a unique community-building mechanic that allows players to throw structures, but suffers from a confusing UI that complicates navigation and flow. While the core city-builder elements are present, many mechanics feel underdeveloped or poorly explained, leading to a steep learning curve. Combat is secondary and simplistic, primarily serving to highlight the character's abilities, but overall, the game currently offers limited content and requires further refinement to enhance the player experience.
“With this being said, if you're aware of the mechanics, then the game is a lot of fun!”
“This is a community builder game where you play as the leader with the ability to throw structures and other things as part of its signature mechanic, with some hack and slash combat added in.”
“The typical city-builder gameplay is in there and revolves around building facilities for your citizens to gather supplies like building materials and food.”
“You'll be fumbling with your controls due to how awful the UI translates into actual gameplay.”
“Right now, I'd say there is about 3-4 hours of content to play with (if you exclude the endless hours you could spend reworking your settlement's looks and harvesting the necessary supplies), and some mechanics seem either underdeveloped or underexplained.”
“Gameplay: Is there an open game loop, or under the umbrella of 'sandbox' have you been given a license to omit all the instructional elements and consistency in the rules that should exist for this interactive experience to be considered a game?”