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"Or" is a puzzle/arcade game with 3D graphics and light-based gameplay, challenging players to navigate 10 progressively difficult worlds filled with pitfalls. The game's simple controls and dynamic light mechanics set in a minimalistic environment create a unique and engaging experience. With its clever level design and focus on light manipulation, "Or" offers a simplified yet innovative take on the puzzle genre.

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23%
Audience ScoreBased on 122 reviews
humor2 positive mentions
graphics18 negative mentions

  • Simple concept that is easy to pick up and play.
  • Some players found joy and motivation while playing, despite the game's flaws.
  • Relatively cheap and includes trading cards.
  • Extremely buggy with frequent crashes and poor menu navigation.
  • Terrible graphics, music, and gameplay that feels rushed and unfinished.
  • Lacks clear instructions and fails to save progress, forcing players to restart from the beginning.
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized as poor and uninspired, often described as resembling unpolished 16-bit visuals rather than the advertised 3D experience. Users have noted issues such as unreadable text, a terrible color palette, and basic level designs that fail to engage. Overall, the visual presentation is deemed inadequate, contributing to a lackluster gaming experience.

    • “The visuals are very basic with just the level design, the laser barriers, the switches, and light orbs.”
    • “"The 3D graphics allow you to see the light from above." That's humorous; technically, I guess you could call this a 3D game with the walls and corners, but with how this game is portrayed, it may as well be a 2D game where you don't need 3D graphics to see lights from above.”
    • “Bad looping music, boring graphics - described as 3D in the store but more akin to an unpolished 16-bit tabletop game - with unreadable text and terrible color palette choices, and generic maze-like gameplay that is not fun and full of bugs.”
    • “The graphics are so bland and uninspired.”
    • “The visuals are awful, audio is terrible.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being simplistic, buggy, and unoriginal, with many reviewers noting that it feels more like an unpolished 16-bit game rather than a modern 3D experience. Players find the mechanics uninspired, primarily revolving around changing colors to navigate barriers, and the overall execution is marred by poor graphics and a lack of engaging content. Additionally, the game's asking price is deemed excessive given its low quality and lack of polish.

    • “The gameplay is super simplistic; no creativity was involved in thinking up these mechanics. You don't do anything but change colors to pass through barriers and avoid enemies.”
    • “Gameplay seems to run smoothly as long as you're moving.”
    • “Gameplay is based around light, resembling a simplified puzzle/arcade game.”
    • “Bad looping music, boring graphics - described as 3D in the store but more akin to an unpolished 16-bit tabletop game - with unreadable text and terrible color palette choices, and generic maze-like gameplay that is not fun and full of bugs.”
    • “The graphics are bad, the gameplay is overall lame, and the asking price is simply stupid for this game.”
    • “Gameplay itself is buggy and horrible.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being repetitive and unengaging, with many reviewers describing it as "bad" and lacking variety despite changes between levels. It fails to enhance the overall experience, with some players noting that even poor gameplay could be overlooked if the music were better. Overall, the soundtrack detracts from the game rather than adding to it.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music changes through the levels, but it is pretty much the same.”
    • “Bad looping music, boring graphics - described as 3D in the store but more akin to an unpolished 16-bit tabletop game - with unreadable text and terrible color palette choices, and generic maze-like gameplay that is not fun and full of bugs.”
    • “Even when the gameplay is bad, the music always keeps me playing, but in this case... nope.”
    • “I can forgive the cursed graphics, I can forgive the crappy, repetitive music, I can even forgive the fact that there is no proper menu navigation.”
  • stability
    10 mentions Positive Neutral Negative

    The game is widely criticized for its severe stability issues, with multiple users reporting extensive bugs that significantly hinder gameplay and overall experience. The graphics are also noted as subpar, contributing to the perception of the game as poorly developed.

    • “Gameplay itself is buggy and horrible.”
    • “Extremely buggy game!”
    • “It's buggy as hell, the graphics are so damn bad it's incredible.”
  • optimization
    10 mentions Positive Neutral Negative

    The optimization of the game has been widely criticized, with users reporting poor performance and camera issues. Gameplay tends to run smoothly only during movement, but overall, the performance is considered subpar and detracts significantly from the experience.

    • “The camera and performance are both terrible.”
    • “The performance is worse than the already bad game.”
    • “The overall performance is disappointing.”
  • story
    4 mentions Positive Neutral Negative

    The game's narrative is minimal, with some players noting a lack of a cohesive story, as it primarily consists of levels to complete. However, a recurring moral emphasizes resilience and the unpredictability of life, suggesting that perseverance can lead to unexpected outcomes.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “There is no story to this game, it just has levels for you to play.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, as players feel it reuses too many elements across levels, diminishing the incentive to replay.

    • “No replay value and reuses too many of the same things every level.”
    • “No replay value and reuses too many of the same things every level.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its ironic use of 3D graphics, as players find it amusing that the game's portrayal makes it feel more like a 2D experience, where the supposed advantages of 3D—such as seeing light from above—are rendered unnecessary. This self-aware commentary on the game's design adds a layer of humor that resonates with players.

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