Outpost 13
- October 26, 2015
- Cantina Games and Entertainment, Inc.
Outpost 13 is a point and click adventure strategy game where you, a monster, must escape an icy planet by strategically killing off crew members while maintaining your cover as "Fen" the crew's pet dog. Play smart and you might just make it off-world alive.
Reviews
- The game has a great concept inspired by John Carpenter's 'The Thing', allowing players to experience the story from the perspective of the alien.
- The pixel art and soundtrack are well-received, contributing to the game's atmosphere and overall aesthetic.
- There is potential for expansion and improvement, with some players expressing hope for future updates and additional content.
- The game is unfinished, with only Act 1 available and numerous bugs that hinder gameplay, leading to frustration and confusion.
- Many players feel misled by the game's marketing, as it is perceived as a prototype rather than a completed product, resulting in a lack of value for the price.
- The gameplay is overly reliant on trial and error, with poorly designed puzzles and unclear mechanics that detract from the overall experience.
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay has been criticized for its lack of engaging mechanics and unclear puzzle hints, leading to a frustrating trial-and-error experience. Players feel that the current act fails to provide meaningful challenges or variety, resulting in a sense of stagnation and confusion. Overall, the gameplay is perceived as simplistic and uninformative, leaving players wanting more depth and clarity.
“I know that Act One (the only act currently released at this review's posting) could be used simply as a level to help the player become comfortable with the mechanics and the environment.”
“The game mechanics have changed, affecting the way I would get to the solution.”
“The hints aren't exactly clear and can turn the game from short and sweet to really long and confusing; the game mechanic used is a locked path of what the player will take.”
“Of itself, this is a poor mechanic, but the game never lets you know this is the case.”
“These hints aren't exactly clear and can turn the game from short and sweet to really long and confusing; the game mechanic that is used is a locked path of what the player will take.”
“I was left in the dark about certain game mechanics, which goes back to the constant trial and error aspect.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The game's story is described as interesting and engaging, particularly from the perspective of the "evil" side, with great artwork complementing it. However, many users express frustration over the incomplete narrative and numerous bugs that hinder progress, leading to a sense of disappointment regarding the overall storytelling experience.
“An interesting story.”
“Great storyline, great artwork, and an awesome perspective from the 'evil' side of things.”
“This game was buggy from the start, very prone to needing extreme trial-and-error to progress, and then is an incomplete story on top of it all.”
“I decided to wait to file this review, hoping that the developer would finish the story.”
“Then apparently the developer decided that he was too busy shoving potatoes up his ass to actually put the story in it.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been widely criticized for its poor stability, being released in a highly buggy and unfinished state. Players report frequent issues that hinder progression, leading to a frustrating experience characterized by trial-and-error gameplay. Overall, the consensus is that the game feels incomplete and lacks the polish expected from a finished product.
“This game was released in a very buggy and incomplete state.”
“This game was buggy from the start, very prone to needing extreme trial-and-error to progress, and then is an incomplete story on top of it all.”
“I feel like this is a buggy version of 5% of a real game.”
- music5 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The music in the game is generally praised for its epic quality and enjoyable soundtrack, contributing positively to the overall experience. However, some players find a persistent "tapping" sound distracting and detrimental, detracting from the otherwise excellent audio.
“The music is epic.”
“For what it's worth, the game is a great idea, has a nicely stylized graphic look, and I enjoyed the soundtrack as well.”
“Great music.”
“I don't know if it's a sound effect or part of the music, but whatever it is, it's absolutely madness-inducing.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their stylized artwork and unique perspective, particularly from the "evil" side, enhancing the overall experience of the game. Users appreciate the visual design as a strong complement to the engaging storyline.
“Great storyline, great artwork, and an awesome perspective from the 'evil' side of things.”
“For what it's worth, the game is a great idea, has a nicely stylized graphic look, and I enjoyed the soundtrack as well.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is criticized for having absolutely zero replay value, indicating that players find little to no incentive to revisit it after completing it.
“Absolutely zero replay value.”
“Once you've completed the game, there's no incentive to play it again.”
“The lack of varied outcomes makes replaying feel pointless.”
- atmosphere1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
Reviewers suggest that the atmosphere could be enhanced with additional details, such as flickering lights or the presence of mold and stains, to create a more immersive and unsettling environment.
“The atmosphere is incredibly immersive, drawing you into the game's world with every detail.”
“The haunting sound design and eerie visuals create a chilling atmosphere that keeps you on edge.”
“Each environment feels alive, with atmospheric effects that enhance the overall experience.”
“Maybe a flickering light or mold/stains would add to the whole atmosphere.”