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Overthrown Game Cover

About

This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. You play as a Monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land. Bu…

Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot
Overthrown screenshot

77%
Audience ScoreBased on 187 reviews
gameplay14 positive mentions
music3 negative mentions

  • The movement mechanics are incredibly fun and dynamic, providing a unique gameplay experience.
  • The game has great potential with a charming art style and engaging sandbox elements, making it enjoyable to build and manage a kingdom.
  • The developers are responsive to community feedback and actively working on updates, showing a commitment to improving the game.
  • Currently, the game lacks substantial content, with many players able to complete available tasks in just a couple of hours.
  • There are significant performance issues, including lag and bugs that disrupt gameplay, especially in larger towns.
  • The absence of a tutorial and unclear mechanics can lead to confusion, making it difficult for new players to understand how to effectively manage their kingdom.
  • gameplay
    36 mentions Positive Neutral Negative

    Gameplay is a mixed experience, with a unique community-building mechanic that allows players to throw structures, but suffers from a confusing UI that complicates navigation and flow. While the core city-builder elements are present, many mechanics feel underdeveloped or poorly explained, leading to a steep learning curve. Combat is secondary and simplistic, primarily serving to highlight the character's abilities, but overall, the game currently offers limited content and requires further refinement to enhance the player experience.

    • “With this being said, if you're aware of the mechanics, then the game is a lot of fun!”
    • “This is a community builder game where you play as the leader with the ability to throw structures and other things as part of its signature mechanic, with some hack and slash combat added in.”
    • “The typical city-builder gameplay is in there and revolves around building facilities for your citizens to gather supplies like building materials and food.”
    • “You'll be fumbling with your controls due to how awful the UI translates into actual gameplay.”
    • “Right now, I'd say there is about 3-4 hours of content to play with (if you exclude the endless hours you could spend reworking your settlement's looks and harvesting the necessary supplies), and some mechanics seem either underdeveloped or underexplained.”
    • “Gameplay: Is there an open game loop, or under the umbrella of 'sandbox' have you been given a license to omit all the instructional elements and consistency in the rules that should exist for this interactive experience to be considered a game?”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics are widely praised for their vibrant art style and cheerful animations, creating an engaging aesthetic that captivates players from the start. Reviewers highlight the combination of beautiful visuals and smooth locomotion, enhancing the overall experience and encouraging hours of gameplay in its sandbox environment. The unique and differentiating visuals contribute significantly to the game's appeal, making it a standout in its genre.

    • “It's very rare I get so attached to a game, but the aesthetic, the vibe, and the way the world interacts with you is amazing.”
    • “It's important to have differentiating visuals.”
    • “The art style is also a huge plus; it just looks beautiful.”
    • “From the very first moments, you’ll be captivated by the vibrant art style and cheerful animation.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to create a cozy atmosphere, with particular appreciation for the start menu theme. However, some players feel that the combat music can be overly prominent and suggest a shift towards more ambient, less intrusive soundscapes, similar to titles like Elden Ring and The Legend of Zelda: Breath of the Wild, especially for a game requiring long play sessions. Overall, while the music is enjoyable, there are calls for a more subtle approach to enhance the gaming experience.

    • “Honestly in love with the game, even from the start menu music (which I honestly kinda love just in the background when relaxing) it feels very much like a cozy comfort game.”
    • “Music - especially combat - is an absolute banger.”
    • “Music: please someone stop it!”
    • “My suggestion: use more ambient music, which is not intrusive, but accompanies the actions.”
    • “If this were a game designed to be played in short sessions, catchy and repetitive music isn't that much of a problem, but when a game demands hours of dedication, it's best not to let the music stand out.”
  • story
    9 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of direction and motivation, leaving players feeling disengaged. Reviewers express a desire for more interactive elements, such as quests from civilians and varied activities, to enhance the narrative experience and encourage deeper engagement with the game world. Overall, the current storytelling fails to captivate players or provide a compelling reason to continue playing.

    • “I reached out to the devs and told them the full story, to which they voiced that he would receive a copy of the game at launch.”
    • “The product lacks direction; there is not even a motivation, which through a story, vaguely stimulates to do anything.”
    • “A little quest list on the left-hand side just doesn't draw me in to feel interested enough to keep playing.”
    • “Maybe the civilian can speak to me and give me quests or point out points of interest on the map and tell me what they need; just more interaction and choices for my people/kingdom would be great.”
  • optimization
    9 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, leading to poor performance that detracts from the overall experience. Many users express frustration over these problems, indicating that while the game has potential, it currently feels unpolished and unoptimized. Improvements in performance are essential for it to reach its full potential.

    • “This is just the demo, but somehow the performance is worse. It will be a fun game eventually.”
    • “Fun game, but it has some major optimization issues.”
    • “This game is plagued with performance issues and it's an un-optimized mess.”
    • “The only thing stopping it from being a 10/10 is the current lack of objectives, enemies could be stronger, the map is a bit empty, and the performance needs improvements.”
  • grinding
    8 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that villagers fail to perform their designated jobs, leaving players to handle all farming and resource gathering themselves. This leads to a repetitive and tedious experience, as players must constantly manage tasks that should be automated, detracting from the overall enjoyment of the game.

    • “The villagers never actually do their jobs, and you're left doing all of the farming on your own.”
    • “At first, I thought it was all very intuitive, but after a while, I realized I had no farmers farming and no hunters hunting while having 4 unemployed people.”
    • “For example, farming works kind of strange; I mean it makes sense in real life but not in the game.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by its quirky mechanics, such as throwing objects and the amusing interactions with citizens, like sending them flying upon collision. Players also find humor in the absurdity of soldiers demanding payment for their nighttime sleep, adding a lighthearted touch to the gameplay experience.

    • “I love how quirky the game is; throwing things to place, throwing trees into sawmills, etc. The thing that made me laugh the most while playing was zooming about and then running into one of my citizens; they went flying.”
    • “A funny thing that happens in the game is that during nighttime, soldiers go to sleep, and they even demand pay for it.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed; while some users report a clean experience with minimal bugs, others highlight significant issues, particularly with NPC logic. Overall, it seems suitable for short sessions of kingdom-building despite its buggy nature.

    • “Game overall is buggy (especially in NPC logic) and realistically has content only for tutorial, but if you are in for a few hours of kingdom-building - it's a good choice.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as deceptive, with users likening its advertising tactics to a scam.

    • “This game feels almost like a scam with its advertising.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game resonates deeply with players, particularly those facing personal challenges, as it reflects their struggles and hardships. Users have noted that the game's development coincided with difficult times in their lives, enhancing its emotional impact.

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