- October 26, 2015
- Cantina Games and Entertainment, Inc.
Outpost 13
Platforms
About
In "Outpost 13," play as Fen, a dog who's bonded with an alien life form, Tantalus. Your mission is to induce fear into the crew members to abandon their mission on Achelous IV and make your way to the nearest spaceport. As a monster, strategically kill off crew members while maintaining your cover as the crew's pet dog, using stealth and strategy, ultimately causing a fiery death for the outpost.
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- The game has a great concept inspired by John Carpenter's 'The Thing', allowing players to experience the story from the perspective of the alien.
- The pixel art and soundtrack are well-received, contributing to the game's atmosphere.
- There is potential for the game to expand into a larger experience with more content and features.
- The game is unfinished, with only Act 1 available and numerous bugs that hinder gameplay.
- Players report a lack of guidance and clarity in puzzles, leading to frustrating trial-and-error experiences.
- The developer has been silent for years, leaving many feeling scammed and disappointed with the game's current state.
gameplay
14 mentions Positive Neutral NegativeThe gameplay has been criticized for its lack of engaging mechanics and puzzles, leaving players feeling confused and frustrated due to unclear hints and a restrictive path. Many reviewers noted that the first act serves merely as an introduction without offering any depth or variety, leading to a repetitive and unsatisfying experience. Overall, the gameplay is perceived as shallow and reliant on trial and error, with little to keep players invested.
“I know that Act One (the only act currently released at this review's posting) could be used simply as a level to help the player become comfortable with the mechanics and the environment.”
“The game mechanics have changed, altering the way I would reach the solution.”
“These hints aren't exactly clear and can turn the game from short and sweet to really long and confusing; the game mechanic used is a locked path that dictates the player's journey.”
“These hints aren't exactly clear and can turn the game from short and sweet to really long and confusing; the game mechanic that is used is a locked path of what the player will take.”
“I was left in the dark about certain game mechanics, which goes back to the constant trial and error bit.”
“Later, I watched a gameplay video on YouTube, only to realize: there is nothing more to this game.”