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A science experiment in which no one survives, in a first-person survival horror game made by one developer As a random person who is trapped, try to get out and find out what's going on in this godforsaken place

OPEN DOOR screenshot
OPEN DOOR screenshot
OPEN DOOR screenshot
OPEN DOOR screenshot
OPEN DOOR screenshot

73%
Audience ScoreBased on 60 reviews
atmosphere10 positive mentions

  • The game features a terrifying atmosphere and effective scares, making it a gripping horror experience.
  • Puzzles are challenging and encourage creative thinking, providing a satisfying sense of accomplishment when solved.
  • The game is impressive for a debut title by a solo developer, showcasing potential for future projects.
  • Many puzzles are convoluted and lack clarity, leading to frustration and potential game-breaking bugs.
  • Gameplay mechanics, such as carrying objects and throwing items, can be awkward and detract from the overall experience.
  • The writing and story elements are considered amateurish, with some players feeling the narrative lacks depth and coherence.
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its immersive world-building, spooky ambiance, and effective use of sound and music, which enhance the overall experience. Players appreciate the well-placed jumpscares and the gripping tension that keeps them engaged throughout. Overall, the atmosphere is considered a standout feature that significantly contributes to the game's appeal as a horror puzzle experience.

    • “The atmosphere is apparent from the get-go.”
    • “The atmosphere was very spooky and the puzzles were fun.”
    • “The atmosphere and music is gripping.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is described as intense and atmospheric, effectively contributing to the horror experience, but it can be overwhelming at times, particularly due to its volume compared to other audio elements. Many users expressed a desire for a volume slider to adjust the music, as it often plays loudly even during quieter moments. Overall, while the music enhances the game's atmosphere, some players found it repetitive and suggested more variety could improve the experience.

    • “Scares are quite good, music is appropriate when needed, overall a solid atmospheric horror puzzle game.”
    • “The atmosphere and music is gripping.”
    • “The sounds and music are disturbing, oppressive, everything is as it should be, but for my taste it would be good to make them not so homogeneous.”
    • “A slider to turn down the music volume would be nice as in the majority of the game very intense music is playing even if there is nothing going on.”
    • “It’s loud compared to the voices and can get a little bit overwhelming when music, static TV, and some other noises are playing at the same time.”
    • “I had to pause the game (no music in the pause menu) to take a break from the music every now and then.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising them as great for an indie title, while others find them mediocre and lacking in detail. The overall atmosphere and ambient sounds are appreciated once in-game, but the start screen is criticized for its lack of visual and audio elements. Optimization is noted as a strong point, especially compared to similar games that often suffer from poor graphics.

    • “For an indie game, graphics are great.”
    • “Once in game, I was satisfied with graphics, ambient sounds, and atmosphere.”
    • “Graphics and optimization are great.”
    • “The start screen is void of music, ambient sound, settings, or any kind of artwork.”
    • “I couldn't adjust graphics, volume, anything.”
    • “The graphics here are mediocre, the plot does not blow your mind, the interface is non-existent, and 'cheap' scare tactics are often used.”
  • story
    14 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players appreciating its interesting premise and atmosphere, while others find it lacking in depth and coherence. Critics note that the narrative feels light and at times nonsensical, with elements that seem designed solely for gameplay mechanics rather than enriching the plot. Overall, while the story has its moments, it does not leave a lasting impact on players.

    • “This game has such an interesting story, interesting game mechanics and pretty damn scary!”
    • “I thought this game was well done :) it had great atmospheres, different enemies, and a decent story :) I really enjoyed this one, I really did, and the price on it was perfect.”
    • “I'm a horror fan (from IRL quests and games to movies and books) and have seen both disgusting projects mocking the genre and amazing things.”
    • “The story that is the driving force for finding out why you are in the situation that you are in wasn't compelling and, in some parts, nonsensical.”
    • “The plot does not blow your mind; the interface is subpar, and 'cheap' screamers are present, with scaring techniques that are often popular and hackneyed.”
    • “All the notes are too clearly created only in the name of riddles and are not covered by any filler, which is distracting and does not effectively convey the plot.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is generally considered fun and seamless, especially given that it was developed by a single person. However, players have noted awkward mechanics, particularly with hold actions and the red light stealth system, which undermines the tension. While the game features interesting story elements and mechanics, some design flaws lead to frustrating moments in certain stages.

    • “This game has such an interesting story, interesting game mechanics, and pretty damn scary!”
    • “Given that the game was created by one person, it is impressive that the gameplay is seamless from beginning to end.”
    • “All in all, it was a fun game; my only gripe is the hold mechanics, like the wood planks, which were very awkward.”
    • “Speaking of the red light mechanic, I feel like having the enemy just stop when you enter and stand there, waiting for you to exit makes the whole stealth thing nonexistent.”
    • “Its mechanics and design, however, are not very good.”
    • “There is one stage, though, when every mechanic fails and makes the experience quite frustrating.”
  • optimization
    6 mentions Positive Neutral Negative

    The reviews indicate that while graphics and overall optimization are commendable, there is still a significant need for further optimization to enhance performance.

    • “There's a lot of optimization that's required.”
    • “Graphics and optimization are great.”
    • “So there's a lot of optimization that's required.”

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