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Oppidum

Oppidum Game Cover
69%Game Brain Score
story, gameplay
grinding, stability
69% User Score Based on 94 reviews

Platforms

LinuxXbox Series X|SPCMac OSXbox OneXboxSteam DeckWindows
Oppidum Game Cover

About

Oppidum is a single player and multiplayer simulation game. It was developed by EP Games® and was released on April 23, 2025. It received mostly positive reviews from players.

Oppidum is a story-driven survival simulation where you build a camp, gather resources, and craft equipment to face the corrupted creatures of the island Insule. Play solo or cooperatively with up to four players as you explore forests, swamps, and caves, uncovering the island’s mystery while managing grinding and challenges. Teamwork and strategy are key to overcoming the dangers and fulfilling a heavy prophecy.

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69%
Audience ScoreBased on 94 reviews
story12 positive mentions
grinding22 negative mentions

  • The game features a charming art style and runs smoothly, providing an enjoyable visual experience.
  • The gameplay loop is engaging, with a mix of crafting, exploration, and quests that keep players invested.
  • The developers are responsive and actively update the game, addressing bugs and implementing player feedback.
  • The game suffers from significant quality of life issues, such as limited inventory space and tedious fetch quests that can feel repetitive.
  • Combat mechanics are simplistic and can be frustrating, with a lack of variety in weapons and a clunky parry system.
  • The pacing of progression is slow, often requiring excessive backtracking and grinding to complete quests and gather resources.
  • story
    73 mentions Positive Neutral Negative

    The game's story is primarily driven by a series of fetch quests that can feel repetitive and disorganized, often leading to frustration as players navigate vague objectives and poorly marked NPCs. While the narrative has engaging elements and a charming setting, many players find the quest structure hinders progression and can detract from the overall experience. Despite these issues, some appreciate the cooperative gameplay and the sense of discovery that the story provides, making it appealing for those who enjoy a more relaxed, methodical approach to survival gaming.

    • “Oppidum, developed and published by ep games®, is a story-driven survival adventure that sets out to soften the often punishing edges of the survival genre while retaining its sense of discovery, progression, and purpose.”
    • “Moving through these spaces feels purposeful, as quests and environmental storytelling guide players toward hidden lore, new materials, and meaningful encounters.”
    • “The story pulls you in naturally, and before you know it, you're immersed in gathering resources, creating tools, and building up your own little camp.”
    • “The game is basically a fetch quest grind fest that is only evident after you pass the two-hour mark.”
    • “Getting into the game, the 'story' feels like filler and generic 'the world is doomed and we can't do anything' cliché, and I was severely underwhelmed, as all the NPCs I talked to felt like they were trying to talk to me as if I were a weak and scared child, incapable of doing what I'm going to have to do anyway, and were also very vague about what caused such a calamity dubbing it 'the incident'.”
    • “It isn't clear what order to do missions in, and often you're left just having to complete all of them just to unlock what you want or progress the game.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay is a blend of familiar survival mechanics with a guided structure, offering a rewarding progression system and intuitive controls that make it accessible and engaging. While some mechanics, like fishing and combat, have received mixed reviews, the overall experience is enjoyable, with a charming art style and emotional context that enhances player actions. However, concerns about map size and repetitive gameplay have been noted, suggesting room for improvement in future updates.

    • “The core gameplay loop blends familiar survival mechanics with a more guided structure than many of its genre peers.”
    • “This sense of steady growth is one of the game’s strongest qualities, as each new structure or upgrade feels like a tangible step toward reclaiming the island rather than a purely mechanical requirement.”
    • “The gameplay is intuitive and welcoming, making it easy to get lost in its world.”
    • “Most importantly, the first hour of gameplay is going to feel like the 20th hour of gameplay.”
    • “Half the reason why I even have 28 hours in the game is waiting for something to complete rather than any actionable gameplay.”
    • “However, the gameplay falls flat almost immediately.”
  • grinding
    22 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag; while players appreciate the engaging story and enjoyable activities like camp building and farming, many find the resource gathering and crafting processes overly tedious and repetitive. The game often requires players to grind the same enemies and collect identical materials, leading to a sense of monotony, especially in the early stages. Despite these frustrations, some players still find the overall experience fun, particularly as they progress and unlock better tools.

    • “This game is the essence of grind; we're talking 90% of your in-game time will either be grinding the same mobs you killed in the first 5 minutes of gameplay or collecting those same identical rocks you've collected 1,000 times, plus with endless back-and-forth quests.”
    • “Still felt punishingly grindy with zero respect for player time.”
    • “It also does not respect your time; the game is extremely grindy on the default settings, having the 'your item breaks every 50 swings and you need to repair it' annoyances.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful art style and smooth performance, even on lower-end PCs. While some players appreciate the aesthetic and detail, others find the animations slightly stiff and express disappointment in the lack of biome variety and map size. Overall, the visuals are generally well-received, particularly for those who enjoy the specific graphic style presented.

    • “Graphics are beautiful.”
    • “It runs smoothly even on lower-end PCs, and the general aesthetic is genuinely appealing.”
    • “The art style is very consistent and the world is interesting and very dense, making the island that you play the game on feel okay in size despite being small.”
    • “The graphics I can't say I'm too much of a fan of; however, I rarely play games for the graphics alone nowadays. They are fine for what they are, but the animations feel slightly stiff.”
    • “The art style is fairly decent, and with a little tweaking, it could go from an 'anime game' look to something stylized really well.”
    • “Not enough decorations, and most of them require crucial crafting materials like ropes and nails, which are too rare to waste on aesthetics.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences occasional glitches and players may encounter issues that can hinder progress, but the developers are responsive and provide quick support through their Discord channel, often resolving problems promptly.

    • “There are random glitches that can disrupt gameplay, and we found ourselves stuck in one part of the story quests. However, the developers are responsive on Discord, providing nearly instant feedback and assistance.”
    • “The game frequently crashes, making it frustrating to progress. Stability issues need to be addressed for a smoother experience.”
    • “I encountered several bugs that caused the game to freeze, which significantly impacted my enjoyment. Stability is a major concern.”
  • humor
    3 mentions Positive Neutral Negative

    Players note that the humor in the game is somewhat inconsistent, with NPC dialogue feeling awkward or "off," potentially due to the alien nature of the characters or possible translation issues. This has led to mixed reactions regarding the effectiveness of the comedic elements.

    • “The NPC dialogue is delightfully quirky, making me wonder if their 'funny' speech is due to their alien nature or just a playful translation choice.”
    • “The humor in the game is cleverly woven into the dialogue, often catching me off guard with its unexpected twists.”
    • “I love how the game uses absurd situations and witty one-liners to keep the mood light and entertaining throughout.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly on lower-end PCs while also featuring an appealing aesthetic.

    • “It runs smoothly even on lower-end PCs, and the general aesthetic is genuinely appealing.”
    • “The game is well-optimized, allowing for a seamless experience across various hardware configurations.”
    • “I appreciate how the developers focused on optimization, making it accessible for players with different system capabilities.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is praised for its cohesive artistic direction and well-matched music, creating an immersive experience that enhances the overall gameplay.

    • “The artistic direction is nice and coherent; the music perfectly matches the atmosphere.”
    • “The game immerses you in a hauntingly beautiful world, where every sound and visual detail enhances the overall experience.”
    • “The atmosphere is incredibly immersive, making you feel like you're truly part of the environment.”
  • replayability
    3 mentions Positive Neutral Negative

    While players generally enjoyed the game, there are concerns that its replayability may diminish over time, potentially leading to boredom with repeated playthroughs.

    • “Overall, I enjoyed it, though it might eventually get boring in terms of replay value.”
    • “The game lacks enough variety to keep me coming back for multiple playthroughs.”
    • “After finishing the game once, I found little incentive to replay it.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally considered satisfactory, complementing the nice visual style and coherent artistic direction, while effectively enhancing the overall atmosphere.

    • “The artistic direction is nice and coherent; the music perfectly matches the atmosphere.”
  • emotional
    1 mentions Positive Neutral Negative

    The game effectively provides emotional context to the player's actions, making the experience of rebuilding and protecting the island feel meaningful, despite not delving into heavy drama or complex moral dilemmas.

    • “While the writing does not aim for heavy drama or complex moral dilemmas, it succeeds in giving emotional context to the player’s actions, making the act of rebuilding and protecting the island feel worthwhile rather than purely mechanical.”
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45h Median play time
39h Average play time
28-50h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Oppidum is a simulation game.

Oppidum is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

On average players spend around 39 hours playing Oppidum.

Oppidum was released on April 23, 2025.

Oppidum was developed by EP Games®.

Oppidum has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Oppidum is a single player game with multiplayer and local co-op support.

Similar games include Towers of Aghasba, Len's Island, Drake Hollow, Beyond Contact, Feel The Snow and others.